HELLDIVERS™ 2

HELLDIVERS™ 2

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OKMB Oct 24, 2024 @ 10:04am
Armor Passives
The newest sets of armor indicate they'll only have stagger resist as their sole passive, and... Why? We had a similar issue with the Cutting Edge, Freedom's Flame and Chemical Agents in which the armor provides a sole buff that just doesn't make the armor practical to use compared to armor that has two passives.

It would have been nice if they'd be willing to take effects and mix and match them. The white armor in the new bond would easily work well with the "No chest bleed" passive from the Democracy Protects passive and the existing stagger resist. Something to make it just a bit more exciting.
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Showing 1-15 of 49 comments
Dwolite Oct 24, 2024 @ 10:06am 
How does one define "stagger?" How useful is "stagger resist" in the first place?
OKMB Oct 24, 2024 @ 10:09am 
Originally posted by dwolite:
How does one define "stagger?" How useful is "stagger resist" in the first place?
Arrowhead definitely needs to do a deep-dive Deep Rock and DBD style into what the stuff in the bond does, more than just a advertising blog that doesn't provide details. Define stagger. Why would I want to use stun shots? Are they taking from the same ammo pool? What do you mean by "heavy SMG"?

I know we can figure all of this out when it comes out, but giving us information like that makes me feel confident in buying when it comes out.
Botji Oct 24, 2024 @ 10:31am 
If I had to guess the "stagger resistance" would be "flinch resistance", not throw off your aim as much when hit etc.
Mahjik Oct 24, 2024 @ 10:33am 
You'll have all the details at some point. I think the idea is just to be patient.
Foxador Oct 24, 2024 @ 10:35am 
I'm surprised that no one is annoyed at these new passives that we get on armor. Sure they're different than the super boring ones that are copy and pasted on all the other armors in the game, but they also seem to be snarky

Like they'll see what people are complaining about the most and instead of fixing it they offer the solution of having to give them SC to fix said problem. Think fire damage, gas damage, weapon handling and now stagger

It's like they're acknowledge that it's a problem, to an extent, but rather than fix it they just sell us new armor that 'fixes' it
Hero Unit Oct 24, 2024 @ 10:38am 
They need to make the armor passive slot from all armors and instead just make it a personal booster. I want to fashion max and make my character look cool. I don't want to pick an armor just for its passive or be forced in to a passive I don't enjoy just to pick a cool looking armor.
Foxador Oct 24, 2024 @ 10:42am 
Originally posted by Hero Unit:
They need to make the armor passive slot from all armors and instead just make it a personal booster. I want to fashion max and make my character look cool. I don't want to pick an armor just for its passive or be forced in to a passive I don't enjoy just to pick a cool looking armor.

That won't happen unfortunately. The devs, including the CCO and CEO, have been adamant about NOT having this happen. They don't like gear transmog as it leads to confusion to other players. Their words

It's a stupid response and I don't know why they have a hard on against transmog gear but whatever
OKMB Oct 24, 2024 @ 10:44am 
Originally posted by Foxador:
Originally posted by Hero Unit:
They need to make the armor passive slot from all armors and instead just make it a personal booster. I want to fashion max and make my character look cool. I don't want to pick an armor just for its passive or be forced in to a passive I don't enjoy just to pick a cool looking armor.

That won't happen unfortunately. The devs, including the CCO and CEO, have been adamant about NOT having this happen. They don't like gear transmog as it leads to confusion to other players. Their words

It's a stupid response and I don't know why they have a hard on against transmog gear but whatever
It's an unfathomably silly decision. No one is looking at someone's armor and going "oh yeah, it's fine if I shoot him with an Arc Thrower or sweep him with a flamer!"

This logic works in a PVP game. This is most definitely not a PVP game.
Koala 4peace Oct 24, 2024 @ 10:47am 
Well, kinda like the jungle warbond armors. Sure, there is the buff to melee damage, but let's face it, for practical effects is just the weapon handling. The transmog would be nice. Pity if they don't want it.
Mega Oct 24, 2024 @ 11:02am 
Originally posted by dwolite:
How does one define "stagger?" How useful is "stagger resist" in the first place?

Not sure.

May be useful if it prevents the stim animation from being interrupted.
Greb Oct 24, 2024 @ 11:08am 
Originally posted by Foxador:
That won't happen unfortunately. The devs, including the CCO and CEO, have been adamant about NOT having this happen. They don't like gear transmog as it leads to confusion to other players. Their words
Confusion for what? Does anyone even pay attention to what other players wear and what armour boost effect they have? I know I don't.

I only know that if they look ugly with clashing colours it means 95% of the time they're wearing the +2 Stims armour set...that's about it. Even then, that doesn't adjust my tactics or strategy in any meaningful way.

Nothing wrong with transmog..
Foxador Oct 24, 2024 @ 11:16am 
Originally posted by Greb:
Originally posted by Foxador:
That won't happen unfortunately. The devs, including the CCO and CEO, have been adamant about NOT having this happen. They don't like gear transmog as it leads to confusion to other players. Their words
Confusion for what? Does anyone even pay attention to what other players wear and what armour boost effect they have? I know I don't.

I only know that if they look ugly with clashing colours it means 95% of the time they're wearing the +2 Stims armour set...that's about it. Even then, that doesn't adjust my tactics or strategy in any meaningful way.

Nothing wrong with transmog..

