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Bir çeviri sorunu bildirin
They only need to modify how targetting and line of sight works. But this isn't just a problem in this game, many games have the same flaw.
It's clearly a deliberate decision same with rover, tough luck
I would rather ay best they clip allies and go Opps! Unless of course the Ally is farther away and within the spray and pray zone lol but closer allies could at least not be fired through haha like at least a smaller 15M radius if it detects you within that smaller area in line of sight it'll wait till you move to fire. Further ones and mortor though shouldn't consider that, it should be on us to not face tank while a mortor is out haha
As for upgrades to "fix" this they already added the mortar cross-platform upgrade. Though I'm pretty sure almost nobody uses it, and last time I tried it didn't even work.
You have to be careful where you shoot, and if there is a turret especially. Or climb on it, go prone,... or hide behind someting.
This! Lol
I would be okay with a slight mitigation of it, but I wouldn't want it completely gone.
As others said the better change would be them not shooting at walls/dead bodies that have live enemies hiding behind them.
Golden rule to avoid FF is just put them on elevation and then make sure your below that.
but still keep FF because that's the core of the game, if you die from a sentry it all you fault, with situationnal awarness FF never kill you if your mate dont voluntary try to kill you
AH are probably very afraid of Sentries becoming stupidly OP if players can micromanage them, and IMO they aren't wrong on this one. The AC and Rocket sentries have ridiculous stats, probably to compensate for being stationary and stupid. As long as they don't magdump things they can't realistically harm I don't mind them being uncontrollable.
I went prone on a rocket torret and it sent me flying from the gasses. It seems to have caught my feet LOL.
I know a lot HD2 players never played HD1, but it's expected there is some amount of chaos. If you never played Magicka, get 4 friends and play that one night and see how many times you accidentally kill your friends. That is just AH's style as several have mentioned above.
SO for bug side not only do they not contribute they actively hamper the team. even the tag won't really help bug side. bug speed largely negates it. My guess why it was added, it was probably throw stuff at a wall and see what sticks idea.
I use turrets all the time and find they do only fire with line of sight and dont fire at walls.