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This is fine. Personal choice and nothing is being forced on others. You can use things others consider bad when it doesn't harm them because it's your own game and you can play it however you want.
This is bad. You are forcing other players to have their gameplay altered against their will. It's unacceptable in the same fashion that Firepod booster is unacceptable. If a player prefers to call down their EATs right next to themselves they should be allowed to do so without the hellpod exploding and killing them.
If a player wants sprint for a little bit while out of stamina or doesn't want to watch their stamina bar to avoid stim taxes all game they should be allowed to do so. You should not be able to force another player to dramatically alter their gameplay in ways they do not consent to.
The only change this booster makes is having to release your finger from the sprint key slightly sooner. If something this mild can't be added to the game, we're looking at very few new boosters that can ever be added, period. Gameplay changes should be allowed to be available as boosters, not only because they provide more variety to the game that isn't there normally, but also because there are no other avenues for them to be in the game at all.
The average player should also be treated as if they have a brain and are capable of taking advantage of stronger buffs. Firebomb Hellpods, for example, doesn't simply stop you from dropping pods next to you, they enable you to kill enemies with all dropped pods easier. It should only be disregarded if the damage isn't high enough, not because you're unwilling to change.
If Firebomb essentially dropped a free Orbital Precision every time you threw anything, letting it collect dust in the corner would be a crime because that's actually a massive buff. At that point, it shouldn't matter whether it's being "forced" on you or not.
Edit:
There's also the fact that several of the Stratagems also force your teammates to play differently, usually do to having to reposition (Barrage) or avoid you entirely (Arc Thrower).
I've lost count of the amount of times I've hit 0% stamina and just kept running in sprint mode regardless. Here's hoping it's something you can activate manually, like holding sprint instead of tapping it or...double tapping W or something. Then it won't be so bad.
Otherwise it sounds like a mostly unwanted gameplay change. Boosters should be 100% passive, in my opinion. Something you don't have to think about at all.
There's nothing wrong with that, at least not while the Booster system exists in its current state AKA it affects the entire team yet the choice to equip it or not is down to a single individual, not the team.
That's not democratic. It has no place in our super society.
If they wanna add DARK / CHAOTIC / UNSTABLE / WHATEVER BOOSTERS or whatever that drain health or some other thing in order to gain a positive thing then they should be a personal boost or something. I wouldn't have a problem with that, honestly. Let little Johnny remove 50% of his HP to reload 33% faster or something, I don't care so long as it doesn't affect me personally.
...well, until he keeps dying and using up all of the reinforcement budget, anyway. Then I guess it would affect me personally. Pfft.
The only problem I can see with these is that I'm not sure if the icon for boosters is shown if someone joins after the game has already started. In which case, that's a separate issue that needs to be fixed.
Having to use another booster to mitigate other booster does not sound like a good desing to me.
Barrage and Arc weapons are infividual picks that mostly affect the pearson who picked them, you can also check who has what STRATEGEMS in the game.
However you can not check who has what BOOSTERS in game, so if someone picks Firepods or Dead Sprint and multiple people join the game you can not check who picked what.
And no, player should not have to alter their playstyle mid game because some random dude picked a booster that hurts or kills you when you drop a supply pack next to you because you need stims. Nor should you alter your playstyle because another rando picked a booster that punishes you for holding Shift key for too long.
That is straigt up a bad desing. They are called BOOSTERS not MODIFIERS. And if not adding BOOSTERS with downsides would limits the ammount of booster that can be put in the game, so be it.
Supply pods and reinforcements are just logistics. I don't think I've ever been bothered by them, everyone brings their own +5 anyway. It doesn't even bother me if someone calls down a supply pod and gobbles up two pickups even with a four man team. There's plenty of ammo, grenades and stims strewn around the map.
You're right about me disliking the booster because I run around at 0% stamina a lot, and don't want to have my HP burnt in its place. That's 100% something I don't want, but the fact it can be forced on me by some random mook joining and selecting it as a booster is objectively terrible game design.
Boosters should not be designed with any negative effects at all if you can't opt out of them. I know you're going to say "hey well, you should pay attention to if you're low on stamina if you want to opt out of it" well I say no! Screw you! I should not have to adjust my gameplay style because of somebody else.
It'd be like if they added a booster that caused you to explode like a 500kg bomb if you dive three times in a row in short succession...which is something else I do often when fighting and dodging enemies. That would also directly mess with my playstyle while being something I can't control. It's dumb. Extremely dumb.
We don't know how this booster is going to work at the moment so there's no real reason to doom and gloom about it, I suppose, but still, even the principle of it annoys me. The Firepod thing and the Viper Commandos uber stim one is similar too. Should be some individual, personal boost you can bring to +1 your gameplay in a specific area you like, without messing with core game design for everyone else.
I don't even know if it's possible to check what boosters in active and who is using what once you're in a mission. I know you can see it from the mission prep screen, but that's it. It would certainly help if you could see a booster icon somewhere for each player (assuming you can't already) but it won't solve the problem of having other players mess with your gameplay.
There are "consistent" things you can't control like your teammates weapon loadout, how they use their strategems, what armour boost they bring, how they decide to approach the mission, if they're friendly fire happy or not, etc etc, that's typical of any multiplayer game. It can't be used in defence of "inconsistent" things such as them bring some team-wide "bonus" that modifies how things have worked / usually work. Those are just plain annoying.
I DO NOT CONSENT