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Can't be the only one who feels that way.
No.. They made gas blind and disorient enemies. They remain in the gas cloud instead of walking through it, thus taking consistent damage while also attacking each others.
With the new gas warbond, people get gas grenades, a gas drone, a gas "flamethrower" and gas resistant armor.
They reworked gas to work like a more unique crowd control element.
It now also stuns and blinds enemies, sometimes making them fight eachother.
It still does damage, but rather minimally.
The concept is pretty cool imo but as far as i can see it's a bit underwhelming as of now, since enemies sometimes seem to ignore the gas effect and still pursue the player which pretty much makes it worthless when that happens.
Its tough to enjoy a game being taken so seriously that it can't be taken seriously as a game.
Less damage but they get stuck in the gas and get CC'd.
I think the change was great, now its got its own niche compared to fire. Could use a duration buff, though.
The new gas fills a unique role with a supportive, well-rounded slew of benefits that fills a middle ground between fire's high damage and complete lack of cc and stun's complete lack of damage and high cc. If you want the area damage over time of old gas, you still have fire, but gas offers something different now.
My only complaint is that I wish burn damage was more effective now that it isn't competing with gas and has become the primary choice for damage over time. Maybe it's time for burn damage to stack? Big enemies definitely don't roast as quickly as one would like when dumping fuel into them.
gas is very different, depending on composition and environmental factors such as wind and humidity it can have drastically different effects, waste of their weather system imo to not use it to balance out these things.
Its supposed to work different.
And the idea that gas does less damage but causes a disorientation effect isnt bad.
From my first tries, I'd say it needs to linger longer in the air for it to be worth it.
If you exchange a weapon that kills on itself with a weapon that makes killing easier but requires you to use a different weapon to take advantage from it, the later should last longer and/or cover a bigger area.