HELLDIVERS™ 2

HELLDIVERS™ 2

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Coth May 26, 2024 @ 12:52am
Game is not fun anymore
It has become a slog to do helldive level missions. Genuinely unfun, frustrating experience. Why would developers create an awesome game to just gut it in the following months?
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Showing 1-13 of 13 comments
Irier May 26, 2024 @ 12:58am 
they want their 10k player base, devs are just dumb, must be something in the water
Game needs more and varied mission objectives. I keep saying this. People get bored of doing the exact same thing over and over. I also add that the map tiles need to be expanded, how the heck are we liberating planets fighting out in the middle of deserts and jungles?! We need to be fighting in city streets, stragetic land marks, military bases, naval shipyards, walmart..
Also, defense missions suck balls; see below a list of mission objectives I made a forum post about and emailed to Arrowhead, I just hope someone in there at least looked at it:



Defense mission objectives

Bots:

→ Fab city. Map mostly consists of fabricators in a heavy district environment, players drop in to destroy 80% to 100% of installations but the moment the first fabricator is destroyed the enemy starts sending reinforcements which will scale up in time. These fabricator districts were quickly enacted by the bots to fuel their rapid invasion campaign, they must be knocked out to stem the tide

→ Aerial Denial. During the invasion, most of the planet's AA installations got knocked out (supposedly via sabotage or EMP attacks) hell divers are to drop into these installations to get them back online within a set amount of time to knock out bot transports that logistically send reinforcements to the front lines. Installations will be guarded by bot squads which will call for backup when attacked. Bonus also applied for activating sole or dual artillery units in the area

→ Artillery boogaloo. Hell divers to drop into artillery battery installations to get them online and shelling enemy positions in the distance. These installations were abandoned by SEAF troops during the invasion and must be reactivated and brought back to active status, bonus also issued to activating the few SAM sites in the vicinity as well. All sites guarded by bot patrol squads whom will call in reinforcements after the first installation is re-captured. Reinforcements will scale over time

→ Frontline boost. Hell divers reinforce SEAF lines which come under increasing heavy attack from bot forward operating bases close by. Hell divers are to reinforce the line then launch daring raids into the bot FOB to knock them out, thereby relieving SEAF troops in the sector. FOBs are 3 to 4 in number, the first bot FOB being destroyed triggers bot reinforcements and activity which increases over time, hell divers to move quickly to achieve tactical victory

→ Supply line raids behind enemy lines. Hell divers to drop in behind enemy lines to harass and destroy bot heavy supply routes moving scrap, power cells and reactor spare sparts to FOBs and fab districts. There will be two to three convoys moving across the map and once the first convoy is attacked the others will call in reinforcements. 2 out of 3 convoys must be destroyed to achieve minimal victory conditions. At that point bot reinforcements will continually accrue on the edges of the map to search and destroy hell diver incursion squads. Hell divers to then decide if last convoy is worth the risk or to extract at the emergency beacon.

→ Space port assault: Hell divers to raid and sabotage previous SEAF space port facility which bots use to now land heavy quipment from their transport logistic ships in orbit, area heavily guarded and flanked in all directions by bot outposts and then medium sized outposts as you approach the center. Bots will begin calling reinforcements after the first outpost is destroyed, again speed is key to victory. Victory is achieved by destroying fuel depots, Radar installation and control centre; can be done via hell bomb call ins or the appropriate stratagems

→ POW WOW: Hell divers to raid bot prisioner of war camps to free up SEAF citizens and personnel that have been captured and scheduled for processing. Hell divers to knock out and AA emplacements to free the skies for Pelican type tran sports to ferry prisoners to safety, bonus accrued to taking out mortal emplacements that will shell POW camps once compromised, enemy reinforcements triggered after first POW camp is liberated

→ Enemy Artillery site raid; Hell divers to carry out incursions to destroy bot artillery battery sites used to suppress SEAF forces in the distance. Bonus accrued for destroying 2 SAM/ AA sites in the process. First destroyed artillery site will trigger bot reinforcements that will scale over time. 50% of artillery sites destroyed to achieve minial victory condition.

