HELLDIVERS™ 2

HELLDIVERS™ 2

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Roy Sep 21, 2024 @ 5:14am
Gas is pretty useful
Tried a full gas loadout just now with a rover to back me up for lack of damage.
Had the highest killcount around 600 playing casually on a steam deck with low fps.

Surprised about that, because gas doesn't seem to be for kills anymore, mainly for support.
Gas strike still seems to chew up smaller enemies in no time, especially since they stay in the cloud now.
Gas grenades seem nice for area control, haven't used them too much yet.
The steriliser is obviously super weak, but rather effective imo.
I just noticed the steriliser has incredibly long range, you can hit enemies from very far, about 3-4 times further than the visual effect

I found myseld holding entire bug breaches in place by firing it in bursts at it while a teammate BBQ'd them, we didn't even have to move around.

All in all a nice warbond i'd say.
Definitely adds a support role that lets you massively hinder enemies so friendlies can manouver around and go for the kills/reloads.
Last edited by Roy; Sep 21, 2024 @ 10:55am
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Tahla Sep 21, 2024 @ 5:24am 
Alternating between orbital gas and gas grenade for breaches and drops is pretty nice, though I haven't found the dog breath or sterilizer very useful. Damage is too low and the applied CC is too short since they don't leave puddles or gas clouds like a flamethrower to re-apply it to the enemies. Gas doesn't stack either so bringing a full gas loadout isn't very effective.
Last edited by Tahla; Sep 21, 2024 @ 5:25am
darkblade Sep 21, 2024 @ 5:28am 
Originally posted by Tahla:
Alternating between orbital gas and gas grenade for breaches and drops is pretty nice, though I haven't found the dog breath or sterilizer very useful. Damage is too low and the applied CC is too short since they don't leave puddles or gas clouds like a flamethrower to re-apply it to the enemies. Gas doesn't stack either so bringing a full gas loadout isn't very effective.

its more like, i blind and confuse you weapon so that you cant hit me, then a high damage one.

funny enough the gas works better on the bots then bugs
Babyfaced Beauty Sep 21, 2024 @ 5:32am 
Originally posted by Roy:
Tried a full gas loadout just now with a rover to back me up for lack of damage.
Had the highest killcount around 600 playing casually on a steam deck with low fps.

Surprised about that, because gas doesn't seem to be for kills anymore, mainly for support.
Gas strike still seems to chew up smaller enemies in no time, especially since they stay in the cloud now.
Gas grenades seem nice for area control, haven't used them too much yet.
The steriliser is obviously super weak, but rather effective imo.

I found myseld holding entire bug breaches in place by firing it in bursts at it while a teammate BBQ'd them, we didn't even have to move around.

All in all a nice warbond i'd say.
Definitely adds a support role that lets you massively hinder enemies so friendlies can manouver around and go for the kills/reloads.

Gas does 50% of fire, but last about 2x as long.

So overall, about same amount of damage, but slower, and keeps you safe.

It can still kill, just not super fast, so you can get KSed a lot if some one decides to shoot all the gassed enemies.
Pronnu Sep 21, 2024 @ 5:50am 
Right now there's a bug with the store heavy gas armor that if you combine it with the Vitality booster, you get 100% immunity to gas.
So go out there and BRAAAAAAAP for Democracy, Helldiver.
Tahla Sep 21, 2024 @ 5:54am 
Originally posted by BabyBeauty:
Gas does 50% of fire, but last about 2x as long.

So overall, about same amount of damage, but slower, and keeps you safe.

It can still kill, just not super fast, so you can get KSed a lot if some one decides to shoot all the gassed enemies.
Any source for that? Cause it doesn't seem that way to me.
Last edited by Tahla; Sep 21, 2024 @ 6:15am
Babyfaced Beauty Sep 21, 2024 @ 6:18am 
Originally posted by Tahla:
Originally posted by BabyBeauty:
Gas does 50% of fire, but last about 2x as long.

So overall, about same amount of damage, but slower, and keeps you safe.

It can still kill, just not super fast, so you can get KSed a lot if some one decides to shoot all the gassed enemies.
Any source for that? Cause it doesn't seem that way to me.


Fire does 50damage/second, gas does 25damage/second, duration is based on ingame estimations, fire lingers on ground but appears to be bugged re: spread at the moment as enemies don't always catch fire, but still take damage if standing on ground.

There's youtube videos on this.

*edit*, this does not count the 'impact' damage, the gas gun doesn't really have much impact compared to flame thrower, however it does have more range.

