Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Bro, I've literally have had more impact deaths from a rocket striders missile than I've had from a Factory Striders gatling barrage.
And that's not even taking into account the direct missile kills.
Even then the factory strider only needs one RR shot to the to kill it and the scout striders have a ridiculously higher spawn rate than the factory.
I mean, statistically you are running against more scout strider than factories, so makes sense. Plus one is an easily under-estimated enemy and the other is a steel giant that no one on the squad is dumb enough to ignore.
Why do scouts stop appearing? They're literally the scouts who should make up the patrols. Make rocket striders only garrison outposts and be reinforcements then the problem is solved IMO.
But factory striders are also suppose to be near boss level enemies.
But now all they need is a single RR shot to the eye to kill and that's a lot more easier to do than people realize.
Rocket Striders are much smaller units, but there rockets are much more deadly in that they can even affect you through cover.
Obviously not something a factory striders gatling guns can do.