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Since it now has 45 ammo per magazine and uses the PenLib for its AP rating it's quite good.
It didn't kill me once in the last few days that I was using it. And I didn't use it before cuz Lazer was better in every way.
Same for turrets, why can't they just give it some basic ass friendly recognition software?
The joke is meant to be, super earth has kinda ACME level gadgets and weaponry. And stupid budget constraints that make zero sense.
Like we can travel through the galaxy at warp speed in hundreds of thousands of super destroyer battle ships, all paid and covered for no problem.... but we only get 35 minutes down on the planet to use stratagems???
It creates a hopeless, wretched scenario that is fun and epic the first month you play it, but after nearly a year, it's just like, why are you doing this to me, game? Can't you just be a normal game....
And thus here we are. The jokes have grown stale, the high octane is just stressful. But in the end, Helldivers 2 needs to have these broken ♥♥♥♥ items for it to retain its theme.
Laser rover is very good and has only gotten better with the changes to the way laser can more easily set enemies on fire. However, I've hated that thing and its constant presence since the game's launch, the nerf to helldivers' health meant that the friendly fire the drone dealt was almost a guaranteed instant teamkill. I'm glad it overheats now because I see it less, if I saw it any more I'd shoot the diver packing it and call it an accident.
Bullet rover is something I use a lot. It got better and better, it now resupplies off of ammo boxes found in the field and has a larger magazine. Now it even has medium armor pen, so it's never been better. It has occasionally shot me in the back of the head but usually only when I'm trying to mantle or get to higher ground (moving my head up into its line of fire before it floats upward).
Target prioritization could be better too, but what I've noticed is that it never overkills: It will never fire more bullets at a target than are needed to kill it, which makes that 45-round mag actually account for a fair number of kills. The only exception are heavies, which cause the drone to derp out and empty its mag uselessly at a charger or something.
Shield pack is a crutch for bad players.
Supply pack may be best-in-slot, because it offers you four supply boxes' worth of healing and grenades and offsets the ammo-hungriness of stuff like the AMR. It's hard to argue against simply having way more stims or thermite.
Making the damn thing go back onto the backpack is also unresponsive and doesn't reload ammo, making the targeting problem even worse.
Can you blame him?
It was so ♥♥♥♥ I forgot it was even in my arsenal.
As for the OP.
While I agree it could fly higher to avoid FF from the dogs (that ♥♥♥♥ is only funny the first few times) while having better angle.
And maybe Laser dog could use a revert to their 30% dps nerfed while fixing it never going overheat to make to fair. since that fire effect build up is slow enough to be not mattered on smaller bugs not really useful against Hiveguard and above to make up for the less DPS.
Oh and better targeting too yeah, sometime it just spin around unsure of what to shoot next.
But The Gun dog is actually pretty good now with Lib pen so it less likely to waste bulllets on something it can't pen, not to mention you can now toggle it off if it start shooting at useless stuffs like charger/husk.
Gas dogs need a new custom AI too, one that switch target after it was gassed not dead.
But yes, in general, Guard Dogs are pretty bad, which is honestly fine for a free auto-aiming turret you can carry with your at all times.
For bugs it's insane.
You have to traverse terrain in a different manner in order to avoid it cutting your head off. You cannot move as freely with the laser guard dog. Go up and down hills slower and at an angle, if you out run the LGD, it cuts into your head due to the low flying height. Just slow down a little.
It burns down the small trash almost instantly and lets you concentrate on the mediums.
On dark maps it's a great "laser pointer" telling you where the enemy is when you can't see them.
Something trying to sneak up on you from behind? The early warning is nice.
And since the last update, hit 5 to toggle it on and off so you can avoid setting fellow Helldivers ablaze when in close quarters or sneaking past a patrol.
The LGD and Blitzer are a fun combo against bugs even on D10.
And I don't know why AH lets the LGD outperform it's in game description. It NEVER needs to cool down. It fires constantly until every bug near you is dead.
But after patch the bullet rover can even get rid of enemies requiring medium pen with ease
Laser rover when it starts firring it will not stop until everything around you is dead, regardless of range, if it stops it will need some time to start up again
Might say skill issue, but I can't since this is hard to know info
But now that damn thing erase bugs patrols alone , leave me nothing to kill with my blitzer when something is in range, only in breaches where there is a lot of crap to kill or when is out of ammo
Before was the laser boy but i got sick of that thing getting stuck in any hive guardian