HELLDIVERS™ 2

HELLDIVERS™ 2

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Hero Unit Oct 21, 2024 @ 6:40am
Orbital Railcannon Strike's cooldown is too long.
The only thing this is good for is killing a single Bile Titan. It's worthless on the bot front because it's only valid targets are Hulks or Tanks which can be killed in so many ways that a super long cool down single target Orbital is pointless due to opportunity cost.

On bugs, using it to kill anything other than a Bile Titan is once again a waste due to the long cool down and single target nature of the stratagem. I can kill 2 or more BTs with 500kg (2 bombs, with aoe big enough to kill multiple in one throw when multiple BTS spawn at once) and have the cooldown reset again, effectively giving me 4 throws before I get a ORS to fire its 2nd shot.

It's very obvious ORS needs a cooldown reduction.

Discuss.
Last edited by Hero Unit; Oct 21, 2024 @ 6:44am
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Showing 1-15 of 136 comments
Foxador Oct 21, 2024 @ 6:44am 
It needs better targeting as it's current target priority is butt. I've had a scout strider and a hulk standing next to each other and I threw the railgun strike at the hulk and it went off the hulk to auto target the scout strider that was 20m away. This happens all the damn time. It always goes after stupid scout striders over hulks

On the bug side it'll target a alpha commander over a charger which I don't want either. I want the charger taken out because it changes the playing field and causes me to go on the defensive too much
Mega Oct 21, 2024 @ 6:46am 
Originally posted by Hero Unit:
The only thing this is good for is killing a single Bile Titan. It's worthless on the bot front because it's only valid targets are Hulks or Tanks which can be killed in so many ways that a super long cool down single target Orbital is pointless due to opportunity cost.

On bugs, using it to kill anything other than a Bile Titan is once again a waste due to the long cool down and single target nature of the stratagem. I can kill 2 or more BTs with 500kg (2 bombs, with aoe big enough to kill multiple in one throw when multiple BTS spawn at once) and have the cooldown reset again, effectively giving me 4 throws before I get a ORS to fire its 2nd shot.

It's very obvious ORS needs a cooldown reduction.

Discuss.


The "easy button" guy is at it again.

Then he will quote my post and insult me in some fashion.

A single strike that can kill anything needs a shorter cooldown?

No thank you.
Hero Unit Oct 21, 2024 @ 6:50am 
1
Originally posted by Mega:


The "easy button" guy is at it again.

Then he will quote my post and insult me in some fashion.

A single strike that can kill anything needs a shorter cooldown?

No thank you.

So you opened your posting in my thread by insulting me, but then think you're exempt from a similar response?

What a strange posting habit. Yes I do think you have some gameplay flaw, perhaps a lack of knowledge of other stratagems and the concept of an opportunity cost.

Allow me to try and help you:

An opportunity cost in this context is that when you fill one of your 4 stratagem slots with ORS, it means you cannot fill that slot with something else.

There's little reason to take a superlong cool down Bile Titan remover when multiple low cooldown Bile Titan removers exist. For example, I can kill 4+ Bile Titans with 500kg bomb while ORS can kill 1 before the cooldown on both resets. 500kg bomb isn't exactly hard to use, it's area of effect is so forgiving I often kill 2 Bile Titans in one throw, and sometimes on accident even as I was only planning for it to kill one.

And did you know that 500kg has other uses besides being a BT remover, while for ORS that's just about all it's good for?

Is this starting to make sense?
Last edited by Hero Unit; Oct 21, 2024 @ 6:54am
Hero Unit Oct 21, 2024 @ 7:11am 
Originally posted by Mega:


What a moronic idea.

You enter my thread by insulting me. I give you an honest and educational reply. You respond by insulting me again. You can do better than this.
New To This Oct 21, 2024 @ 7:13am 
Originally posted by Hero Unit:
Originally posted by Mega:


The "easy button" guy is at it again.

Then he will quote my post and insult me in some fashion.

A single strike that can kill anything needs a shorter cooldown?

No thank you.
These are just words with no meaning, I am hero unit, the guardian of funk and disco.

Something like this?

