HELLDIVERS™ 2

HELLDIVERS™ 2

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Zombuddee[ZOMS] Aug 28, 2024 @ 6:31am
What's your opinion on dif 10/super helldive?
Personally, 10 is the only way I play the game anymore... but the difficulty of it is WHY I enjoy it so much. For people who have played games like Celeste, Getting Over It, or any "souls-like" I think you know what I'm talking about when I say playing games BECAUSE they're hard is a whole different vibe than things meant to feel balanced.

What do YOU enjoy playing at? Why?
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Showing 1-15 of 75 comments
LeftIsBest-James Aug 28, 2024 @ 6:44am 
Diff9 is my skill ceiling.
It isn't fun(for me) beyond that.
Last edited by LeftIsBest-James; Aug 28, 2024 @ 6:45am
SilentHero Aug 28, 2024 @ 7:01am 
4 good players=fun til you get rag-doll to death.

3 idiots= most frustrating game ever

Hard to carry bad players in difficulty 10.
I play 8's. I don't really like dying in games, and 8 is the highest I can comfortably run 0 death games consistently. I can do Super Helldive just fine, but not deathless.

8 is where you start to have the maximum number of secondary objectives for XP and liberation progress. I don't particularly care about the sample pickup on 10. It's so pointless. And they can keep the mega nests, there's no shortage of things to blow up on 8.
❌ Peath Aug 28, 2024 @ 7:13am 
I found diff9 harder in previous patch, diff10 so far seems like a walk in the park, or more like run int he park. Due to all running and racking kills with gas strikes.
Zombuddee[ZOMS] Aug 28, 2024 @ 7:18am 
Originally posted by ❌ Peath:
I found diff9 harder in previous patch, diff10 so far seems like a walk in the park, or more like run int he park. Due to all running and racking kills with gas strikes.

I didn't want to be THAT GUY and say it but yeah 10 feels easier than 9 used to be. Not sure how I feel about that...
Zombuddee[ZOMS] Aug 28, 2024 @ 7:21am 
Originally posted by Hand's Hermit Permit:
I play 8's. I don't really like dying in games, and 8 is the highest I can comfortably run 0 death games consistently. I can do Super Helldive just fine, but not deathless.

8 is where you start to have the maximum number of secondary objectives for XP and liberation progress. I don't particularly care about the sample pickup on 10. It's so pointless. And they can keep the mega nests, there's no shortage of things to blow up on 8.


I've heard some people say 7 is the sweet spot, I definitely agree that 9-10 feel like a more hectic version of 8 as opposed to 7-8 feeling very distinct compared to everything prior.
Zombuddee[ZOMS] Aug 28, 2024 @ 7:21am 
Originally posted by SilentHero:
4 good players=fun til you get rag-doll to death.

3 idiots= most frustrating game ever

Hard to carry bad players in difficulty 10.

I tried carrying a level 1 through dif 10 this morning before my caffeine. It ended in me taking a break from the game today lol
Mega Aug 28, 2024 @ 8:04am 
Hard to play above D7 difficulty with randoms as most people just don't understand the game mechanics.

The game is a chaos generator. The more mobs you aggro the more chaos you create.

Limit the chaos and maintain control. Lose control, then take off to the next objective.

For D6 and below you can blast away at everything you see.

Started a D8 bot mission last night and a level 38 thought a Walker was good idea.

It's a different game at higher difficulties. You simply can' stand there and fight the wave upon wave of bot drops.

That's why you hear all the crying about weapon nerfs.

It's not about how many kills you can score at the higher difficulty levels. It's actually how few you get while completing the objectives.

Running is part of the game. Nail the objective and if the area is too hot come back when the masses de-spawn.

Learn when not to shoot. It's really that simple.
Last edited by Mega; Aug 28, 2024 @ 8:05am
Originally posted by DDBBVVZOMS:
Originally posted by Hand's Hermit Permit:
I play 8's. I don't really like dying in games, and 8 is the highest I can comfortably run 0 death games consistently. I can do Super Helldive just fine, but not deathless.

8 is where you start to have the maximum number of secondary objectives for XP and liberation progress. I don't particularly care about the sample pickup on 10. It's so pointless. And they can keep the mega nests, there's no shortage of things to blow up on 8.


I've heard some people say 7 is the sweet spot, I definitely agree that 9-10 feel like a more hectic version of 8 as opposed to 7-8 feeling very distinct compared to everything prior.

I do play 7's when I'm listening to something or I'm chilling out, but 8's have another secondary objective, and those are the best way to get more XP. XP also directly translates to liberation contribution.
Zombuddee[ZOMS] Aug 28, 2024 @ 8:06am 
Originally posted by Mega:
Hard to play above D7 difficulty with randoms as most people just don't understand the game mechanics.

