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The CC is nice, but you're better off using gas grenades or... you know... just killing the bugs.
Tell that to the 450+ kills I got using exclusively gas. Sure, it's not going to kill things as fast as most other weapons, but the fact that you can stop dozens of enemies in their tracks is nothing to scoff at. It was incredibly useful. The point is, it DOES kill enemies and it doesn't take that long to do it. Reading what people have said on this forum, its been characterized as entirely useless which is absolutely not the case.
almost functions as a panic button lol
Its entirely useless because it takes a stratagem slot. If it was a primary maybe it would've been fine.
Don't have it unlocked yet, but you can pair it with the laser drone (and other teammates) to great effect.
Okay man, I'm sorry this weapon seems to have hurt you somehow. I guess we'll have to agree to disagree on this one. Anyway, the damage is absolutely noticeable but it is not the point. It made dealing with large groups of enemies *substantially* easier due to the effect of the gas and it even has enough range to, for example, stop Hunters from jumping on you. You can even hit them in the air with the gas which cancels the leap. Chargers? They spin in circles and take out tons of enemies around them and it makes them sitting ducks for your teammates to take them out. It causes bile spewers to mow down other bugs with their spit. It has so many beneficial effects (as do all the gas weapons by extension) that I can't understand how people think it isn't worth using. The power fantasy is there.
Just use fire based weapons to achieve the same effect. But instead of them stumbling around, they die.
Sterilizer needs more range and to leave a bit of a lingering cloud on hit to be worth using, until it gets that the Pummeler SMG does a similar job but everything else much better while only taking up the primary weapon slot.
Gas that onl lasts 3 seconds and gets applied by a weapon with dps 3 times lower than a dagger = bad
Preaching that the sterilizer is good is not helpfull you can call it interesting but its current state is unacceptably bad for something you have to give up your support weapons slot for and sacrifice a stratagem slot for. it is 100% more effective to bring no support weapon and bring the gas strike along and just pick up a random POI support weapon than it is to bring the current sterilizer.
gas strike+nades is all the CC you could ever want from gas and you dont have to get within kissing range of hunters to apply it and it lasts longer.
Sterilizer desperatly needs a lingering effect (like the flamers fire pudles)and for its direct dps to at least be double of what it is currently. (doubling its direct dmg would still leave it about 4 times weaker than the flamer just for reference)
atm you are genuinly better off with 2 dudes with flamethrowers and some gas grenades over 1 dude with the sterilizer and 1 with the flamethrower.
Or if you ask me they shouldve just made a gas grenade launcher that fires slightly smaller aoe gas cloud gas nades.
Because honestly most of the concept of the gas sprayer as they have it now is just idiotic especially vs bugs its awfull as all it does is make them randomly swipe and you have to get within swiping distance to blind them so u get your cheeks clapped anyways half the time and the other half you need to keep focusing on them or the 3 second effect wears off..
its definetly nowhere near the TOX-13 from hd1 in its current state where it did more dmg than the flamethrower and slowed enemies.
I think the poison/confuse effect from it should last longer. You'd think it would since you're pretty much jamming the gas hose down their mouths, its going to be far more concentrated.
It needs something to be good, but you're better off just using flamethrower because killing is better than confuse in most situations.
Or you can just forgo using gas entirely and just actually kills things faster with normal gears.
Like sure, the new gas mechanic is interesting.
But as it stand, it's just a novelty, nothing more.
The gas effect needs to be longer or we need a lingering effect though. Not just Sterilizer but the Guard dog+nade as well.
Th effects are fine and give us a lot of control but to make things roll a lil smoother for the weapon it needs to last longer or catch more to justify the damage disparity.
The gas items do pair nicely with the burning weapons though.