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Lol, now so easy when we were clearing randoms pre-patch.
No, the spawns changed, you get broken limbs hopping off a small ledge in light armour, and air is a permanent fixture.
You can go slog through the spawn with AT and evac at 35 mins, 'easily'. - if that's your definition of easy, that things can be killed easier, then you must mean that before this, you couldn't even full clear D10, LOL.
Slogging through D10 over 35 mins is not the definition of 'easy', with time you should have gotten to D10 regardless of what ever patches came out. Muscle memory and experience always eventually results in progression, NOT patches.
If you actually figured out the game mechanics proper, you'dve been clearing D10 faster and sooner.
The fact that us D10 regulars now take longer to clear it means the game has gotten 'harder'.
Yes we can slog through 25 mins of combat trying to speed through stuff, but it is NOWHERE NEAR 15 MIN LIKE BEFORE.
Game is game, pointing and shooting = braindead easy play.
You finally confident enough to come to D10 with the new buffed weapons doesn't mean you're good, and no, 35 mins does not = easy. It sounds like you had to work fkin hard to get there.
The thing is, we have L4D 2, and people still go back to it once a year or so to just full clear the whole campaign, and it's always a blast, like watching harry potter or lord of the rings at yearly get togethers (like christmas or newyears).
Fun is fun, even when played over thousands of times.
The game has gotten more fun, but certainly not because it has gotten 'easier'.
I can still run past things, quite close, without alerting them.
I'm level 150, with near enough 500 hours, so I think I'm OK hitting a POI and killing everything there without anything calling for reinforcements.
Turrets don't cause them to call for reinforcements for example.
I'm not saying I can 100% an entire D10 map with 3 randos in 15 minutes though.
Stealth is still viable in my opinion.
Right
Nope, it's people who say the game is easier only because they managed to scrap up a win in D10, and usually skipping the mega and fortress - that is the joke.
The game is not easier, that is why it is more fun. Now we can't just shortcut dive off cliffs when stealthing without a surefire broken limb penalty, now we can't just skip air counter (means we actually need to kill air patrols, just blow up shrieker nest across the map isn't enough 'anti air' anymore).
The idiots saying the game is 'easier' haven't been in D10 before to know what 'easy' meant.
Easy meant I could totally cheese everything and even play with just 2 fingers. That is easy. That was possible BEFORE this patch.
This is NOT easy, and its fun.
Therefore the title - there are lots of 'so called pros and sweats', who think they are, but they clearly are NOT.
They are casuals slogging into the fight and killing things because of good enough hand eye coordination to kill bugs and clearing the mission with a 35 mins evac when attempting full clears. - that is bloody hard work, calling it easy is a joke.
You even playing the same game? You taking so long to clear? LOL And you think you're good? L O L.
You make no sense with your argument, and no, realistic is a stretch - I just carried a bunch of noobs in D10, cleared mega for them solo, cleared stalker lairs solo, it was 8mins and they cleared the 3 destroy bug eggs main objectives - then they gunned straight for evac without clearing the other 3 bug nests.
Game is literally rushable in short times with randoms - evaced at 12 mins with mega cleared.
But they were dying like flies and the sub 5 death couldn't be met.
Since you're not a pro, then you're a pretend pro thinking you're any good at all. I'm calling out on you, 30 mins is a bad time. I'm done in 1 hour, you're slogging away at 2. I'm off to do something else, you're still in the game.
Shooting targets is but childs play - and very brain dead at that.
Great players solve problems however it is done, and they do it in creative, fun, and usually fast ways.
You can go ahead and clear a mission with no primary or support weapon, but that does not make the game easy.
IF you're saying this game is easy and pulling out absolute garbage time - you are contravening yourself. You're bad, so you're a fake 'sweat' or 'pro'.
You're not a pro/sweat. You're average. And you've outed yourself a few posts back.
You're moving the goalpost by assuming 15 minutes should be the easy standard now.
Also, d10's spawns are slightly different from d9, so the game isn't the same just going one difficulty level down.
You also have no proof that "sweats" haven't played difficulty 10. That's just your assumption because you say that's correct because you say so.
