HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Netsa Oct 24, 2024 @ 10:06am
Dead Sprint sounds like a good booster
So, there's a lot of hate for this booster right now, and it looks like most of it is coming from people that will never be affected by it because they only wear light armor.

Sprinting while out of stamina happens all the time unless you only play low difficulties and never run from anything. Remember, there's a lot of traps in the game that instantly drain all of your stamina, and you move slower than a lot of enemies if you're walking rather than sprinting. If you're wearing medium or heavy armor, you have probably gotten into this situation:

You're sprinting across the field to get to evac. You slow down a bit to start recovering stamina.
A patrol suddenly shows up near you and a teammate starts shooting at them.
You were closest to the patrol, so you need to get away quickly, but the patrol showed up at a bad time.
If you want to get out of this alive, you need to pop a stim to get your stamina back.


On the bot front, if you can't get behind cover in time, you're getting shot in the back or ragdolled.
On the bug front, if you can't sprint at all, you're going to get overrun and killed by hunters. Remember, diving uses a chunk of stamina by itself, so it's best if the enemy doesn't catch you, rather than to try to dive after they arrive.

So how would the new booster help?
Dead Sprint means that, no matter what, you always have full sprint speed. It doesn't matter if you're caught by surprise. It doesn't matter if you step on a smoke shroom and then a teammate decides to drop a Napalm on you. It doesn't matter if you just got ragdolled 5 times in a row. You can still sprint out of the situation.

The only question is how quickly it drains health. Depending on what that singular value is determines how good or bad this booster will be, and we don't know that yet.

Fact is, you don't need 100% HP, even at D10. You just need to be above a breakpoint. If Dead Sprint keeps you above that breakpoint while saving you a stim, it's good by default.

---

As a side note, it also has uses in speedruns. Dead Sprint will allow you to use your HP bar as an extension of your stamina bar, which stacks with other stamina buffs. This means you can stay on max sprint speed for a much longer period of time, and then a single stim brings all of your health and stamina back at the same time.

I don't know why so many of the comments and discussions about it are so short-sighted.
Originally posted by Botji:
It has the potential to be good, all depends on the health to stamina conversion.
< >
Showing 1-15 of 40 comments
黒人 Oct 24, 2024 @ 10:07am 
You have angered the horde.
The author of this thread has indicated that this post answers the original topic.
Botji Oct 24, 2024 @ 10:08am 
It has the potential to be good, all depends on the health to stamina conversion.
Netsa Oct 24, 2024 @ 10:11am 
Originally posted by Botji:
It has the potential to be good, all depends on the health to stamina conversion.
Marked as answer for the TL;DR, since you nailed the main point in a lot less words.
Hero Unit Oct 24, 2024 @ 10:16am 
It's bad solely because you force it on others by picking it.

You picking a booster others consider bad when it doesn't hurt them when you pick it.

This is fine. Personal choice and nothing is being forced on others. You can use things others consider bad when it doesn't harm them because it's your own game and you can play it however you want.

You picking a booster others consider bad when it changes their gameplay against their will in a way that kills or harms them without their consent.

This is bad. You are forcing other players to have their gameplay altered against their will. It's unacceptable in the same fashion that Firepod booster is unacceptable. If a player prefers to call down their EATs right next to themselves they should be allowed to do so without the hellpod exploding and killing them.

If a player wants sprint for a little bit while out of stamina or doesn't want to watch their stamina bar to avoid stim taxes all game they should be allowed to do so. You should not be able to force another player to dramatically alter their gameplay in ways they do not consent to.
Last edited by Hero Unit; Oct 24, 2024 @ 10:17am
Netsa Oct 24, 2024 @ 10:32am 
Originally posted by Hero Unit:
This is bad. You are forcing other players to have their gameplay altered against their will. It's unacceptable in the same fashion that Firepod booster is unacceptable. If a player prefers to call down their EATs right next to themselves they should be allowed to do so without the hellpod exploding and killing them.