The game is a chaos generator. The more mobs you aggro the more chaos you create.

Limit the chaos and maintain control. Lose control, then take off to the next objective.

For D6 and below you can blast away at everything you see.

Started a D8 bot mission last night and a level 38 thought a Walker was good idea.

It's a different game at higher difficulties. You simply can' stand there and fight the wave upon wave of bot drops.

That's why you hear all the crying about weapon nerfs.

It's not about how many kills you can score at the higher difficulty levels. It's actually how few you get while completing the objectives.

Running is part of the game. Nail the objective and if the area is too hot come back when the masses de-spawn.

Learn when not to shoot. It's really that simple.

I'm a firm believer that learning how to always keep shooting is the most fun... but not against the bots. I run from those menaces plenty on 7 and above lol
Zombuddee[ZOMS] Aug 28, 2024 @ 8:08am 
Originally posted by Hand's Hermit Permit:
Originally posted by DDBBVVZOMS:


I've heard some people say 7 is the sweet spot, I definitely agree that 9-10 feel like a more hectic version of 8 as opposed to 7-8 feeling very distinct compared to everything prior.

I do play 7's when I'm listening to something or I'm chilling out, but 8's have another secondary objective, and those are the best way to get more XP. XP also directly translates to liberation contribution.

I've got a different playlist for each difficulty so I know exactly what you mean lol. I didn't know that about 8 though I'm looking forward to experimenting with that when I get bored of learning how to maximize the amount of time one can spend feeling like Doomguy per match XP
Zombuddee[ZOMS] Aug 28, 2024 @ 8:14am 
Originally posted by Helldivers™ 2:
Too many enemies for my liking, it's not even that hard, just jank, ragdolls, low fps etc. Also primaries are too weak to enjoy the swarm.

The jank IS waaay more noticeable the higher up one goes... but in my personal experience it's still far too common and annoying on pretty much every difficulty. Can't wait for them to spend the next few months polishing this thing now that they're getting full staff again.
MayMay Aug 28, 2024 @ 8:32am 
It will be fun if our weapon aren't getting nerf to the ground. I still complete all my tier 10 run with a competent team picking effective loadout but I find less and less situation i even bother to fire primary weapon. Alpha commander is tanky af and they add explosive resistance to it, why? that nerf Scorcher main like me further, so I find myself only pick Dominator. Dominator and Breaker incendiary are now a meta in tier 10
10 is a mix of "Fun with a good team" and "Incredibly ♥♥♥♥♥♥♥ frustrating" for me xD
As frustrated as I am with things like bug breaches lasting for what feels to be 4 minutes, it *can* be fun with a good team. Charging into a super-nest, by myself, because I saw a window to get in there and do damage to it / extract a mutated egg is certainly a unique and... dare I say enjoyable? Experience xD
No way in hell I come out of that alive, but if I can shut down a few nests and get the unique sample closer to the exit, it's a win.

Weird, cause like... the super nest eats into all your time. And then the rest of the mission is just kinda easy?

Not a huge fan of some of the diff 10 'exclusive' enemies, like Alpha Commanders. I think an Alpha by itself is fine, but then they end up being one of the only enemies spawning and it just becomes a bit of a slog. At least the autocannon decapitates them in one shot, though. Started running AC/Lasercannon more on Terminids bceause of it. Learnt how to kill some old enemies in new ways. I can appreciate that.
Zombuddee[ZOMS] Aug 28, 2024 @ 9:09am 
Originally posted by Pride Lizard Pride Lizard:
10 is a mix of "Fun with a good team" and "Incredibly ♥♥♥♥♥♥♥ frustrating" for me xD
As frustrated as I am with things like bug breaches lasting for what feels to be 4 minutes, it *can* be fun with a good team. Charging into a super-nest, by myself, because I saw a window to get in there and do damage to it / extract a mutated egg is certainly a unique and... dare I say enjoyable? Experience xD
No way in hell I come out of that alive, but if I can shut down a few nests and get the unique sample closer to the exit, it's a win.

Weird, cause like... the super nest eats into all your time. And then the rest of the mission is just kinda easy?

Not a huge fan of some of the diff 10 'exclusive' enemies, like Alpha Commanders. I think an Alpha by itself is fine, but then they end up being one of the only enemies spawning and it just becomes a bit of a slog. At least the autocannon decapitates them in one shot, though. Started running AC/Lasercannon more on Terminids bceause of it. Learnt how to kill some old enemies in new ways. I can appreciate that.

It's definitely got no shortage of fun and frustrating moments for sure. So far I really love mega nests.
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Date Posted: Aug 28, 2024 @ 6:31am
Posts: 75