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Those fusion cannon turrets are complete BS, but they are fine because they are very squishy and are always in the same locations. Hulks are not squishy unless you headshot, can move and appear randomly. Giving them the cannon just wasn't fun.
Worst part is that even if the cannon missed you, it still ragdolled you because of it's AoE which caused your helldiver to just fall limp to the floor which made it easily killed by the next two rounds from the hulk as it fired in bursts of three
Think like XV-88 Broadside Battlesuits from 40K, only in Hulk form. It drops, it entrenches, it begins blasting you. Bonus points if we also get a WARNING YOU ARE IN RANGE OF ENEMY ARTILLERY version too.
Totally defenceless when not entrenched, outside of melee attacks if you get too close. Once entrenched gets its big guns online and a little pew pew laser for the other arm, tooled more for defence than offence.
I feared the forever firing groups of Heavy Devastators than I did the laser Hulk.
Probably could of kept it in if they added like 1 second of recharge more between volleys.