HELLDIVERS™ 2

HELLDIVERS™ 2

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Blunder Bro 2024 年 10 月 7 日 上午 9:33
Is it just me or do Quasar cannons suck ass?
Still new and when I watched some recent videos to get an idea of what is good, quasar allegedly can 1 shot dropships (my quasar failed this 3 times). It can 1 shot the heatsink of a turret cannon (it took 3-4 shots for me, or I gave up and used a thermite), and it can 1 or 2 shot tanks in their heatsink (took me 4 before i gave up and thermited it). Apparently it can 2 shot the missile version on the rack itself, but it took 4. Also, apparently 2-4 shots to a factory strider's face, but I have up at 6 shots. I try hitting weakspots, but even when I know I hit them, I end up cursing the quasar for even existing.

The only thing it seems to reliably do is 1 shot hulks, fabricators, mortar implacements and anything lighter. I wanted a non-disposable AT gun I can use with jetpack. The commando launcher also underperforms for me. I have no problem 1 shotting most things with a recoiless or EAT-17.

Is this just me, or can we get a buff? I get the whole basically infinite ammo thing, but that alone doesn't make taking this wet noodle out viable for most targets you want to use it on.
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Khloros 2024 年 10 月 7 日 上午 9:39 
Its still pretty good, you trade off for other bonuses.

For example with the queso canon, you lose sustained damage because of the Cool Down. BUT
you gain mobility and the ability to have a backpack item. Which is very valuable. Its matter of what do you value more. Flexibility to mobility? or sustained damage.
Mega 2024 年 10 月 7 日 上午 9:40 
The cool down is too long for the Quasar. A shame as I do like the weapon overall. And one shots are a bit tougher with it, takes a lot of practice.

Use the RR, one shots everything with ease. Yup, you give up the back pack slot but totally worth it.

You can take down 5 drop ships too but the timing has to be right. First shot must hit before the first ship even comes to a standstill. Then the reload time fits perfectly for dropping up to 5 ships at a time from a single player.

That's powerful.
最后由 Mega 编辑于; 2024 年 10 月 7 日 上午 9:41
Khloros 2024 年 10 月 7 日 上午 9:42 
The problem with teh Quasar is that the cooldown walks a very fine line, If its to long, its not great, but if its to short it becomes so much better then then RR. IMO that is a very thin balance point
darkblade 2024 年 10 月 7 日 上午 9:42 
Ok its like this

The spear and recoilless are the most powerfull AT weapons, with them you only need to hit in the area where the weakpoint is, to 1 shot enemys, for hulks and chargers its anywhere on the body,
As for titans and factory striders, if you hit the weakpoint you 1 shot them

The quasar and eat are less powerfull but you dont need to reload them or use a backpack slot, but you need to hit the weakpoint directly, or more directly then the other ones

The recoilless can 2 shot a tank from the front, i think a quasar cant do that

The commando and rockets for the exo suit are weak rockets, you got more of them but they are even less powerfull then the quasar, if you dont hit the weakpoint then you loose a lot of damage

With the quasar you need to hit the thrusters of the dropship, with the recoilless you just need to hit it anywhere to bring it down
最后由 darkblade 编辑于; 2024 年 10 月 7 日 上午 9:48
Tahla 2024 年 10 月 7 日 上午 9:47 
Some of those issues sound like you may be hitting extreme angles. ThiccFilA made a video showcasing this problem, maybe you can check if this may have also happened to you.

https://www.youtube.com/watch?v=QxBqN00M5Cc

The quasar (and EAT) struggle a bit with cannon turrets since those have 2100 health but the quasar and EAT only deal 2000 damage per shot at AP6, which is even worse if you shoot a cannon turret from the front where you match it's armor 6 rating and only deal 65% damage (1300) unless you shoot the barrel. Shooting a turret into the heat sink and following it up with a few medium pen shots should finish it off pretty quickly, I hope that's something they'll fix soon since it's pretty annoying.

As for dropships, only the recoilless rifle and spear can one shot them to the body (which kills all bots on board), the quasar and EAT can shoot down dropships if you hit the engine (which does not kill all enemies on board for some weird reason).
最后由 Tahla 编辑于; 2024 年 10 月 7 日 上午 9:53
🚛 Akehiko ⬛️💀🟧 2024 年 10 月 7 日 上午 10:03 
It was great due to not requiring a backpack, but then I started using the commando that has tracking , 4 shots and deploys very fast so quassar was left on the back end
最后由 🚛 Akehiko ⬛️💀🟧 编辑于; 2024 年 10 月 7 日 上午 10:04
Eldar Farseer 2024 年 10 月 7 日 上午 10:08 
quasar is good for killing factories from afar or jammers with sink. it can oneshot a hulk if you dont hit a leg or an arm. towers take 2 to 3 shots. they cant kill the heavy devastator to the shield since he stole it from captain america. it oneshots gunships at any section.he two shots shredder tanks to the turret or one 500 kg and one shot to the turret. all in all if you dont face the other tanks or a factory strider the quasar is a solid choice which allows you to use a backpack and reloads while using your primary.
The Dannister 2024 年 10 月 7 日 上午 10:10 
Sooo....

