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This means that we could stop the enemy's invasion if we capture the planet from which the invasion comes, basically. But the chances aren't high, this is why it's called a "gambit"
*edit* You can also click on any symbol on the companion app you may not understand and a radial menu should pop up, if you select view details (bottom right) it will give you an explanation.
We really need a way to communicate at the galaxy map level, this could help so much on the MOs.
I entered on Martale to read the description, but it wasn't any crear to me.
Thank you for your explanation.
Thanks for the clarification.
I'll start to pay more attention to this things.
Anyway, the defence and operations seems completely rigged. I was monitoring the situation on Marfark and we went from 5% to 3.2% with the same number of players on planet. It looks winnable if the % diff mantains, but if Joel can change it at his leisure it may be in bain
Around 8hs ago Martale was at 60~% or more, maybe at that point it would have been possible.
Right now it's a last sprint for winning Marfark
That was never going to work. Gambit would have required about 7% liberation rate to succeed, which would have required 90% of the playerbase to commit to the invasion all times.
Better option was, and still is, to attrition Jet Brigade until we break them.
Yes. It had 2% decay. Thing is, liberation and defense work different.
With defense, enemy has steady gains that we need to exceed. So assuming both start at zero, and bots have 4% capture rate, all we need is +4.1% capture rate to succeed. This is subject to change, of course, as more there is gap more we need to capture to beat the bots.
However, liberation works differently. Planets have "health points", or capture points, that we need to exhaust to capture the planet. Planet will recover that number over time, or as the we call it, "decay" the liberation.
So with Gambit, not only do we need to exceed planets liberation, we need to exceed enemys ability to capture a planet.
If gambit planet and defense planet both start at 0, and enemy attacks with 4% and defense planet has 2%, that does not mean we need to just 2.1% to succeed. No, we need +6.1%. 2% to defeat the decay so we don't lose all gains, and another +4.1% to capture it before enemy completes the capture.
When looking at gambit, do not look "what are decay rates". Look at "considering current Liberation level, can we take the planet before enemy completes capture of the planet"?
typically for a gambit to work we need to have it at least 50% liberated BEFORE it became the target of a gambit as more often then not we need close to 24 hours if not more to actually liberate a planet from 0%, even then depending on decay rate we need quite a bit of time.
Nice summary