Both will pass through multiple enemies including walls.
Last edited by Babyfaced Beauty; Sep 21, 2024 @ 6:19am
Chaosolous Sep 21, 2024 @ 6:20am 
Yes. Gas is perfectly fine if you understand it's not meant for damage.
Nihil Sep 21, 2024 @ 6:21am 
I actually love the new gas grenade. Is keeping the enemy occupied for much longer than the stun grenade
Get Donked On Sep 21, 2024 @ 6:32am 
gas in its lingering form is pretty good the spritzer tho is only good for correcting bad behviour of angry cats wich unless i predicted the new hidden 4th faction is not very usefull.
Last edited by Get Donked On; Sep 21, 2024 @ 6:38am
Tahla Sep 21, 2024 @ 6:33am 
Originally posted by BabyBeauty:
Originally posted by Tahla:
Any source for that? Cause it doesn't seem that way to me.


Fire does 50damage/second, gas does 25damage/second, duration is based on ingame estimations, fire lingers on ground but appears to be bugged re: spread at the moment as enemies don't always catch fire, but still take damage if standing on ground.

There's youtube videos on this.

*edit*, this does not count the 'impact' damage, the gas gun doesn't really have much impact compared to flame thrower, however it does have more range.

Both will pass through multiple enemies including walls.
You said dot duration is double for gas, this should be easy to test with spraying something with the Sterilizer and shooting something with the incendiary breaker or a laser weapon that sets it on fire.

*edit* found a charger and tested it out, seems indeed like gas (sterilizer) lasts twice as long as fire (incediary breaker) at least visually, though considering the fire ship upgrades that upgrade fire of certain sources it'll probably still lagging behind quite a bit in overall damage. Let's also not forget that fire re-applies itself from ground effects to keep the duration going.
Last edited by Tahla; Sep 21, 2024 @ 6:41am
Cog Sep 21, 2024 @ 6:40am 
Gas is a meta choice now.
All of the content creators shaming this new warbond and calling it bad are only capable of surface level thought.
They haven't figured out how to kit out accordingly.
Gas grenades and orbital are great, but sterilizer seems a bit underpowered for what it is. There's honestly no point using it solo, and it seems to work inconsistently as sometimes enemies are blinded, but go through lucid periods where they definitely still target you. Switching to a different weapon to finish them can work, but the duration on the effects expires quickly, making this dangerous and sort of slow.

It's a support weapon yes, but it's hard to make the argument for why you aren't just supporting your cause better by using a gun that kills enemies instead of just confusing them, especially on bots.
Tahla Sep 21, 2024 @ 6:43am 
Originally posted by Hand's Hermit Permit:
Gas grenades and orbital are great, but sterilizer seems a bit underpowered for what it is. There's honestly no point using it solo, and it seems to work inconsistently as sometimes enemies are blinded, but go through lucid periods where they definitely still target you. Switching to a different weapon to finish them can work, but the duration on the effects expires quickly, making this dangerous and sort of slow.

It's a support weapon yes, but it's hard to make the argument for why you aren't just supporting your cause better by using a gun that kills enemies instead of just confusing them, especially on bots.
At least gas from the Sterilizer also does have some weird lag on application sometimes. On a behemoth charger it sometimes applies right away and other times it takes like 3 seconds for the effect to appear (internal server ticks perhaps?). If enemies already started an attack on you, they will see it through and only after they hit you will the gas effect set in.
Pimpin Pippin Sep 21, 2024 @ 6:54am 
Gas orbital and gas grenade are useful, as long as u have anti-tank covered well.

Sterilizer and gas-drone are garbage because they take up Backpack and Support slots.
They are the worst performing tools for those slots currently.

If gas-drone sprayed gas everywhere around it (like a sprinkler) then it would be A LOT more useful.

Sterilizer needs a lot of improvements (less recoil, more ammo, more range/splash, at least a bit more damage).

The stim dart pistol is the worst tool in the game, it needs to be hit scan (no travel time) and it needs to actually heal a significant amount.
Last edited by Pimpin Pippin; Sep 21, 2024 @ 6:56am
SilentSymphony Sep 21, 2024 @ 7:09am 
Just cant support their misleading behavior, The developers seem to be very confused about what their gameplan is.

Fundamentally changing poison after they added it was pretty insulting and the continued nerfs to make new content relevant.

Would've purchased some SC for the new pack too, but im not paying for nerfs.

Magicka was cool but this studio has forgotten fun </3
Last edited by SilentSymphony; Sep 21, 2024 @ 7:15am
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Date Posted: Sep 21, 2024 @ 5:14am
Posts: 58