HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Gas changes are weird
I don't get why AH would change gas from doing little damage to doing VERY little damage and "confusing" enemies.

IMO gas needed a damage buff, instead we get smoke with a VERY small DOT effect, hell, I can't even kill my friends with gas anymore...
< >
Showing 1-15 of 18 comments
DeathSpectrum Sep 20, 2024 @ 12:07pm 
Bro gas is great as it is what are you chatting. You use it to avoid aggro and lock them down, then mop them up with weapons or strats. Gas resist armour with gas orbital and the gas nades plus the Flamethrower is an S tier combo for bugs
SilentSymphony Sep 20, 2024 @ 12:10pm 
Uninstalled soon as i heard, That pack was the only reason i reinstalled.

Can't be the only one who feels that way.
Shy Sep 20, 2024 @ 12:11pm 
They really nerfed gas? It was fine as is.
Roy Sep 20, 2024 @ 12:14pm 
Originally posted by SilentSymphony:
Uninstalled soon as i heard, That pack was the only reason i reinstalled.

Can't be the only one who feels that way.
If that's all it took for you to uninstall just from hearing about it, you might have just been waiting for a reason tbh.
Kelimaagikko Sep 20, 2024 @ 12:16pm 
Originally posted by Shy:
They really nerfed gas? It was fine as is.

No.. They made gas blind and disorient enemies. They remain in the gas cloud instead of walking through it, thus taking consistent damage while also attacking each others.
Neeiv Sep 20, 2024 @ 12:16pm 
Poison gas is responsible for group control and slowing down enemies in HD1, and it seems to be the same in HD2. The real continuous area damage has always been the burning effect, which is higher than the poisoning effect.
Roy Sep 20, 2024 @ 12:16pm 
Originally posted by Shy:
They really nerfed gas? It was fine as is.
They lowered the damage, i wouldn't really call it a "nerf" rather a "rework" as they themselves called it.
With the new gas warbond, people get gas grenades, a gas drone, a gas "flamethrower" and gas resistant armor.

They reworked gas to work like a more unique crowd control element.
It now also stuns and blinds enemies, sometimes making them fight eachother.
It still does damage, but rather minimally.

The concept is pretty cool imo but as far as i can see it's a bit underwhelming as of now, since enemies sometimes seem to ignore the gas effect and still pursue the player which pretty much makes it worthless when that happens.
SilentSymphony Sep 20, 2024 @ 12:19pm 
Originally posted by Roy:
Originally posted by SilentSymphony:
Uninstalled soon as i heard, That pack was the only reason i reinstalled.

Can't be the only one who feels that way.
If that's all it took for you to uninstall just from hearing about it, you might have just been waiting for a reason tbh.

Its tough to enjoy a game being taken so seriously that it can't be taken seriously as a game.
Trafulgoth Sep 20, 2024 @ 12:20pm 
Gas is great now, it's not just recolored fire. Use it for crowd control and kill them with your other stuff. Protip: the gas grenades + engineering kit armor is great for locking down entire bug breaches on the highest difficulties. Running the cookout and the supply backpack is a pretty good synergy too.
Wicky Sep 20, 2024 @ 12:20pm 
It's better then it used to be.

Less damage but they get stuck in the gas and get CC'd.
robert.s_a Sep 20, 2024 @ 12:31pm 
It doesnt kill much, but anything it affects will just be wandering in circles for a while, making them easy targets.

I think the change was great, now its got its own niche compared to fire. Could use a duration buff, though.
Last edited by robert.s_a; Sep 20, 2024 @ 12:31pm
RNG_Wizard Sep 20, 2024 @ 12:55pm 
Gas needed to be differentiated from fire. Before the rework gas was just fire but with 50% more damage, so without a gas rework Chemical Agents would've just powercrept half of our fire weaponry. Now instead of one clear better option, we have gas as a sidegrade which opens up build options.

The new gas fills a unique role with a supportive, well-rounded slew of benefits that fills a middle ground between fire's high damage and complete lack of cc and stun's complete lack of damage and high cc. If you want the area damage over time of old gas, you still have fire, but gas offers something different now.

My only complaint is that I wish burn damage was more effective now that it isn't competing with gas and has become the primary choice for damage over time. Maybe it's time for burn damage to stack? Big enemies definitely don't roast as quickly as one would like when dumping fuel into them.
SilentSymphony Sep 20, 2024 @ 1:16pm 
Originally posted by RNG_Wizard:
Gas needed to be differentiated from fire. Before the rework gas was just fire but with 50% more damage, so without a gas rework Chemical Agents would've just powercrept half of our fire weaponry. Now instead of one clear better option, we have gas as a sidegrade which opens up build options.

The new gas fills a unique role with a supportive, well-rounded slew of benefits that fills a middle ground between fire's high damage and complete lack of cc and stun's complete lack of damage and high cc. If you want the area damage over time of old gas, you still have fire, but gas offers something different now.

My only complaint is that I wish burn damage was more effective now that it isn't competing with gas and has become the primary choice for damage over time. Maybe it's time for burn damage to stack? Big enemies definitely don't roast as quickly as one would like when dumping fuel into them.

gas is very different, depending on composition and environmental factors such as wind and humidity it can have drastically different effects, waste of their weather system imo to not use it to balance out these things.

Last edited by SilentSymphony; Sep 20, 2024 @ 1:18pm
Get Donked On Sep 20, 2024 @ 1:31pm 
honestly the actual gas (orbital and nade) are pretty alright its the weapon and backpack that are genuine bottom tier.(and again the armor passive is worthless just like fire resist due to medic armor existing)
Last edited by Get Donked On; Sep 20, 2024 @ 1:32pm
Graf Erik Sep 20, 2024 @ 1:33pm 
I guess the idea is that gas is not supposed to be a retextured fire.
Its supposed to work different.

And the idea that gas does less damage but causes a disorientation effect isnt bad.

From my first tries, I'd say it needs to linger longer in the air for it to be worth it.

If you exchange a weapon that kills on itself with a weapon that makes killing easier but requires you to use a different weapon to take advantage from it, the later should last longer and/or cover a bigger area.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Sep 20, 2024 @ 11:51am
Posts: 18