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Personally I like how Dog Breath moves away from you to spray it's gas. I wish Rover were as considerate.
Maybe we can get a flamethrower drone next. "Hot Dog."
The developer must be allergic to money.
Perhaps the methodology is to fart first then fire something else instead of waiting for DOT to finish the job.
It doesn't have to be raw damage though, I like the idea of a support support weapon.
Plenty of possibilities here:
- Giving some lasting AoE gas to the stream, to slow an enemy advance;
- Greater range for safer pest control;
- Longer-lasting effect, not just the dot but the confusion, it's very short as is;
- Special interactions with other elements, like lighting the gas on fire DRG-style;
- Lowering the armor rating of enemies affected by the gas, that thing is (was?) supposed to be corrosive after all.
Ive also heard peeps throw around making the gas flammabe for wombo combos but idk if i like that idea as i assume that would also remove the gas instantly negating the CC again unless it does ass loads of dmg. granted it would result in a lot of whacky funny deaths if theres a flamethrower guy on your team but I think overall probs not a good idea.
honestly half my issue rn is all the elemental armor passives being so much wasted potential it makes me so sad every time I see them in my armory and have to bring the objectivly better medic armor again unless i wanna gimp myself.
Let me ask you tho how often do you run around at less than 90%hp and not imeadiatly stim?
both fire and gas with the passives equipped will most likely still result in you stimming after unless you wanna get 1 tapped by literally everything else so let me ask you if i have to stim anyways whilst using DoT why would i not just bring 2 more stims and make it so my stims last longer so i can deal with more DoT oopsies?
realisticly all that would change with 100% is you not having to waste a stim and actually having more gameplay options.
Now you still gotta get out of the fire puddles/gas whilst wearing the relevant armor passive so you have the same gameplay loop as with medic armor just slightly longer before you need to use a stim anyways.
Also good for you that you arent using medic armor but the only people on the bug front ive seen not run medic armor atm in my last 10 games have all been using shieldpacks wich isnt exactly a great adevertisement for the rest of the armors. and very very rarly the extra padding passive. granted this is also due to the insanly fast limb breaking bt ive seen 0 flamethrower users with the fire resist armor.
its slightly less worse on the bot front as there at least i see the limb+throw range armor and someties the explosive resist or extra padding. but its still the shield bubble meta again due to the insane volume of fire coing your way at high diffs
so the gas weapons are still part of the old garbage unfun design meta.