Bot SAM site bugaloo: Hell divers to raid concentration of bot AA/SAM site to knock it out easing air logistics and supply of SEAF FOBs, bases and maintenance of supply lines. Bonus accrued to destroying 1 to 2 artillery emplacements in the area. First destroyed AA/SAM site triggers bot reinforcements that stack over time.

→ Bot strider factory district raid: Hell divers to carry out raid to knock out strider factory districts that churn out Striders ferried to the frontlines. Area heavily defended by bot outposts and a few medium bases. Bonus accrued for destroying enemy transport facilities as well as AA and artillery emplacements. 50% destruction of strider factory will increase bot reinforcements in search and destroy mode for hell diver incursion squads. At least two active bot striders active in area.


Bugs:

→ Hive city. Map mostly consists of bug holes in a concentrated environment, players drop in to destroy 80% to 100% of holes but the moment the first bug hole is destroyed the enemy starts sending reinforcements which will scale up in time. These bug holes were quickly enacted by the bugs to fuel their rapid invasion campaign, they must be knocked out to stem the tide.

→ Aerial Denial. During the invasion, most of the planet's AA installations got abandoned due to being over run by bug swarms. Hell divers to drop into these installations to get them back online within a set amount of time to knock out bug shrieker swarms traversing the area. Installations will be guarded by bug patrol squads which will call for backup when attacked. Bonus also applied for activating sole or dual artillery units in the area.

→ Artillery boogaloo. Hell divers to drop into SEAF artillery battery to get them online and shelling bug positions in the distance. These installations were abandoned by SEAF troops during the invasion and must be reactivated and brought back to active status, bonus also issued to activating the few SAM sites in the vicinity as well. All sites guarded by bug patrol squads whom will call in reinforcements after the first installation is re-captured. Reinforcements will scale over time.

→ Frontline boost. Hell divers reinforce SEAF lines which come under increasing heavy attack from bug hives close by. Hell divers are to reinforce the line then launch daring raids into the bug hives to knock them out, thereby relieving SEAF troops in the sector. FOBs are 3 to 4 in number, the first bug FOB being destroyed triggers bug reinforcements and activity which increases over time, hell divers to move quickly to achieve tactical victory.

→ Supply line raids behind enemy lines. Hell divers to drop in behind enemy lines to harass and destroy bug heavy supply convoys routes moving eggs of various bile titans, chargers and brood commanders to heavy bug hole hives. There will be two to three convoys moving across the map and once the first convoy is attacked the others will call in reinforcements. 2 out of 3 convoys must be destroyed to achieve minimal victory conditions. At that point bug reinforcements will continually accrue on the edges of the map to search and destroy hell diver incursion squads. Hell divers to then decide if last convoy is worth the risk or to extract at the emergency beacon.

→ Enemy Artillery site raid; Hell divers to carry out incursions to destroy bug artillery nests sites used to suppress SEAF forces in the distance. Bonus accrued for destroying active bug holes in the process. First destroyed artillery nest will trigger bot reinforcements that will scale over time. 50% of nests destroyed will achieve minimal victory conditions.

→ Shrieker nest raid: Hell divers to carry out raid to knock out shrieker nest concentrations that spawn swarms of the shriekers that harass air transports as well as aid bug assaults on SEAF FOBS. Area heavily concentrated by shriekers that will immediately harass hell divers upon landing. Bonus accrued for destroying bug nests in the area. 50% destruction of shrieker nests will increase spawn rates of bots from nests, bug reinforcements will spawn at edges of map to search and destroy hell diver incursion squads after all bug holes are destroyed, these spawns waves are delayed by x amount of time (devs to decide)

→ Bile titan nest raid: Hell divers to raid identified bile titan nurseries to ease SEAF troop poisitions from dealing with bile titan assets during bug attacks. There will be bile titans active in area as well as nursery bugs (the yellow spewers). Bonus accured for destroying bug nests in area. First bile titan nursery destruction will increase bug spawns rate from active nests so hell divers must operate tactically. Late reinforcements of bugs triggered when all bug holes are destroyed

