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I know the feeling lmao, especially when half of the 60 enemies are hunters on that new planet that just opened up.
The other joy when an ion storm rolls in the moment the impaler shows up and all you have is a slow firing quesar.
I do find it annoying how we can't tell which direction the tentacles are coming from.
As a result of their absurd danger and long range, it's pretty kill-on-sight for every team I've been in. Terminate with extreme prejudice.
The moment any of us even see a single tentacle we immediately scan and kill if we can see it. My objection lies more in the fact they either didn't test it properly, or they just released it thinking they would fix it later.
Maybe if they weren't so focused on balancing the game into pure keyboard snapping frustration and instead focused on making enemies fun to kill we'd have a better time.
I don't know what this bizarre obsession they have with weapon balance is since this is a PVE game and there is absolutely zero competitive game-play, but maybe if they had a team member with actual firearms experience they could get it right.
"Waahhh! People are only using the few good guns! We need to make them worse so people use other stuff!"
This is why I stopped using the quasar. It's nice having infinite ammo, but if you can only fire two rounds a minute it's useless for anything above level 6.
A hulk you can kill with a single railgun eye shot but chargers are much harder comparatively.
It's so dumb.