And those very same elitists are bloody average thinking they are any good. They are not. They just want to seem good because they think they can do something that other's can't, yet when held to standard against the real good players, they are so bad.
From the real good players here - this game is fun, it hasn't gotten 'easier', by actual standards, it has gotten 'harder' to pull off absolute cheese. You have to play the game a little, it is no longer clear D10 with 2 fingers, unlike before this patch.
Why?
Enemy spawn increased
Air is no longer a 'mission modifier' but can happen on any map without notice.
Light armour - stealth armour - has been nerfed, and you break limbs falling off small ledges - so no more free terrain skips when running/blitzing objectives.
As for killing of enemies (chargers)? The average player could've always do that even before the nerf (well, with the flame thrower pre-nerf, and post nerf - the spawn rates went to rock bottom so it wasn't an issue either as they were split with impalers).
Chargers are still overall harder than before flamethrower got nerfed (it used to take just under 1/4 tank to kill a behemoth charger, and it was also before breaker incendiary got nerfed).
So I'll just put here why all those idiots have no idea how boring and easy the game was before this patch - please read.
Pre-escalation of freedom/fire nerf.
We had flamethrower, behemoths got introduced - couldn't 1 tap them anymore with quasar, so many made the switch - and behemoth chargers, or just chargers in general died faster than pre-behemoth chargers.
Escalation of freedom/fire nerf
- Impalers got introduced, and they also cut down the spawns of chargers/impalers over all on D10 due to flame no longer being able to gib the chargers.
- Bile titan spawns were also reduced
- You had time to refresh OPS for chargers, and people ran COMMANDO because 2 tap charger behemoths anyways, and EAT vs titans which was still 2 taps (also easy with commando)
- map was mostly empty in D10 post escalation of freedom/fire nerf due to the reduced spawns
- air enemies were still a modifier "shrieker patrols" or something to that effect.
- IT was bloody easy to sub 15 mins full clear D10 on this patch, game was literally playable with 2 fingers.
Buff patch - now
- weapons got buffed so now, we can 1 EAT tap behemoths and bile titans
- spawn rates has gone up, it is not uncommon to see 4 impalers along with chargers/titans
- air is now whenever and can not be anticipated with modifier
- light armour got nerfed so you broke a limb by turning around too quickly
- now you actually have to watch where you're jumping off, skips are not as easy, and you have to give up something to fight air properly in case they spawn
Overall - the game for the real sweats like us - has gotten a little more challenging to run sub 15 mins full clears.
Is it easier to kill enemies and do the basic average joe stuff? Yes, but you can do that in D9 and the experience of killing stuff would be better there.
D10 is the mega/fortress - the terrain is what forces you to have more difficulty, especially with impalers and air just swooping about. It wasn't about chargers or titans though those were also there- but they were always 2 tap commandos or a few EAT/Orbital precision strike for titans, and they were much lesser in the patch before.
The forums are full of noobs that just gotten into D10 and think "I'm finally IN D10, it's supposed to be IMPOSSIBLE, THE GAME IS TOO EASY NOW".
If you play something long enough, eventually you can also get into D10 - and may do and skip the fortress/mega nest.
These very same noobs then talk about 30 mins clear times - and say the game is getting easier. But they have absolutely NO standard of measure because they have NEVER dared to go into D10 due to the imaginary shackles they put on themselves through their own fears.
D10 has been EASIER. It is now HARDER to pull of easy-peasy full clears sub 15 mins less than 5 deaths.
From a real sweat/pro perspective, the game has technically gotten more challenging.
It is a good challenging, you actually have stuff to fight and shoot, you clear missions with at least 50-100 kills now whereas before you could do so in 20 or so kills for some of the stealthers.
Trying to sub 15 mins with less than 5 deaths in a public lobby is hard now (mainly because of the number of average players finally stepping into D10 and not knowing what to do - so they evac asap out of fear and think they have cleared d10).
This just screams insecurity, frankly. Projecting what you fear people think of you onto them. If bad players were already clearing 10, then there was no balance issue that needed corrected.