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We'll have to see what stats are since they tend to forget about weapons in development when they change other stuff in the game.
HERO OF THE IMPERIUM HELLDIVERS
Sidearm > It's the Purifier but in handheld form, so it's good, since the Purifier is arguably best Plasma weapon now if you remotely take it on its own terms. You can 2-shot a gunship thruster if it assumes similar damage and you will have powerful crowd control and repeatable AoE in general. Likely will suffer mainly in ammo capacity.
Shotgun > It's a support primary that isn't *wholly* support, it can swap to dealing damage, so that's probably going to be good, and is an interestingly smart move that you don't drop a wholly support primary like that but utilize ammo programming that way. Only concern is in terms of design-space, this is giving excuse that more and more things can have wildly programmably ammo (why is the stun becoming an AP flechette?) and less reason for weapon variants that just are loaded with different things onward.
Edit: I just realized, they could simply have made it so swapping ammo tubes swaps ammo. In which case you're managing two separate ammo reserves.
Black is always my favorite.
Guns doesn't impressed me much but we will see when we get our hand on it.
Booster sound like trash tier ♥♥♥♥ like firebomb tho.
A reskinned exterminator armor and shotgun fetish the devs have...no thanks. A incomplete passive thats a broken system that could be fixed by given light, medium, heavy armors more flinch resistance. Still no customization for ammunition among our guns,
The hell do they have plasma weapons in another warbond...just the bafoonery.