HELLDIVERS™ 2

HELLDIVERS™ 2

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Cadwell 6 Thg09, 2024 @ 2:58pm
Some wishful thinking for the SEAF Troops Stratagem that is yet to be added
In my humble opinion, the SEAF troops Stratagem, alongside the new customisation system, could open the door for the Stratagem to be much much more.

Seemingly, Arrowhead wants to wait until the stratagem and supposedly the AI of the troops will be in a more usable state, and i am fine with waiting.

I would rather have a Stratagem that works well than a half-baked one.

That being said, there is two thing i would like to see added alongside the SEAF Stratagem :
weapon customisation and armor customisation.

Apparently the squad it's going to have 4 soldiers with rifles and one with a MG:

-It would be amazing to be able to swap the Liberator of the soldiers with other primary weapons from the Helldiver's armory, while the "specialist" one could get access to other Support Weapons.

Imagine the Four soldiers could become effective bodyguards with shotguns or support with the long range rifles, or simply shred through armor, while the specialist soldier could cover a variety of roles with the Support Weapons.

-Same goes for Armor. Just give us the possibility to change color palette and maybe switch to light,medium,or heavy for the SEAF troops. Maybe instead of Perks like ours, they get more defensive ones or even light HP regen to keep them in the game.


Could even be a thing we can unlock, just to spend more resources towards something.

I personally would like something like this, especially considering i like to experiment and try out different combinations of weapons and stuff.

Lemme know what you think, i welcome constructivie criticism and polite discussions
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Cadwell 7 Thg09, 2024 @ 7:21am 
Nguyên văn bởi Skullzmind:
Am I the only one that want's a lobby where you wait to be a SEAF soldier in someone else's game? Make them was worse than helldivers stat wise but make the SEAF player switch between individual soldiers automatically if they die. Might also connect to the idea of a mission commander 5th player that fires turrets and drops supplies and gives the orders, might not be too useful with random players tho. I personally would love to have the role of targeting or even aborting the rail cannon strikes. (heavy dies, scav. is the only remaining target.

I would make a case for this being an ENTIRELY separate game-mode.

Would require some work, but it could be interesting to try out if player want to look for a different and more challenging experience.

Plus, it would fit the "milsim" themes the devs are saying they want to focus on
Gundug 7 Thg09, 2024 @ 8:32am 
We really will need to see how the SEAF troop AI functions before we can get much of an idea of how good or bad the stratagem might be. Unless they can scatter and avoid incoming fire, they will be wiped out very quickly on the bot front when faced with rocket barrages and fire from Heavy Devastators, much less anything heavier than that. If they operate pretty much like a squad of bot Troopers, they will be hopeless. They definitely need the ability to avoid shooting players and themselves.

On the bug front, the upcoming changes to the durability of the heavier enemies may see them being useful simply through volume of fire. As things are currently, one Charger could plow through an entire squad while they shoot ineffectively at its frontal armor. Bile Titans and Impalers would be even worse for them.

I think the customization ideas in the original post have merit, and hopefully the developers will be able to implement them in some way. I wouldn't mind being able to equip squads with stun grenades, if they are able to throw them like the bots do. It's not clear to me if the squad will be deployed to an area and simply remain on station, or will follow the player who called them in, or even if they can be commanded in some way, but that will have a major impact on how useful they are as well.
Cadwell 7 Thg09, 2024 @ 12:36pm 
Nguyên văn bởi Gundug:
We really will need to see how the SEAF troop AI functions before we can get much of an idea of how good or bad the stratagem might be. Unless they can scatter and avoid incoming fire, they will be wiped out very quickly on the bot front when faced with rocket barrages and fire from Heavy Devastators, much less anything heavier than that. If they operate pretty much like a squad of bot Troopers, they will be hopeless. They definitely need the ability to avoid shooting players and themselves.

On the bug front, the upcoming changes to the durability of the heavier enemies may see them being useful simply through volume of fire. As things are currently, one Charger could plow through an entire squad while they shoot ineffectively at its frontal armor. Bile Titans and Impalers would be even worse for them.

I think the customization ideas in the original post have merit, and hopefully the developers will be able to implement them in some way. I wouldn't mind being able to equip squads with stun grenades, if they are able to throw them like the bots do. It's not clear to me if the squad will be deployed to an area and simply remain on station, or will follow the player who called them in, or even if they can be commanded in some way, but that will have a major impact on how useful they are as well.

Agreed.

Worse that could happen is the SEAF Stratagem being reducing to a "gimmick" .

If all the advantage of the Stratagem is "preliminary Pelican fire" and "meat shields air-dropped to my location" , then it's a wasted Stratagem.

Literally no Stratagem in the game is useless nor gimmicky, at best they are situational and needed to be used with the appropriate foe.

I think Arrowhead realised this and that's why the SEAF stratagem is being delayed THIS much, as originally, i think they were planning it to release it alongside the SEAF Training Facilities event.

Maybe it's just me inhaling a large amount of copium to endure the wait, but i think they are ironing out the AI and doing what they can for the Stratagem to become relevant.
Hayz3 8 Thg09, 2024 @ 10:59am 
I am looking forward to this but I believe these troops will have similar function to sentries.
You drop them on a location and they automatically engage enemies in range.

I'd love to have a squad of helldivers with me or rather SEAF troops but that wouldn't be a stratagem, it would have to introduce a new mechanic to the game.
I do wish they would that but I doubt it.
Inardesco 8 Thg09, 2024 @ 11:11am 
Nguyên văn bởi Cadwell:
Snip

It's exactly that.

Wishful thinking.

AH had communicated that they cannot implement AI vs AI because they would need to rewrite whole chunks of code.

Which is also why we will not see bots and bugs on the same planet nor the SEAF reinforcements.

As it stands now, the AI can only attack when theres a player present.
Cadwell 9 Thg09, 2024 @ 7:32am 
Nguyên văn bởi Inardesco:
Nguyên văn bởi Cadwell:
Snip

It's exactly that.

Wishful thinking.

AH had communicated that they cannot implement AI vs AI because they would need to rewrite whole chunks of code.

Which is also why we will not see bots and bugs on the same planet nor the SEAF reinforcements.

As it stands now, the AI can only attack when theres a player present.

Don't want to sound entitled, but they better roll up their sleeves and get to it.

The devs cannot go on with adding new content that is more or less the same each time, just look at what happend with "Escalation of Freedom" !

Half of the playerbase was raging over nerfs, the other was disappointed because the update didn't innovate THAT much.

My point is : the game has to evolve to remain relevant, and i'd rather have the devs work over rewriting the code to make the Stratagem work than remain with a big nothing burger.
le mec la bas 9 Thg09, 2024 @ 7:37am 
Would be great but swapping weapons would totally change their roles so the AI work may be very complicated, they wouldn't approach the enemies the same way if they have a MG or rocket launcher
Inardesco 9 Thg09, 2024 @ 8:26am 
Nguyên văn bởi Cadwell:
Don't want to sound entitled, but they better roll up their sleeves and get to it.

You obviously have 0 clue as to the amount of work is required, and the insane amount of bugs and glitches that can be introduced, by them just rolling up their sleeves and getting to it.
Cadwell 10 Thg09, 2024 @ 1:02am 
Nguyên văn bởi Inardesco:
Nguyên văn bởi Cadwell:
Don't want to sound entitled, but they better roll up their sleeves and get to it.

You obviously have 0 clue as to the amount of work is required, and the insane amount of bugs and glitches that can be introduced, by them just rolling up their sleeves and getting to it.

I know, but at this point i am willing to wait as much as it takes to get that Stratagem...

Let them cook for a whole year if that's what it's required.
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