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Flying ♥♥♥♥♥ are just too tanky.
This is probably my only issue with the squids too. I like the Tripods and like that you can chew through the overseer's armour, but it does seem oddly inconsistent.
And I mean, I don't think any personal body armour of an overseer or elevated overseer should be able to take a hit from the anti-tank weapons and not be turned to paste.
I don't know why people keep saying this. They're exactly the same as the ground overseers. The only difference is their mobility which makes them harder to track. Medium pen weapon still obliterate their head.
Honestly, nowadays I use the stalwart and aim for the body because it means I have to worry about aim issues less.
I'm sure they can complain and everyone knows we only are looking at a small part of their roster. Doesn't change that the devs have gone on record for saying they want the squids to be the hardest faction
Aside from that; I like them a lot. Wouldn't call them the hardest faction either. I'd still give that to the bots. And I love fighting the bots.
I mean... yes... that's true?
Not all Anti-tank weapons do the same damage.
The problem you're probably having with the AT emplacement is it's hard to hit the overseer heads with it and if you're hitting anywhere else you first blow off the armour, then hit the insides. If it did more explosive damage, it might be able to one-shot them, but it only does 150 I believe.
If you're using any shotgun (aside from halt stun rounds), you should be able to one-shot the armour and then 2-3 shot the mob (depending on shotgun, some do less then 300 per shot) after that (150 chest armour, 600 main health).
If that's not happening (and you're sure your shots are registering) I'd report it as a bug.