If a player wants sprint for a little bit while out of stamina or doesn't want to watch their stamina bar to avoid stim taxes all game they should be allowed to do so. You should not be able to force another player to dramatically alter their gameplay in ways they do not consent to.
The problem with this is that it means non-purely-positive boosters can never be added to the game, and it treats the average player as if they're incapable of minor tweaks in their gameplay.

The only change this booster makes is having to release your finger from the sprint key slightly sooner. If something this mild can't be added to the game, we're looking at very few new boosters that can ever be added, period. Gameplay changes should be allowed to be available as boosters, not only because they provide more variety to the game that isn't there normally, but also because there are no other avenues for them to be in the game at all.

The average player should also be treated as if they have a brain and are capable of taking advantage of stronger buffs. Firebomb Hellpods, for example, doesn't simply stop you from dropping pods next to you, they enable you to kill enemies with all dropped pods easier. It should only be disregarded if the damage isn't high enough, not because you're unwilling to change.

If Firebomb essentially dropped a free Orbital Precision every time you threw anything, letting it collect dust in the corner would be a crime because that's actually a massive buff. At that point, it shouldn't matter whether it's being "forced" on you or not.

Edit:
There's also the fact that several of the Stratagems also force your teammates to play differently, usually do to having to reposition (Barrage) or avoid you entirely (Arc Thrower).
Last edited by Netsa; Oct 24, 2024 @ 10:37am
Greb Oct 24, 2024 @ 10:37am 
Honestly I'd rather have the game just stop me from sprinting if I was at 0% stamina instead of keeping me moving, because I zone out when moving from objective to objective. This is probably just going to get me killed a lot more. Boosters apply to the whole team too which is even worse, for this particular one anyway.

I've lost count of the amount of times I've hit 0% stamina and just kept running in sprint mode regardless. Here's hoping it's something you can activate manually, like holding sprint instead of tapping it or...double tapping W or something. Then it won't be so bad.

Otherwise it sounds like a mostly unwanted gameplay change. Boosters should be 100% passive, in my opinion. Something you don't have to think about at all.
Originally posted by Netsa:
The problem with this is that it means non-purely-positive boosters can never be added to the game, and it treats the average player as if they're incapable of minor tweaks in their gameplay.
There's nothing wrong with that, at least not while the Booster system exists in its current state AKA it affects the entire team yet the choice to equip it or not is down to a single individual, not the team.

That's not democratic. It has no place in our super society.

If they wanna add DARK / CHAOTIC / UNSTABLE / WHATEVER BOOSTERS or whatever that drain health or some other thing in order to gain a positive thing then they should be a personal boost or something. I wouldn't have a problem with that, honestly. Let little Johnny remove 50% of his HP to reload 33% faster or something, I don't care so long as it doesn't affect me personally.

...well, until he keeps dying and using up all of the reinforcement budget, anyway. Then I guess it would affect me personally. Pfft.
Last edited by Greb; Oct 24, 2024 @ 10:42am
Koala 4peace Oct 24, 2024 @ 10:44am 
The pinned answer nail it. Still, maybe it fall short given that stims also give stamina. We shall see.
Iratus Machina Oct 24, 2024 @ 10:51am 
Sounds like the need for Experimental Infusion booster is diminishing somewhat. You don't need to waste stims for the stamina boost while you got Dead Sprint, but still seems helpful for mildly armoring yourself in a pinch. This what anyone else is gathering from the new booster?
PJthePlayer Oct 24, 2024 @ 10:58am 
It sounds interesting, but if it works like other boosters then one player bringing it will force it on everyone, right? That's what I don't like about this one in particular... it should be a personal choice.
Last edited by PJthePlayer; Oct 24, 2024 @ 10:58am
Netsa Oct 24, 2024 @ 11:02am 
Originally posted by Greb:
That's not democratic. It has no place in our super society.
As long as you're playing in a public team in a game that has friendly fire that can't be turned off, other players will always affect you. This isn't really about whether people should affect the rest of their team, they already do, it's just about whether you want to pay attention to boosters. Reinforcements are shared. Supply Drops are shared. The success or failure of the mission is shared.

