HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Settlersgod May 25, 2024 @ 1:36pm
Idea for assisted reload.
To make it slightly less annoying to assist someone reloading his recoiless/autocannon(why would you even)/spear/airburst, you allow the one who is assisting the reload to shoot their onehanded weapon in between the support weapon reloads.
This way the backpack mule can keep playing and keep those pesky hunters away so the airburst doesn't hit you both.

This makes it a tiny bit more viable for using assisted reload during an engagements.
Last edited by Settlersgod; May 25, 2024 @ 1:54pm
< >
Showing 1-6 of 6 comments
Puni$her May 25, 2024 @ 1:43pm 
Gunner fires RR
Ammo bearer approches the gunner -> enters reload animation -> finishes reload animation -> leaves joint reloading stance -> follows gunner, when gunner fires cycle repeats

You do not need to be constantly in joint reload stance, reload him, fire your weapon, when he fires and screams for new tube just reload him.

All ammo bearer has to do is to follow the gunner, stay glued to his ass. Bingo, you have reliable AT DPS.
Malidictus May 25, 2024 @ 1:48pm 
That's honestly not a bad idea, though I suspect it would be an absolute nightmare to implement. Since none of us are on the development team, though - I agree. That definitely sounds like a positive change for Squad Reload.

While we're on the subject, here's my own standby suggestion: When assisting a shooter, let me reload THEIR gun from THEIR backpack. Don't require me to have an ammo backpack myself. This way, the gunner doesn't have to give up any personal utility in order to enable squad reload, meaning it's a lot more likely to happen in non-organised, low-communication situations like playing with pubbies.

If I see someone shooting at a Bile Titan, I could run up to them and assist for just that encounter, then be on my way. Quick, easy, seamless - ideal for public matchmaking.
Settlersgod May 25, 2024 @ 1:51pm 
Originally posted by Puni$her:
Gunner fires RR
Ammo bearer approches the gunner -> enters reload animation -> finishes reload animation -> leaves joint reloading stance -> follows gunner, when gunner fires cycle repeats

You do not need to be constantly in joint reload stance, reload him, fire your weapon, when he fires and screams for new tube just reload him.

All ammo bearer has to do is to follow the gunner, stay glued to his ass. Bingo, you have reliable AT DPS.
I know you don't need to stay glueded together, but I've had sitations where there are multiple chargers and a couple of bile titans.
And since one of us didn't bring any AT, having to shoot a lot of RR while also fending of the horde of hunters this would be a welcome change. (I mainly play duo)
Puni$her May 25, 2024 @ 1:56pm 
Originally posted by Settlersgod:
Originally posted by Puni$her:
Gunner fires RR
Ammo bearer approches the gunner -> enters reload animation -> finishes reload animation -> leaves joint reloading stance -> follows gunner, when gunner fires cycle repeats

You do not need to be constantly in joint reload stance, reload him, fire your weapon, when he fires and screams for new tube just reload him.

All ammo bearer has to do is to follow the gunner, stay glued to his ass. Bingo, you have reliable AT DPS.
I know you don't need to stay glueded together, but I've had sitations where there are multiple chargers and a couple of bile titans.
And since one of us didn't bring any AT, having to shoot a lot of RR while also fending of the horde of hunters this would be a welcome change. (I mainly play duo)
I like your idea with loader using a sidearm, while the main gun is reloaded and gunner is searching for new target. I doubt it will ever get implemented but if it does it would be nice to see some penalty for using this option. Since loader has his sidearm equiped, if main gun fires than loader has to holster his sidearm and go back to reloading, which will take more time, less then solo reloading but not as fast as double reload in joint stance.
Settlersgod May 25, 2024 @ 2:01pm 
I had another idea for this, but it might requires another feature.
(reloading from the others backpack)
If one has a ballistic shield it would shield for both of them (partly).
So it makes it much more desirable vs the bots.
But this animation would look very janky and a weird thing so I removed it from the first post.
Last edited by Settlersgod; May 25, 2024 @ 2:06pm
Mosey May 25, 2024 @ 2:20pm 
I don't really think there is a lot they can do to make team reloading attractive.

It's a neat feature, I guess, but in several hundred hours I have never once seen someone even try to do that, let alone do it in a way that it would be better than just reloading yourself.

It's a feature in search of a reason to exist.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: May 25, 2024 @ 1:36pm
Posts: 6