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I get stuck between a rock and wall on the map and couldn't get out (fix this already, AH). I asked a teammate to melee me because we were out of time. He hits me out of the rock and we make a run for the Pelican as two of our guys got in. A Scout Strider missile hits thr Pelican, sending us off the cliff side and to the crowd of bots. I die from impact and my other teammate gets mowed down and we lost alot of samples.
We were denied part of the victory because of how much force those damn missiles have, sending our ragdolls flying
The rocket itself is a guaranteed 1-shot straight on and isn't telegraphed. You just need to be paying attention to every active strider nearby and take them out fast enough before they fire. That's annoying but not so bad until the hard boulder you're hiding behind is rendered useless because rocket concussive force will send you flying even behind hard cover, which is a ridiculous engine bug I'm convinced. There's no reason there should be a huge concussive force that throws you out of cover without destroying that cover or damaging you significantly.
See this is the first I'm hearing of this, and I've been shooting those bots since they were released. Sometimes the rack would fall off and do no damage to the bot, and sometimes it would blow up, and I'd have no idea what the difference was. They're about as opaque as mud. Pretty bad design.