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报告翻译问题
For example with the queso canon, you lose sustained damage because of the Cool Down. BUT
you gain mobility and the ability to have a backpack item. Which is very valuable. Its matter of what do you value more. Flexibility to mobility? or sustained damage.
Use the RR, one shots everything with ease. Yup, you give up the back pack slot but totally worth it.
You can take down 5 drop ships too but the timing has to be right. First shot must hit before the first ship even comes to a standstill. Then the reload time fits perfectly for dropping up to 5 ships at a time from a single player.
That's powerful.
The spear and recoilless are the most powerfull AT weapons, with them you only need to hit in the area where the weakpoint is, to 1 shot enemys, for hulks and chargers its anywhere on the body,
As for titans and factory striders, if you hit the weakpoint you 1 shot them
The quasar and eat are less powerfull but you dont need to reload them or use a backpack slot, but you need to hit the weakpoint directly, or more directly then the other ones
The recoilless can 2 shot a tank from the front, i think a quasar cant do that
The commando and rockets for the exo suit are weak rockets, you got more of them but they are even less powerfull then the quasar, if you dont hit the weakpoint then you loose a lot of damage
With the quasar you need to hit the thrusters of the dropship, with the recoilless you just need to hit it anywhere to bring it down
https://www.youtube.com/watch?v=QxBqN00M5Cc
The quasar (and EAT) struggle a bit with cannon turrets since those have 2100 health but the quasar and EAT only deal 2000 damage per shot at AP6, which is even worse if you shoot a cannon turret from the front where you match it's armor 6 rating and only deal 65% damage (1300) unless you shoot the barrel. Shooting a turret into the heat sink and following it up with a few medium pen shots should finish it off pretty quickly, I hope that's something they'll fix soon since it's pretty annoying.
As for dropships, only the recoilless rifle and spear can one shot them to the body (which kills all bots on board), the quasar and EAT can shoot down dropships if you hit the engine (which does not kill all enemies on board for some weird reason).
- Quasar does not need a backpack, does not need to be recalled every 30 seconds, has roughly the same damage as other AT weapons
- Because it does not need a backpack, you can bring something else to support yourself or, better yet, your team with. Supply backpack, anyone?
- A few second charge up and a short cooldown timer after the short during which you are fully mobile and actively in the fight, in exchange for instant shot followed by a lengthy reload during which you are defenseless and immobile
It's mostly a matter of preference.
For me, It would be quasar over RR any time, only because I hate being defenseless after every shot.
Sometimes I run commado + jetpack for quick in-out attacks and using whatever support weapon I find along with that.
....But that's just me.
Quasar used to be a 9 second cooldown when it was introduced (I think it's 14 now?)
Cooldown was nerfed because it was a popular weapon (what newly introduced weapon isn't?) and that used to be the only metric AH used to determine if weapons needed to be nerfed. It did slightly more damage than the RR which, as I recall, wouldn't reliably one-hit chargers at the time, but the trade off was the RR had over double the fire rate (4.5 second stationary reload and an instant trigger, at the cost of a backpack slot and limited ammo).
Since then the RR has been buffed at least twice and IMO the Quasar should go back to its original 9 second cooldown, as the reasons for its original nerf aren't present anymore.
Commando has a little over half the damage of the EAT, so you can expect it to take 2 shots to kill some heavier enemies that EAT would oneshot. It can drop gunships quickly, though, and I really like it when facing bile spewers on bugs.