The only problem I can see with these is that I'm not sure if the icon for boosters is shown if someone joins after the game has already started. In which case, that's a separate issue that needs to be fixed.
Kortek Oct 24, 2024 @ 11:16am 
Originally posted by Iratus Machina:
Sounds like the need for Experimental Infusion booster is diminishing somewhat. You don't need to waste stims for the stamina boost while you got Dead Sprint, but still seems helpful for mildly armoring yourself in a pinch. This what anyone else is gathering from the new booster?

Having to use another booster to mitigate other booster does not sound like a good desing to me.
Chadstream Onion Oct 24, 2024 @ 11:25am 
it would fit with light armor tbh
Kortek Oct 24, 2024 @ 11:28am 
Originally posted by Netsa:
Originally posted by Hero Unit:
This is bad. You are forcing other players to have their gameplay altered against their will. It's unacceptable in the same fashion that Firepod booster is unacceptable. If a player prefers to call down their EATs right next to themselves they should be allowed to do so without the hellpod exploding and killing them.

If a player wants sprint for a little bit while out of stamina or doesn't want to watch their stamina bar to avoid stim taxes all game they should be allowed to do so. You should not be able to force another player to dramatically alter their gameplay in ways they do not consent to.
The problem with this is that it means non-purely-positive boosters can never be added to the game, and it treats the average player as if they're incapable of minor tweaks in their gameplay.

The only change this booster makes is having to release your finger from the sprint key slightly sooner. If something this mild can't be added to the game, we're looking at very few new boosters that can ever be added, period. Gameplay changes should be allowed to be available as boosters, not only because they provide more variety to the game that isn't there normally, but also because there are no other avenues for them to be in the game at all.

The average player should also be treated as if they have a brain and are capable of taking advantage of stronger buffs. Firebomb Hellpods, for example, doesn't simply stop you from dropping pods next to you, they enable you to kill enemies with all dropped pods easier. It should only be disregarded if the damage isn't high enough, not because you're unwilling to change.

If Firebomb essentially dropped a free Orbital Precision every time you threw anything, letting it collect dust in the corner would be a crime because that's actually a massive buff. At that point, it shouldn't matter whether it's being "forced" on you or not.

Edit:
There's also the fact that several of the Stratagems also force your teammates to play differently, usually do to having to reposition (Barrage) or avoid you entirely (Arc Thrower).

Barrage and Arc weapons are infividual picks that mostly affect the pearson who picked them, you can also check who has what STRATEGEMS in the game.

However you can not check who has what BOOSTERS in game, so if someone picks Firepods or Dead Sprint and multiple people join the game you can not check who picked what.

And no, player should not have to alter their playstyle mid game because some random dude picked a booster that hurts or kills you when you drop a supply pack next to you because you need stims. Nor should you alter your playstyle because another rando picked a booster that punishes you for holding Shift key for too long.

That is straigt up a bad desing. They are called BOOSTERS not MODIFIERS. And if not adding BOOSTERS with downsides would limits the ammount of booster that can be put in the game, so be it.
Chadstream Onion Oct 24, 2024 @ 11:33am 
Originally posted by Kortek:
Originally posted by Netsa:
The problem with this is that it means non-purely-positive boosters can never be added to the game, and it treats the average player as if they're incapable of minor tweaks in their gameplay.

The only change this booster makes is having to release your finger from the sprint key slightly sooner. If something this mild can't be added to the game, we're looking at very few new boosters that can ever be added, period. Gameplay changes should be allowed to be available as boosters, not only because they provide more variety to the game that isn't there normally, but also because there are no other avenues for them to be in the game at all.

The average player should also be treated as if they have a brain and are capable of taking advantage of stronger buffs. Firebomb Hellpods, for example, doesn't simply stop you from dropping pods next to you, they enable you to kill enemies with all dropped pods easier. It should only be disregarded if the damage isn't high enough, not because you're unwilling to change.