→ Charger nest raid: Hell divers to raid identified charger nurseries to reduce bug attack strengths against SEAF troop positions during bug attacks. There will more chargers active in area as well as nursery bugs (the yellow spewers). Bonus accured for destroying bug nests in area and the other shrieker nest. First charger nursery destruction will increase bug spawns rate from active nests so hell divers must operate tactically. Late reinforcements of bugs triggered when all bug holes are destroyed
Last edited by The Dess 2023 GOTY Edition; May 26, 2024 @ 1:09am
Vespertellino May 26, 2024 @ 1:18am 
then don't play
Membummi May 26, 2024 @ 1:50am 
helldive difficulty become so boring
Nikibanzai💀 May 26, 2024 @ 2:25am 
after 200+ hours of gameplay, I can say the game is seriously lacking contents and objectives, don't get me wrong, it doesn't mean the game is bad, but it's the opposite, because it's so good that we demand more from it, but the devs are just idk ... ignorant.
Quadsword May 26, 2024 @ 2:36am 
Originally posted by Coth:
It has become a slog to do helldive level missions. Genuinely unfun, frustrating experience. Why would developers create an awesome game to just gut it in the following months?
Because they saw us playing the game "wrong" and their egos just couldn't handle that. I used to think that people like Phil Fish were the exception. Turns out a worryingly large portion of the games industry thinks like he does.
アンジェル May 26, 2024 @ 3:30am 
Originally posted by Coth:
Game is not fun anymore
It has become a slog to do helldive level missions. Genuinely unfun, frustrating experience. Why would developers create an awesome game to just gut it in the following months?

Slog? It is easy as ever. We need more challenges!
Quadsword May 26, 2024 @ 3:34am 
Originally posted by アンジェル:
Originally posted by Coth:
Game is not fun anymore
It has become a slog to do helldive level missions. Genuinely unfun, frustrating experience. Why would developers create an awesome game to just gut it in the following months?

Slog? It is easy as ever. We need more challenges!
Just played an evacuate high value assets mission where 5 bile titans spawned simultaneously along with a horde of chargers. This was on difficulty 7. Even with everyone running 500kg and Orbital Laser, we couldn't kill them all and they destroyed the generators in seconds.

That isn't challenge nor is it fun. That's just unwinnable BS.
Ishan451 May 26, 2024 @ 3:35am 
Originally posted by Coth:
It has become a slog to do helldive level missions. Genuinely unfun, frustrating experience. Why would developers create an awesome game to just gut it in the following months?

So, lower the difficulty? That should fix the issue. If you sweat to hard on Helldive, play on a lower difficulty, where you'll sweat less and have your fun.
Last edited by Ishan451; May 26, 2024 @ 3:36am
Riitoken May 26, 2024 @ 3:51am 
Yesterday I was feeling exactly like this. So, I decided to give the new MEGA-GRENADE a go.

And I can report that it is the most fun I've had playing this game.

It's fantastic. This is how I run missions now. And now I just want an auto-throw setting so I don't have to twitch the trigger each throw. This would be like an automatic grenade launcher with an infinite magazine ... which levels the playing field somewhat against the Infinite spawing AI.

My post here probably would not exist if the devs hadn't broken their spawning AI.

Here is a MAR11 video of a guy running solo sweeps on Helldive difficulty (D9).

I play tested several D3 missions yesterday that were 2x harder than what you see in the video. Notice the spawn rate in his video. Notice that he really seems to be having fun. Notice that he is NOT being completely and totally overwhelmed.

https://www.youtube.com/watch?v=_Db_Ti6yN1Q
Gul Bjorn May 26, 2024 @ 3:56am 
then don't play.
Riitoken May 26, 2024 @ 3:57am 
Originally posted by Ishan451:
Originally posted by Coth:
It has become a slog to do helldive level missions. Genuinely unfun, frustrating experience. Why would developers create an awesome game to just gut it in the following months?

So, lower the difficulty? That should fix the issue. If you sweat to hard on Helldive, play on a lower difficulty, where you'll sweat less and have your fun.

In certain situations, lower difficulty solo or 2man is broken - seriously more difficult than what was intended.

And the official post from Twinbeard admits this.

I've been on 4-man runs at D7-D9 ... thinking ... "Why is this so much easier than running solo on D3 or D4?" Because it is.

AGS broke the Patrol / Spawning AI somehow.

And that's why I started using the new MEGA-GRENADE.
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Date Posted: May 26, 2024 @ 12:52am
Posts: 13