Gotta test it and see if I can use your format of just changing a quote.
Last edited by New To This; Oct 21, 2024 @ 7:14am
VIRUSOID Oct 21, 2024 @ 7:22am 
Oh look who's out of jail.
On the topic, yes, I agree
At current situation ROS is outmatched by many other strats.
And it's heavily outmatched by support weapons.
To make it at least little relevant, it need a shorter cooldown, more strikes at once or ability to call a couple of strikes before it goes to reloading
Last edited by VIRUSOID; Oct 21, 2024 @ 10:37am
Vivianite Oct 21, 2024 @ 7:35am 
considering a lot of things are having their cooldowns tweaked, maybe just a little bit.
Brother Belial Oct 21, 2024 @ 7:40am 
The Orbital rail auto targets and one shots anything other than a Strider, It doesn't need a shorter CD, it's an "oh f***" weapon. Something you use when you are in the s***. it's not a use all the time weapon. it's a tracking version or the orbital strike really.
Mr G Oct 21, 2024 @ 7:46am 
The idea that an orbital stirke takes too long may appear reasonable on its own. For the fact that there are other strategies accessible except just one thing, it is not entirely accurate. It is important to consider that multiple users may be utilizing Orbital Strike. In the unlikely event that both are utilized simultaneously, one will go on cooldown. Now that a bile titan is a single opponent, if more than two have chosen to overlap, we may have four orbitals prepared on separate cooldowns. The assumptions are overly restrictive and fail to accommodate for team members that utilize many stratgems.
Sirre Oct 21, 2024 @ 7:47am 
Dunno what is the hate towards the "easy buttons" anyway. They serve their place for people that are for whatever reason bad at using stratagems that require skill to use.

And currently both Orbital rail and Orbital laser have significantly too long cooldowns.
Orbital rail needs to go from 210 seconds to 140 seconds and orbital laser from 300 to 240 seconds and the user per game restriction removed or at least increased to like 5.
To balance it a bit you could slash the laser duration from 25 seconds to 22 as compensation.

For reference currently the only mission type I take either of these (that being laser) is the command bunker mission type on bot side.
If they did these changes that would remain to be so nothing would change for me personally. But I would like to see the "baddies" of this game to get some love to the best stratagems for them.
Hero Unit Oct 21, 2024 @ 7:48am 
Originally posted by Mr G:
The idea that an orbital stirke takes too long may appear reasonable on its own. For the fact that there are other strategies accessible except just one thing, it is not entirely accurate. It is important to consider that multiple users may be utilizing Orbital Strike. In the unlikely event that both are utilized simultaneously, one will go on cooldown. Now that a bile titan is a single opponent, if more than two have chosen to overlap, we may have four orbitals prepared on separate cooldowns. The assumptions are overly restrictive and fail to accommodate for team members that utilize many stratgems.

Chat GPT, you're wrong because your same argument can be applied to 500kg. Multiple users pick 500kg. two users can overlap and throw 8 500kgs before another 2 users throw OPS.
Mr G Oct 21, 2024 @ 7:54am 
Originally posted by Hero Unit:
Originally posted by Mr G:
The idea that an orbital stirke takes too long may appear reasonable on its own. For the fact that there are other strategies accessible except just one thing, it is not entirely accurate. It is important to consider that multiple users may be utilizing Orbital Strike. In the unlikely event that both are utilized simultaneously, one will go on cooldown. Now that a bile titan is a single opponent, if more than two have chosen to overlap, we may have four orbitals prepared on separate cooldowns. The assumptions are overly restrictive and fail to accommodate for team members that utilize many stratgems.

Chat GPT, you're wrong because your same argument can be applied to 500kg. Multiple users pick 500kg. two users can overlap and throw 8 500kgs before another 2 users throw OPS.

Need need to be rude

Simple strawmaning the fact "The assumptions are overly restrictive and fail to accommodate for team members that utilize many stratgems." i.e 500kg

you cant pick a little from a post to make a fallacy reply.
Chaos Oct 21, 2024 @ 7:58am 
Damn right.

I can't believe people actually believe it's aimbot power (that might just aim at the wrong target instead) justify the big +100% CD increase and the lost of AOE when compare to OPS.

These is a reason a lot of people stop using it after AH buffing the OPS many patch ago.

Even if AH make it 90 secs like the OPS, it would still be more like a side grade.
Galahad Oct 21, 2024 @ 8:13am 
The main drawback to using this from my POV has been the fact you need to wait until there's no alpha or brood commanders nearby, and on higher difficulties, they're everywhere. On 10, alpha commanders just wander around the map as extra patrols, and they're in virtually every wave that spawns, or group guarding a point...

Whether it's a bug or 'Helldivers ACME tech working as intended' like the guard dogs and the turrets, who knows. They haven't actually said, as far as I know...
Galahad Oct 21, 2024 @ 8:16am 
It'd be alright if it wasn't for the bug that makes it hit brood/alpha commanders. Having an instant bile titan kill in your back pocket for any moment things get crazy, is really strong, and effective when it doesn't fail like that.

A problem with that 'moment during the gameplay' now though, is that bile titans also die in one hit from RRs, quasars etc. I see a lot of them wasted. But that's a problem shared to other things, like the thermites for example. It feels like we need to coordinate way better now that things die so much faster lol.
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Date Posted: Oct 21, 2024 @ 6:40am
Posts: 136