HELLDIVERS™ 2

HELLDIVERS™ 2

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Ewspne Oct 15, 2024 @ 7:12am
Hulk Bruiser Nerfs
Why remove the giant cannon Hulk altogether when it actually added a layer of difficulty?
(You know, outside of the instant death)
But it operated like a big tower. It recharged, it glows red, you dive, you move on or shoot while it recharges?

Why not just make it a variant like the brood commander or strider on those higher difficulties?
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Showing 1-12 of 12 comments
cicidb Oct 15, 2024 @ 7:17am 
If they had kept it with a chance of spawning that increased by level...very rare on 6 and increasingly more common from 6 through 10 I think it would have been perfect.
Wutever Oct 15, 2024 @ 7:25am 
I didn't add a layer off difficulty. How you play against Bruisers hasn't changed one bit. You sit in cover and peek them between firing cycles. What changed is that you don't randomly get RNG headshot, and that's a good thing.

Those fusion cannon turrets are complete BS, but they are fine because they are very squishy and are always in the same locations. Hulks are not squishy unless you headshot, can move and appear randomly. Giving them the cannon just wasn't fun.
Foxador Oct 15, 2024 @ 7:26am 
They removed the giant cannon because it was a one shot machine. It had high accuracy, had a 5m AoE knockback and did 90 damage plus explosive. The gun they slapped onto it wasn't meant to be used by normal enemies, it was the command bunker cannon they used
Aethrys Oct 15, 2024 @ 7:39am 
I never understood the logic of swapping the rockets for the cannon in the first place. People complained about being ragdolled by rockets, so they gave it a gun that pretty much just outright kills instead, at the same time they were lowering the blast radius of rockets.
Originally posted by Ewspne:
Why remove the giant cannon Hulk altogether when it actually added a layer of difficulty?
(You know, outside of the instant death)
But it operated like a big tower. It recharged, it glows red, you dive, you move on or shoot while it recharges?

Why not just make it a variant like the brood commander or strider on those higher difficulties?
the fusion cannon was trash
Foxador Oct 15, 2024 @ 7:52am 
Originally posted by Aethrys:
I never understood the logic of swapping the rockets for the cannon in the first place. People complained about being ragdolled by rockets, so they gave it a gun that pretty much just outright kills instead, at the same time they were lowering the blast radius of rockets.

Worst part is that even if the cannon missed you, it still ragdolled you because of it's AoE which caused your helldiver to just fall limp to the floor which made it easily killed by the next two rounds from the hulk as it fired in bursts of three
Wutever Oct 15, 2024 @ 7:56am 
Originally posted by Aethrys:
I never understood the logic of swapping the rockets for the cannon in the first place. People complained about being ragdolled by rockets, so they gave it a gun that pretty much just outright kills instead, at the same time they were lowering the blast radius of rockets.
It was definitely an "interesting" choice considering it was done to reduce ragdoll lmao.
Greb Oct 15, 2024 @ 8:12am 
Should be turned into a rare new elite Tank Hulk or something that has to entrench and set up before blasting you with long ranged cannon fire. So like a mobile turret cannon thing they have on bases.

Think like XV-88 Broadside Battlesuits from 40K, only in Hulk form. It drops, it entrenches, it begins blasting you. Bonus points if we also get a WARNING YOU ARE IN RANGE OF ENEMY ARTILLERY version too.

Totally defenceless when not entrenched, outside of melee attacks if you get too close. Once entrenched gets its big guns online and a little pew pew laser for the other arm, tooled more for defence than offence.
Mahjik Oct 15, 2024 @ 8:22am 
I haven't played a mission with the new patch yet, but I will say I didn't have a problem with the revision to the Hulk. The first mission I did with them I died instantly as I wasn't aware of the range. After that, I learned how to play them and didn't have that big of an issue with them. Plus, their laser made a distinct sound so even if I couldn't see one, I could hear hear it firing.

I feared the forever firing groups of Heavy Devastators than I did the laser Hulk.
Flavalicious Oct 15, 2024 @ 8:49am 
I wouldn't get 1 shot by it, but I would get rag dolled and shot again (and killed by it) before I could even get on my feet again, that part was a bit lame lol.

Probably could of kept it in if they added like 1 second of recharge more between volleys.
donut32 Oct 15, 2024 @ 9:18am 
they removed it because it would ragdoll in a 20 mile radius even behind rocks and cover. absolute worst garbage ever put into the game
Mahjik Oct 16, 2024 @ 8:40am 
I did a bot mission last night with the reverted Hulks. I'd prefer to have the laser back on the Hulk. Having the Hulks, the Rocket Striders and the Rocket Devastators all firing rockets at the the same time is not all that fun. My experience is that there is more ragdolling now.
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Date Posted: Oct 15, 2024 @ 7:12am
Posts: 12