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On the bug side it'll target a alpha commander over a charger which I don't want either. I want the charger taken out because it changes the playing field and causes me to go on the defensive too much
The "easy button" guy is at it again.
Then he will quote my post and insult me in some fashion.
A single strike that can kill anything needs a shorter cooldown?
No thank you.
So you opened your posting in my thread by insulting me, but then think you're exempt from a similar response?
What a strange posting habit. Yes I do think you have some gameplay flaw, perhaps a lack of knowledge of other stratagems and the concept of an opportunity cost.
Allow me to try and help you:
An opportunity cost in this context is that when you fill one of your 4 stratagem slots with ORS, it means you cannot fill that slot with something else.
There's little reason to take a superlong cool down Bile Titan remover when multiple low cooldown Bile Titan removers exist. For example, I can kill 4+ Bile Titans with 500kg bomb while ORS can kill 1 before the cooldown on both resets. 500kg bomb isn't exactly hard to use, it's area of effect is so forgiving I often kill 2 Bile Titans in one throw, and sometimes on accident even as I was only planning for it to kill one.
And did you know that 500kg has other uses besides being a BT remover, while for ORS that's just about all it's good for?
Is this starting to make sense?
You enter my thread by insulting me. I give you an honest and educational reply. You respond by insulting me again. You can do better than this.
Something like this?
Gotta test it and see if I can use your format of just changing a quote.
On the topic, yes, I agree
At current situation ROS is outmatched by many other strats.
And it's heavily outmatched by support weapons.
To make it at least little relevant, it need a shorter cooldown, more strikes at once or ability to call a couple of strikes before it goes to reloading
And currently both Orbital rail and Orbital laser have significantly too long cooldowns.
Orbital rail needs to go from 210 seconds to 140 seconds and orbital laser from 300 to 240 seconds and the user per game restriction removed or at least increased to like 5.
To balance it a bit you could slash the laser duration from 25 seconds to 22 as compensation.
For reference currently the only mission type I take either of these (that being laser) is the command bunker mission type on bot side.
If they did these changes that would remain to be so nothing would change for me personally. But I would like to see the "baddies" of this game to get some love to the best stratagems for them.
Chat GPT, you're wrong because your same argument can be applied to 500kg. Multiple users pick 500kg. two users can overlap and throw 8 500kgs before another 2 users throw OPS.
Need need to be rude
Simple strawmaning the fact "The assumptions are overly restrictive and fail to accommodate for team members that utilize many stratgems." i.e 500kg
you cant pick a little from a post to make a fallacy reply.
I can't believe people actually believe it's aimbot power (that might just aim at the wrong target instead) justify the big +100% CD increase and the lost of AOE when compare to OPS.
These is a reason a lot of people stop using it after AH buffing the OPS many patch ago.
Even if AH make it 90 secs like the OPS, it would still be more like a side grade.
Whether it's a bug or 'Helldivers ACME tech working as intended' like the guard dogs and the turrets, who knows. They haven't actually said, as far as I know...
A problem with that 'moment during the gameplay' now though, is that bile titans also die in one hit from RRs, quasars etc. I see a lot of them wasted. But that's a problem shared to other things, like the thermites for example. It feels like we need to coordinate way better now that things die so much faster lol.