Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Cyberpunk analogy is silly. In no way shape or form.
And then we'll see.
Cyberpunk? That game that never dropped below 80% positive at launch? The game that sold more then 13 million copies in the 3 weeks after launch? Cyberpunk that had sold more then 25 million copies by 2023 and is sitting at 94% recent positive reviews with a huge expansion that has 90% positibv reviews? A single player game released in 2020 that has currently more players then Helldivers 2? That Cyberpunk that is almost 5 years after launch the 45th most played game on steam?
And No Mans Sky that is sitzing on 91% recent positive reviews? That No Mans Sky that released in 2016 and has currently more players then Cyberpunk.
So derided for their initial ability to keep putting out updates only to be redeemed once enough content and polish comes out that brings the game up to a state worthy of its initial hype?
Whichever side wins, that shall be the way to go. :D
Helldivers 2 has been the polar opposite of NMS/CP though.
NMS had such a huge disaster launch and was basically bare bones nothing. Devs kept hammering away at it over the years and now it's amazing. Cyberpunk also had this similar trend.
Helldivers 2 had an amazing opening and first few weeks and now the devs are hammering away killing it with nerf after nerf.
Theyre polar opposites. NMS/CP devs saved they're bombshell launch. HD2 devs are killing their golden goose.
I don't think much new content is likely until next year. I hope I'm wrong they have some serious unresolved bug issues since release that still need attention.
Now that they have to go back and look at the weapons balancing once again, it's simply lost time and manhours.
They only have so many committed people on staff for HD2.
Hopefully the squids come out prior to Xmas. If not you may have to find something else to play and come back in a few months.
Thats kinda how consumer-seller relationship works. Seller offers product -> Consumer buys product -> consumer finds critical flaw with product -> Consumer less likely to trust that seller.
NMS has more players than HD2.
Yes, thats what I wrote.
Cyberpunk has with 21,5k more players than Helldivers 2 with 15.6k.
And No Mans Sky has even more with 23,7k
You know, just a thought.... let them actually build a game.
Its more of the opposite.
The devs are constantly 'balancing' stuff just because people are having fun, while the players beg them to stop it.