Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If it closed bug holes it would be broken... but that seems to be what you want... a broken ROFLSTOMP...
Gas does damage but its not the main goal of gas weapons, if you spray gas on a bug, said bug gets a blind/disorient effect, that means if you run away or just move back from him, he will attack the air or other bugs, but i dont know if they do damage to each other.
but yeah spray him and run or move back the bugs attacks the air and not you, if you are too close they sometimes ignore that effect and they just keep attacking you
- Gas blinds and confuses enemies now, they walk and attack in random directions
- Gas has higher armor penetration (5) compared to fire (4) so it can damage more types of enemies.
- Fire weapons leave fire fields on the ground, those fields will re-apply burning as long as the enemy stays in it. Gas weapons don't do this.
I think those are the major points.