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I know we can figure all of this out when it comes out, but giving us information like that makes me feel confident in buying when it comes out.
Like they'll see what people are complaining about the most and instead of fixing it they offer the solution of having to give them SC to fix said problem. Think fire damage, gas damage, weapon handling and now stagger
It's like they're acknowledge that it's a problem, to an extent, but rather than fix it they just sell us new armor that 'fixes' it
That won't happen unfortunately. The devs, including the CCO and CEO, have been adamant about NOT having this happen. They don't like gear transmog as it leads to confusion to other players. Their words
It's a stupid response and I don't know why they have a hard on against transmog gear but whatever
This logic works in a PVP game. This is most definitely not a PVP game.
Not sure.
May be useful if it prevents the stim animation from being interrupted.
I only know that if they look ugly with clashing colours it means 95% of the time they're wearing the +2 Stims armour set...that's about it. Even then, that doesn't adjust my tactics or strategy in any meaningful way.
Nothing wrong with transmog..
It's funny you say that because that's been their exact reasoning against transmog. That you're supposed to look at another player and tell what "class" they are. So if you see a player in heavy armor you know that he's going to be able to be in the thick of it. If you see someone in light armor you know he'll be able to run around and ahead of the group. That if you see someone in the medic colors of green and red that you know that they're medics and will heal you
Arrowhead CEO Johan Pilestedt said a transmog system wouldn’t make sense for Helldivers 2, and put that down to a commitment to realism.
“We are not doing transmog,” Pilestedt said. “It doesn't make sense - equipment looks different because it has different effects. Swapping one for the other is like having an apple that tastes like bacon or the other way around. A transmog system would undermine Helldivers 2's thus far crystal clear visual communication.”
If this is such a concern and is not just their engine's code being made of a spaghetti, make it so you can only transmog Passives onto similar types of armor - Heavy Armor can only have Heavy Armor exclusive Passives (which doesn't work anyway, because there is light armor with heavy passives)
Doesn't surprise me somehow. I lost my faith in them understand how people actually play the game when they showed they lost on Difficulty 5 in one of the dev "behind the scenes" preview things.
I really never considered looking at a players armour grade as anything other than their own personal playstyle choice. I don't see someone rocking light armour and think "they'll be the speedy scout" nor do I look at the heavy guy in heavy + padded gear with the ballistic shield and think "he'll draw aggro, and tank all the stuff for us!" lol. It really isn't that kind of game, there's no enforced roles of any kind, it's just a free for all with four players on the map. We work together to achieve the goal but I can't think of the last time I ever worked WITH someone directly.
They exist as backup, but not like some dynamic duo working with me in tandem. I say this while playing with two actual friends who I could totally coordinate something with but we never would because there's just no point. We just do our own thing.
To that end, deciphering or sussing out what armour set bonus another player is using is a very spotty excuse for not including transmogrify functions.
Is this why we have like 7 different Liberators instead of a quartermaster or whatever who would simply let us customise a weapon to different functions like it's Modern Warfare II or something?
Except that the devs broke their rule by placing the Drone Master armour in the medium slot, while the Ravager armour that looks almost exactly the same (I mean that literally, it is the same armour with colour reskin), has same passive and has visually MORE armour on it is light.
The devs put apples that taste like bacon in the game already.