It's funny you say that because that's been their exact reasoning against transmog. That you're supposed to look at another player and tell what "class" they are. So if you see a player in heavy armor you know that he's going to be able to be in the thick of it. If you see someone in light armor you know he'll be able to run around and ahead of the group. That if you see someone in the medic colors of green and red that you know that they're medics and will heal you

Arrowhead CEO Johan Pilestedt said a transmog system wouldn’t make sense for Helldivers 2, and put that down to a commitment to realism.

“We are not doing transmog,” Pilestedt said. “It doesn't make sense - equipment looks different because it has different effects. Swapping one for the other is like having an apple that tastes like bacon or the other way around. A transmog system would undermine Helldivers 2's thus far crystal clear visual communication.”
OKMB Oct 24, 2024 @ 11:24am 
Originally posted by Foxador:
Originally posted by Greb:
Confusion for what? Does anyone even pay attention to what other players wear and what armour boost effect they have? I know I don't.

I only know that if they look ugly with clashing colours it means 95% of the time they're wearing the +2 Stims armour set...that's about it. Even then, that doesn't adjust my tactics or strategy in any meaningful way.

Nothing wrong with transmog..

It's funny you say that because that's been their exact reasoning against transmog. That you're supposed to look at another player and tell what "class" they are. So if you see a player in heavy armor you know that he's going to be able to be in the thick of it. If you see someone in light armor you know he'll be able to run around and ahead of the group. That if you see someone in the medic colors of green and red that you know that they're medics and will heal you

Arrowhead CEO Johan Pilestedt said a transmog system wouldn’t make sense for Helldivers 2, and put that down to a commitment to realism.

“We are not doing transmog,” Pilestedt said. “It doesn't make sense - equipment looks different because it has different effects. Swapping one for the other is like having an apple that tastes like bacon or the other way around. A transmog system would undermine Helldivers 2's thus far crystal clear visual communication.”
Yes, crystal clear communication as we have 6 different variants of the shotgun that all look exactly the same...

If this is such a concern and is not just their engine's code being made of a spaghetti, make it so you can only transmog Passives onto similar types of armor - Heavy Armor can only have Heavy Armor exclusive Passives (which doesn't work anyway, because there is light armor with heavy passives)
Greb Oct 24, 2024 @ 11:55am 
Originally posted by Foxador:
It's funny you say that because that's been their exact reasoning against transmog. That you're supposed to look at another player and tell what "class" they are. So if you see a player in heavy armor you know that he's going to be able to be in the thick of it. If you see someone in light armor you know he'll be able to run around and ahead of the group. That if you see someone in the medic colors of green and red that you know that they're medics and will heal you

Arrowhead CEO Johan Pilestedt said a transmog system wouldn’t make sense for Helldivers 2, and put that down to a commitment to realism.

“We are not doing transmog,” Pilestedt said. “It doesn't make sense - equipment looks different because it has different effects. Swapping one for the other is like having an apple that tastes like bacon or the other way around. A transmog system would undermine Helldivers 2's thus far crystal clear visual communication.”
Man. Realism? Really? In my game about shooting bugs, making black holes and destroying robots in extremely cold snow planets and moons while running around with my bare arms exposed? Pfft! Hahahaha! Pfffffft!

Doesn't surprise me somehow. I lost my faith in them understand how people actually play the game when they showed they lost on Difficulty 5 in one of the dev "behind the scenes" preview things.

I really never considered looking at a players armour grade as anything other than their own personal playstyle choice. I don't see someone rocking light armour and think "they'll be the speedy scout" nor do I look at the heavy guy in heavy + padded gear with the ballistic shield and think "he'll draw aggro, and tank all the stuff for us!" lol. It really isn't that kind of game, there's no enforced roles of any kind, it's just a free for all with four players on the map. We work together to achieve the goal but I can't think of the last time I ever worked WITH someone directly.

They exist as backup, but not like some dynamic duo working with me in tandem. I say this while playing with two actual friends who I could totally coordinate something with but we never would because there's just no point. We just do our own thing.

To that end, deciphering or sussing out what armour set bonus another player is using is a very spotty excuse for not including transmogrify functions.

Is this why we have like 7 different Liberators instead of a quartermaster or whatever who would simply let us customise a weapon to different functions like it's Modern Warfare II or something? :symbiot:
Kortek Oct 24, 2024 @ 12:07pm 
Originally posted by Foxador:
Originally posted by Greb:
Confusion for what? Does anyone even pay attention to what other players wear and what armour boost effect they have? I know I don't.

I only know that if they look ugly with clashing colours it means 95% of the time they're wearing the +2 Stims armour set...that's about it. Even then, that doesn't adjust my tactics or strategy in any meaningful way.

Nothing wrong with transmog..

It's funny you say that because that's been their exact reasoning against transmog. That you're supposed to look at another player and tell what "class" they are. So if you see a player in heavy armor you know that he's going to be able to be in the thick of it. If you see someone in light armor you know he'll be able to run around and ahead of the group. That if you see someone in the medic colors of green and red that you know that they're medics and will heal you

Arrowhead CEO Johan Pilestedt said a transmog system wouldn’t make sense for Helldivers 2, and put that down to a commitment to realism.

“We are not doing transmog,” Pilestedt said. “It doesn't make sense - equipment looks different because it has different effects. Swapping one for the other is like having an apple that tastes like bacon or the other way around. A transmog system would undermine Helldivers 2's thus far crystal clear visual communication.”

Except that the devs broke their rule by placing the Drone Master armour in the medium slot, while the Ravager armour that looks almost exactly the same (I mean that literally, it is the same armour with colour reskin), has same passive and has visually MORE armour on it is light.
The devs put apples that taste like bacon in the game already.
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Date Posted: Oct 24, 2024 @ 10:04am
Posts: 49