Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Once AH figures out the arcane techno-wizardry neccessary to make weapon customization a thing the Constitution might become worth a second look. Realistically it's just a straight-up worse DCS right now.
yeah, that as well.
I've returned from playing Hunt Showdown for a while and i thought that the iron sight was a bit off, but shrugged it as me needing to readjust to Helldivers 2.
But nope, it is indeed very off.
If you can't shoot with iron sights you're just bad at shooting.
It's not a bad weapon if paired with a Stalwart or Flame Thrower, but new players usually don't know that and in most case didn't have those support weapons unlocked.
In most cases new players are better of with the basic Liberator Assault rifle or the first Shotgun to unlock.
IMHO Arrowhead should have at least give that thing a detachable magazine or a fast loader...
Yes, by lore it should spawn as found weapon on the battlefield next to dead civilians (same goes for the Standard Liberator next to dead SEAF personal) so players that spawn with the wrong primary for the map/enemy can claim it.
I would just slap AP4 on it and be done with it I guess.