- Quasar does not need a backpack, does not need to be recalled every 30 seconds, has roughly the same damage as other AT weapons
- Because it does not need a backpack, you can bring something else to support yourself or, better yet, your team with. Supply backpack, anyone?
- A few second charge up and a short cooldown timer after the short during which you are fully mobile and actively in the fight, in exchange for instant shot followed by a lengthy reload during which you are defenseless and immobile

It's mostly a matter of preference.
For me, It would be quasar over RR any time, only because I hate being defenseless after every shot.

Sometimes I run commado + jetpack for quick in-out attacks and using whatever support weapon I find along with that.
....But that's just me.
Hawk 2024 年 10 月 7 日 上午 10:12 
Quasar used to be a good balance between EAT/RR and it but they nerfed it and it really hasn't been the same since they changed the cool off and charge time to equal 15 seconds. With the sheer volume of nonsense being spawned/dropped etc. AH should have seen that what they did was wrong and reverted the change. Especially since it can't do what the RR and Spear can do so what's the point of keeping it in the ground?
JimmyD 2024 年 10 月 7 日 上午 10:19 
引用自 Khloros
The problem with teh Quasar is that the cooldown walks a very fine line, If its to long, its not great, but if its to short it becomes so much better then then RR. IMO that is a very thin balance point

Quasar used to be a 9 second cooldown when it was introduced (I think it's 14 now?)

Cooldown was nerfed because it was a popular weapon (what newly introduced weapon isn't?) and that used to be the only metric AH used to determine if weapons needed to be nerfed. It did slightly more damage than the RR which, as I recall, wouldn't reliably one-hit chargers at the time, but the trade off was the RR had over double the fire rate (4.5 second stationary reload and an instant trigger, at the cost of a backpack slot and limited ammo).

Since then the RR has been buffed at least twice and IMO the Quasar should go back to its original 9 second cooldown, as the reasons for its original nerf aren't present anymore.
最后由 JimmyD 编辑于; 2024 年 10 月 7 日 上午 10:20
Speed Malus 2024 年 10 月 7 日 上午 10:21 
Don't use it on Hot planets, Cater towards it on cold planets.
SirSmokeALot "Raptor" [505th] 2024 年 10 月 7 日 上午 10:35 
引用自 JimmyD
引用自 Khloros
The problem with teh Quasar is that the cooldown walks a very fine line, If its to long, its not great, but if its to short it becomes so much better then then RR. IMO that is a very thin balance point

Quasar used to be a 9 second cooldown when it was introduced (I think it's 14 now?)

Cooldown was nerfed because it was a popular weapon (what newly introduced weapon isn't?) and that used to be the only metric AH used to determine if weapons needed to be nerfed. It did slightly more damage than the RR which, as I recall, wouldn't reliably one-hit chargers at the time, but the trade off was the RR had over double the fire rate (4.5 second stationary reload and an instant trigger, at the cost of a backpack slot and limited ammo).

Since then the RR has been buffed at least twice and IMO the Quasar should go back to its original 9 second cooldown, as the reasons for its original nerf aren't present anymore.
nah the nerfed it bc it made eats and RR pointless, quasar has infinite ammo, "reloads" while moving or fighting, while RR has to reloaded manually and it also doesnt need a abckback so its only fair to have some drawbacks, when it released everybody used it bc it was way better than RR
Netsa 2024 年 10 月 7 日 上午 10:56 
Someone mentioned this, but EAT and Quasar have the same damage. On dropships, you have to shoot the thrusters. On the tanks and turrets, it sounds like you may have just missed (having to charge the shot rather than instantly popping it off does screw my aim sometimes), because it definitely doesn't take 4 shots. Given that it has infinite ammo, reloads itself, and doesn't use your backpack slot, Quasar is kind of a big deal.

Commando has a little over half the damage of the EAT, so you can expect it to take 2 shots to kill some heavier enemies that EAT would oneshot. It can drop gunships quickly, though, and I really like it when facing bile spewers on bugs.
最后由 Netsa 编辑于; 2024 年 10 月 7 日 上午 10:56
LoveTruffle 2024 年 10 月 7 日 上午 10:57 
I stick to the Recoilless Rifle UNLESS multiple people on the team are also carrying Quasar Cannons. If you have a few of them in the squad it helps to balance out their slow recharge speeds and everyone can take a backpack.
festizio 2024 年 10 月 7 日 上午 11:01 
No reason to take it whatsoever
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发帖日期: 2024 年 10 月 7 日 上午 9:33
回复数: 42