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It's a very solid choice already.
SICKLE GANG
-Add MAP (Medium-Armor-Penetrating).
-Add +2 Mags (5 Heatsinks total).
-increase ROF (Damage at least 5 ticks A second)
-Increase Accuracy/recoil control.
-Increased Stagger.
-Increased Damage (100, "Think tiny plasma shots that bore through enemies").
-Remove/Reduce Incendiary effect. (what little fire damage it has, will be a break point for 'most' medium Bots/Bugs)
-increase heat build up (Less overall firing time, more reloading heat sinks!).
-Reduce Projectile velocity by 15%
5 ticks X 100 damage = 500 damage a sec. 4000 damage, for an 8 second heat sink.
This is comparable to the 275 of the Dominator, which is a MAP weapon. It has 15 rounds.
15 X 275 = 4125 Damage per magazine.
"Balanced, as all things should be" - Arrow Head Studios
They should have redesigned armor tiers like this.
Levels 0-10.
Each Level has 100 durability.
Levels 1-3
Light armor Weapons will do 100% damage at 1, 75% at 2 and 50% at 3.
Medium and Heavy will instantly break the armor as if it wasn't there.
Levels 4-7
Light armor weapons will do 25% damage at 4, 15% at 5, and 10% at 6.
Medium armor weapons will follow lights pen vs light armor. (100% damage at 4, 75% at 5 and 50% at 6.)
Heavy armor weapons will get a 100% health pool damage increase, against all lesser tiers.
Levels 8-10
Light armor Weapons will do 5% at 8, and bounce off anything higher.
Medium armor weapons will do 25% at 8, 15% at 9, and 5% at 10.
Heavy armor weapons (Explosive) will reduce armor effectiveness by 3 tiers if it doesn't break.
Non-Explosive Heavy will penetrate and deal 75% at 8, 50% at 9 and 25% at 10%.
Armor should be given the highest priority near 'weak-points' such as surrounding the head or chest. Limbs should always be Light to Medium.
Heavy enemies should have a light spot that has a huge health pool, but should still be able to be killed with LAP's or under-effective weapons, albeit time consuming.
Agree or Disagree and why?
Very high accuracy.
Very low recoil.
High damage.
High "weakspot" (I guess it go by durable damage these day?) multiplier.
Medium fire rate.
Medium heatsink cap (still 3 ice max tho)
No this stalwart but laser things.
In order to give a weapon high weakspot damage they would have to manually add a "weakpoint" tag to every single relevant enemy just for that weapon. Which honestly doesn't sound like that much work when I think about it but it's definitely more than they are likely willing to do.
Durable damage is what happens when you hit something with the same Armor rating as your weapon's Armor Penetration. Completely unrelated system. They could make a weapon that did 100% of its normal damage as durable damage, and that would definitely be unique (basically it would function as if it were 1 AP higher than it actually is against enemies it can already damage, except that it can't damage enemies with 1 more armor, so it's an all-or-nothing gun). That wouldn't really do what you want though.
That explains why the laser support weapon is hot trash.
HD1's sickle had high burst damage in exchange for high heat generation per shot, which encouraged controlled bursts rather than panic-firing, so I'd like to actually see that rather than this weird laser LMG - don't get me wrong I like it, but I'd prefer it if it wasn't wearing the face of another gun.
Remove the weird spool-up so it fires like a conventional rifle, reduce the cool-down delay (I wouldn't actually want it removed, HD1's sickle (and by extension all laser weapons) would cool down immediately the moment you released the trigger, so you could just ignore the heat mechanic by just tapping the trigger super fast, which was a bit silly), and reduce heatsink size enough to make people pay attention to heat management, and reduce that spread (why does a laser rifle have spread?). Do those and then I'd consider it worthy to bear the Sickle's title.
I mean, the description even says it's designed to fire 'in short bursts', so make it do that, rather than have an LMG pretending to be a rifle. I get the feeling the team behind item descriptions and the team behind weapon design weren't quite on the same page here.