HELLDIVERS™ 2

HELLDIVERS™ 2

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Hykaru Oct 21, 2024 @ 12:47pm
Defense Gambit. What it means?
I started using HD2 Companion recently and noticed that Martale has a tiny pawn on its picture that says "Defense Gambit"

I tried searching what it means, but I don't fully understand completely how it works.

If someone could explain it simple I would really appreciate it.

Thanks in advance
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Showing 1-15 of 18 comments
EotB Oct 21, 2024 @ 12:50pm 
so
This means that we could stop the enemy's invasion if we capture the planet from which the invasion comes, basically. But the chances aren't high, this is why it's called a "gambit"
EotB Oct 21, 2024 @ 12:53pm 
we probably could've shatter the jetpack automatons invasion of Matar-Bay if we would've captured Choohe. This the example of a failed defense gambit
Hykaru Oct 21, 2024 @ 12:55pm 
Originally posted by EotB:
so
This means that we could stop the enemy's invasion if we capture the planet from which the invasion comes, basically. But the chances aren't high, this is why it's called a "gambit"
It directly nullifies the attack or reduce the % at which the planet is being invaded? Like right now Marfark it's at 4% for bots, if the gambit succeded that % would drop drastically?
Tahla Oct 21, 2024 @ 12:58pm 
In short, if you capture the planet the attack originates from, you cancel the attack and basically win two fights for the price of one. The originating planet has to be pretty far along for liberation though for this to work and most players don't know about this, so it's not very likely to be successful in most cases unless we get a way to communicate or vote in game.

*edit* You can also click on any symbol on the companion app you may not understand and a radial menu should pop up, if you select view details (bottom right) it will give you an explanation.
Last edited by Tahla; Oct 21, 2024 @ 1:01pm
EotB Oct 21, 2024 @ 12:59pm 
Originally posted by Hykaru:
Originally posted by EotB:
so
This means that we could stop the enemy's invasion if we capture the planet from which the invasion comes, basically. But the chances aren't high, this is why it's called a "gambit"
It directly nullifies the attack or reduce the % at which the planet is being invaded? Like right now Marfark it's at 4% for bots, if the gambit succeded that % would drop drastically?
it nulifies
Foxador (Banned) Oct 21, 2024 @ 1:11pm 
They have the Regen rate on the planets doing the attacking so high that it's impossible to do a gambit so don't worry about it. Just focus on defense
Hykaru Oct 21, 2024 @ 1:13pm 
Originally posted by Tahla:
In short, if you capture the planet the attack originates from, you cancel the attack and basically win two fights for the price of one. The originating planet has to be pretty far along for liberation though for this to work and most players don't know about this, so it's not very likely to be successful in most cases unless we get a way to communicate or vote in game.

*edit* You can also click on any symbol on the companion app you may not understand and a radial menu should pop up, if you select view details (bottom right) it will give you an explanation.

We really need a way to communicate at the galaxy map level, this could help so much on the MOs.
I entered on Martale to read the description, but it wasn't any crear to me.
Thank you for your explanation.

Originally posted by EotB:
Originally posted by Hykaru:
It directly nullifies the attack or reduce the % at which the planet is being invaded? Like right now Marfark it's at 4% for bots, if the gambit succeded that % would drop drastically?
it nulifies

Thanks for the clarification.


I'll start to pay more attention to this things.
Anyway, the defence and operations seems completely rigged. I was monitoring the situation on Marfark and we went from 5% to 3.2% with the same number of players on planet. It looks winnable if the % diff mantains, but if Joel can change it at his leisure it may be in bain
Last edited by Hykaru; Oct 21, 2024 @ 1:17pm
Hykaru Oct 21, 2024 @ 1:16pm 
Originally posted by Foxador:
They have the Regen rate on the planets doing the attacking so high that it's impossible to do a gambit so don't worry about it. Just focus on defense

Around 8hs ago Martale was at 60~% or more, maybe at that point it would have been possible.
Right now it's a last sprint for winning Marfark
Mandemon Oct 21, 2024 @ 1:16pm 
Originally posted by EotB:
we probably could've shatter the jetpack automatons invasion of Matar-Bay if we would've captured Choohe. This the example of a failed defense gambit

That was never going to work. Gambit would have required about 7% liberation rate to succeed, which would have required 90% of the playerbase to commit to the invasion all times.