If Firebomb essentially dropped a free Orbital Precision every time you threw anything, letting it collect dust in the corner would be a crime because that's actually a massive buff. At that point, it shouldn't matter whether it's being "forced" on you or not.

Edit:
There's also the fact that several of the Stratagems also force your teammates to play differently, usually do to having to reposition (Barrage) or avoid you entirely (Arc Thrower).

Barrage and Arc weapons are infividual picks that mostly affect the pearson who picked them, you can also check who has what STRATEGEMS in the game.

However you can not check who has what BOOSTERS in game, so if someone picks Firepods or Dead Sprint and multiple people join the game you can not check who picked what.

And no, player should not have to alter their playstyle mid game because some random dude picked a booster that hurts or kills you when you drop a supply pack next to you because you need stims. Nor should you alter your playstyle because another rando picked a booster that punishes you for holding Shift key for too long.

That is straigt up a bad desing. They are called BOOSTERS not MODIFIERS. And if not adding BOOSTERS with downsides would limits the ammount of booster that can be put in the game, so be it.
agreed, eh i dont mind boosters just pick one for stamina and hellpod optimization
Greb Oct 24, 2024 @ 11:36am 
Originally posted by Netsa:
As long as you're playing in a public team in a game that has friendly fire that can't be turned off, other players will always affect you. This isn't really about whether people should affect the rest of their team, they already do, it's just about whether you want to pay attention to boosters. Reinforcements are shared. Supply Drops are shared. The success or failure of the mission is shared.

The only problem I can see with these is that I'm not sure if the icon for boosters is shown if someone joins after the game has already started. In which case, that's a separate issue that needs to be fixed.
It's a strange argument to make. Friendly fire isn't something that HAS to happen because it's a team game, it's just there to balance our overpowered and copious amounts of explosive and heavy ordnance. It also "makes sense" in a realism standpoint.

Supply pods and reinforcements are just logistics. I don't think I've ever been bothered by them, everyone brings their own +5 anyway. It doesn't even bother me if someone calls down a supply pod and gobbles up two pickups even with a four man team. There's plenty of ammo, grenades and stims strewn around the map.

You're right about me disliking the booster because I run around at 0% stamina a lot, and don't want to have my HP burnt in its place. That's 100% something I don't want, but the fact it can be forced on me by some random mook joining and selecting it as a booster is objectively terrible game design.

Boosters should not be designed with any negative effects at all if you can't opt out of them. I know you're going to say "hey well, you should pay attention to if you're low on stamina if you want to opt out of it" well I say no! Screw you! I should not have to adjust my gameplay style because of somebody else.

It'd be like if they added a booster that caused you to explode like a 500kg bomb if you dive three times in a row in short succession...which is something else I do often when fighting and dodging enemies. That would also directly mess with my playstyle while being something I can't control. It's dumb. Extremely dumb.

We don't know how this booster is going to work at the moment so there's no real reason to doom and gloom about it, I suppose, but still, even the principle of it annoys me. The Firepod thing and the Viper Commandos uber stim one is similar too. Should be some individual, personal boost you can bring to +1 your gameplay in a specific area you like, without messing with core game design for everyone else.

I don't even know if it's possible to check what boosters in active and who is using what once you're in a mission. I know you can see it from the mission prep screen, but that's it. It would certainly help if you could see a booster icon somewhere for each player (assuming you can't already) but it won't solve the problem of having other players mess with your gameplay.

There are "consistent" things you can't control like your teammates weapon loadout, how they use their strategems, what armour boost they bring, how they decide to approach the mission, if they're friendly fire happy or not, etc etc, that's typical of any multiplayer game. It can't be used in defence of "inconsistent" things such as them bring some team-wide "bonus" that modifies how things have worked / usually work. Those are just plain annoying.

I DO NOT CONSENT :winter2019angrybulb:
Last edited by Greb; Oct 24, 2024 @ 11:40am
< >
Showing 1-15 of 40 comments
Per page: 1530 50

Date Posted: Oct 24, 2024 @ 10:06am
Posts: 40