Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Source : https://youtu.be/T1uP-CstADc?si=O9FIbBL0K3tGDMlJ
Jump pack distance timestamped in video.
Does this negate the damage when you booster down and the ground is lower on the area that took off? Like for example, jetting down a slope I take weird fall damage despite my diver landing on his feet.
Personally I didn't mind the face planting because its amusing
depends on obstacles though
It's dumb it does this. I love the new jet pack but taking ridiculous damage from landing is killing me.
Now when I try to use it to get to a high ledge, it seems like the angle pretty much guarantee's you'll impact on a ledge or drag your legs and rag doll.
It's much better for most uses that don't include getting a high spot, but I do miss being able to land those without face planting.