Better option was, and still is, to attrition Jet Brigade until we break them.
EotB Oct 21, 2024 @ 1:26pm 
Originally posted by Mandemon:
Originally posted by EotB:
we probably could've shatter the jetpack automatons invasion of Matar-Bay if we would've captured Choohe. This the example of a failed defense gambit

That was never going to work. Gambit would have required about 7% liberation rate to succeed, which would have required 90% of the playerbase to commit to the invasion all times.

Better option was, and still is, to attrition Jet Brigade until we break them.
i remember checking the helldiverscompanion. Choohe had the 2% defense rate, which is quite low. I still dream about annihilating jetpack bots
Mandemon Oct 21, 2024 @ 1:43pm 
Originally posted by EotB:
Originally posted by Mandemon:

That was never going to work. Gambit would have required about 7% liberation rate to succeed, which would have required 90% of the playerbase to commit to the invasion all times.

Better option was, and still is, to attrition Jet Brigade until we break them.
i remember checking the helldiverscompanion. Choohe had the 2% defense rate, which is quite low. I still dream about annihilating jetpack bots

Yes. It had 2% decay. Thing is, liberation and defense work different.

With defense, enemy has steady gains that we need to exceed. So assuming both start at zero, and bots have 4% capture rate, all we need is +4.1% capture rate to succeed. This is subject to change, of course, as more there is gap more we need to capture to beat the bots.

However, liberation works differently. Planets have "health points", or capture points, that we need to exhaust to capture the planet. Planet will recover that number over time, or as the we call it, "decay" the liberation.

So with Gambit, not only do we need to exceed planets liberation, we need to exceed enemys ability to capture a planet.

If gambit planet and defense planet both start at 0, and enemy attacks with 4% and defense planet has 2%, that does not mean we need to just 2.1% to succeed. No, we need +6.1%. 2% to defeat the decay so we don't lose all gains, and another +4.1% to capture it before enemy completes the capture.

When looking at gambit, do not look "what are decay rates". Look at "considering current Liberation level, can we take the planet before enemy completes capture of the planet"?
r3ach5stars1 Oct 21, 2024 @ 1:53pm 
gambit is attack the planet where the attack come from is the planet you defending have higher hp regen than where the attack come from is better do gambit the attack planet have more low regen hp so more easy to defend the planet plus you conquer new planet
Khryst Oct 21, 2024 @ 2:34pm 
Originally posted by EotB:
we probably could've shatter the jetpack automatons invasion of Matar-Bay if we would've captured Choohe. This the example of a failed defense gambit
not likely. choohe had a 4% decay rate, was 2% just before the MO dropped. and then we didn't have anywhere near the players botside to overcome that.

typically for a gambit to work we need to have it at least 50% liberated BEFORE it became the target of a gambit as more often then not we need close to 24 hours if not more to actually liberate a planet from 0%, even then depending on decay rate we need quite a bit of time.
Last edited by Khryst; Oct 21, 2024 @ 2:36pm
Hykaru Oct 21, 2024 @ 3:07pm 
Originally posted by r3ach5stars1:
gambit is attack the planet where the attack come from is the planet you defending have higher hp regen than where the attack come from is better do gambit the attack planet have more low regen hp so more easy to defend the planet plus you conquer new planet

Nice summary
Aestrea Oct 21, 2024 @ 3:09pm 
Attacking an invasion from the planet of origin completely stops the attack on a planet currently under attack and automatically awards a defensive win, completely annihilating the attacking force.
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Date Posted: Oct 21, 2024 @ 12:47pm
Posts: 18