HELLDIVERS™ 2

HELLDIVERS™ 2

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Sad Bear. Oct 27, 2024 @ 2:12pm
I wish I could pick my armor and it's passive separately.
I love so many different sets of armor in the game, but I don't want to use the majority of them because of the passives on them. Feel's like separation of the two would go a long way to let me customize my HD.

I'd even be fine if I had to use a resource to change the passive.
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Showing 1-15 of 16 comments
Hawk Oct 27, 2024 @ 2:15pm 
Agreed, they need to do something, a lot of these passives just suck, clearly they don't know what they are doing so just let the players decide which passives we want on our gear. Player choice is key, especially considering how many multiple versions of the same armor passives there are in the game.
Enfild Oct 27, 2024 @ 2:30pm 
Yeah, as a whole i think armor and weapons should be changed.
Idea i had for a while is having certain amount of perkpoints and we can pick and choose what we want to have, and make different perks cost variable amount.

And i feel like the should have made weapon progression and customization system, because its weird to see like 5 variation of the same gun as separate weapons.

I guess its a lot of work, so even if they decide to do something like that, it will take a couple of years. But i do feel it will be much better then having things like they are now, which feels very static.
Mahjik Oct 27, 2024 @ 2:44pm 
AH has already said publicly they aren't going to separate passives from armors. No transmogs..
Sad Bear. Oct 27, 2024 @ 7:19pm 
Originally posted by Mahjik:
AH has already said publicly they aren't going to separate passives from armors. No transmogs..

I mean if enough people ask for it. They seem to be listening for the most part now.
Hawk Oct 27, 2024 @ 7:19pm 
Originally posted by Mahjik:
AH has already said publicly they aren't going to separate passives from armors. No transmogs..
Yeah because "realism, needs to be able to identify what your gear is based on the look" well... how about the fact that I can't see in over 50% of the maps because you oh so smart devs add FOG modifiers to every single planet. Kinda flies in the face of that ridiculous notion of being able to ID someone based on their gear.
Azrael Oct 27, 2024 @ 7:45pm 
Originally posted by Mahjik:
AH has already said publicly they aren't going to separate passives from armors. No transmogs..
I'm pretty sure I heard the opposite of this.
Don't hold me to that or anything but I feel like I watched a video on YT like a month or two ago and they said they were open to the idea.
Forgemaster Oct 27, 2024 @ 8:38pm 
Originally posted by Hawk:
Agreed, they need to do something, a lot of these passives just suck, clearly they don't know what they are doing so just let the players decide which passives we want on our gear. Player choice is key, especially considering how many multiple versions of the same armor passives there are in the game.
100%... the passive system needs a Re-Work.. and more passive types need to be added.
Apples dont taste like bacon.
I dont give a ♥♥♥♥ if you want to have extra bades and run the basic armor. Different armors are built for different things.
BZH May 11 @ 2:39pm 
Need passives on helmets.
They don't need to be crazy stats, just enough to add a few %.
Fox_1041 May 11 @ 2:40pm 
Honestly, I liked the Marvel's Spider Man approach: you unlock suits (armor) and it has a passive that belongs to it. Once you unlock the suit, you unlock its passive and you are free to mix-match everything you have, meaning you can have one suit for looking good and slap another suit's passive onto it. So yeah, I agree that having the option to look nice AND have a passive you want is good.

But it would look weird if you'd have gas resistance while wearing a parade uniform, so I'd say we wont get that. It breaks immersion and immersion is a big part of the experience.
S R May 11 @ 8:57pm 
Originally posted by Sad Bear.:
I love so many different sets of armor in the game, but I don't want to use the majority of them because of the passives on them. Feel's like separation of the two would go a long way to let me customize my HD.

I'd even be fine if I had to use a resource to change the passive.
Yeah, they could get a lot of mileage out of this, seeing how many people enjoy character customization. Fashion souls would be an example. It'd be all upside really.

Originally posted by Azrael ♡:
Originally posted by Mahjik:
AH has already said publicly they aren't going to separate passives from armors. No transmogs..
I'm pretty sure I heard the opposite of this.
Don't hold me to that or anything but I feel like I watched a video on YT like a month or two ago and they said they were open to the idea.
Oh, cool. Wouldn't be the first thing they rightly backtrack on, and it'd be a good one.
PyroPaul May 12 @ 4:51am 
I would love to use my bottomless pile of requisition and samples to reassign armor passives...

Honestly, this game needs to have more req/sample sinks...
AH don't want to, their argument was that they wanted the "role" of the player to be instantly recognizable, so you would runto the guy in medic armor if you needed a stim ... wich never happens , the armor passives just have minimal impact at best in teamfights.
either they need to buff massively armor passives so there's a real use in team fights to them or just let us transmog if they don't want armors to be more impactfull than they are, because currently if i run towards a certain teamate it's mostly because of what support weapon he has equipped, not armor or primary weapon
Foxador May 12 @ 6:03am 
Originally posted by Logen Neuf-Doigts:
AH don't want to, their argument was that they wanted the "role" of the player to be instantly recognizable, so you would runto the guy in medic armor if you needed a stim ... wich never happens , the armor passives just have minimal impact at best in teamfights.
either they need to buff massively armor passives so there's a real use in team fights to them or just let us transmog if they don't want armors to be more impactfull than they are, because currently if i run towards a certain teamate it's mostly because of what support weapon he has equipped, not armor or primary weapon

Yeah they keep using that defense even tho no one believes them. I honestly think that they don't know how to do or else they would

You know what sells warbonds and items in the super store the best? Seeing OTHER players with that armor on or using those weapons. Stuff like that makes you want it

Instead of only using the same three armors in the game I'd actually use all kinds of armor to be more 'fancy' and I'd have more fun by doing so then always having to get the ugly armor that I use cause it's what's needed

Heck, I'll make it easier on them. Don't allow transmog between all armor classes to keep in the spirit on their whole stupid realism argument of having a disconnect by seeing a guy with heavy armor running around as quick as someone in light armor. Make it so you can only change armor within the same armor class. So you can swap you light armor with any other light armor etc etc. That way you can still get a lot of variance

Still, I honestly believe that they don't know how to transmog and instead of admitting that they can't do it or don't know how to do it they just come up with some stupid roleplay response.
Last edited by Foxador; May 12 @ 6:04am
They're not gonna transmog armor because that's an income stream.

But I would like to see them rework amor perks and boosters.

Fire resistance is an interesting scenario; On one hand it's kinda useless on most worlds against most factions and in most situations because it's almost always better to bring something that's more survivable or killy.

But then you add the DES and suddenly fire armor becomes a way to spec into this weapon that's otherwise mediocre, but now really good with fire res.

Likewise some high recoil weapons benefit from recoil reduction, or slow reloading weapons from faster reloading, they can throw in weapons with really wild stats that can be 'tamed' through armor passives.

But there's still a handful not really impactful and with no alternatives that look similar with a potentially useful passive.
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Date Posted: Oct 27, 2024 @ 2:12pm
Posts: 16