HELLDIVERS™ 2

HELLDIVERS™ 2

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Herr Morlock Oct 17, 2024 @ 5:23pm
About scout striders...
Do you remember when the first scout striders with closed canopies entered the game?
Back then, I was eager to fight them, but since I am pretty comfort with playing around difficulty 6-7 and have almost no interest in playing diff 8 and higher, of course, I never saw them, because they only spawn at diff8 and higher.

So, there was this friend of mine, who was sort of harassing me to unlock higher diffs, and I agreed to try out, so we played diff 8 to unlock diff9.
And, out of the blue, every single one of those scout striders, we encountered had closed canopies, which made it very annoying to play against them, until you were taking a very small selection of weapons with you, because of their sheer masses...

Which brings me to the point.
Why the heck do we have NO closed canopy scout strider before diff8 and after diff8 we have no scout strider, at all, with open canopy left?

Jesus, this is so annoying. Wouldn't it be thousand times better, if there would be an shallow increase in the rate of closed canopy scouts, maybe beginning from diff 4 (very, very, VERY rare) to diff10 (90% of scouts have closed canopies)? Wouldn't that be more interesting to play?

I would like to fight some of them, from time to time, as a small semi-challenge, but clearly not ALL THE TIME...
Diff6-7 seems to call for that, doesn't it?

What are your oppinions about it?
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Showing 1-15 of 16 comments
LoveTruffle Oct 17, 2024 @ 5:46pm 
It would be nice if they mixed higher tier units in with lower tiers, but I guess that's the point of the difficulty curve.
Koala 4peace Oct 17, 2024 @ 5:50pm 
Originally posted by LoveTruffle:
It would be nice if they mixed higher tier units in with lower tiers, but I guess that's the point of the difficulty curve.
I wouldn't mind armored striders being even tougher if they were something like the officer of scout strider groups, but every strider being an armored one is kind of over the top.
Herr Morlock Oct 17, 2024 @ 5:51pm 
Originally posted by LoveTruffle:
It would be nice if they mixed higher tier units in with lower tiers, but I guess that's the point of the difficulty curve.
Yeah, there are clear cuts, right now. But why not make cuts which feel more organic and subtile?
Heck, even if you dare to take a look into historic warfare, there has NEVER been a point, where "older and underpowered" units where not STILL used to support those not so critical places in the chain of warplaces...
BeefJerkyHunter Oct 17, 2024 @ 5:53pm 
Yeah, I'm on board with this. Good suggestion.
VIRUSOID Oct 17, 2024 @ 5:56pm 
How dare you? Placing rocket striders below diff8? Think of a children! Think of forums, flooded with their tears about how rocket strides are unfair and needed to be nerfed!
Herr Morlock Oct 17, 2024 @ 6:05pm 
Originally posted by VIRUSOID:
How dare you? Placing rocket striders below diff8? Think of a children! Think of forums, flooded with their tears about how rocket strides are unfair and needed to be nerfed!
I see your point and your mockery about modern gaming habits. But if they would rank up those spam rates, smoothly, they would be able to adapt the players to higher difficulties NATURALLY and, thus, even prevent those people's cries, because they would hardly notice, that their difficulty increased by a single point, out of ten.
Roy Oct 17, 2024 @ 6:21pm 
This has annoyed me too, it would be cool to have both regular scout striders and armored ones on higher difficulties imo.
Sure, stronger units are part of the higher difficulties, but from a gameplay perspective the regular ones take a different approach and are fun to kill/fight.

100% agree with mixing them and maybe just having the weaker variants be a vast minority at higher difficulties instead of just fully replacing them.

Come to think of it, i remember rarely seeing behemoth chargers when they were first introduced alongside regular ones.
They became more and more common, but have now fully replaced the regular ones as well.
Last edited by Roy; Oct 17, 2024 @ 6:22pm
DronX[ENG|RU] Oct 17, 2024 @ 7:20pm 
If i play Dif10, i expect to fight ONLY the most powerful enemy units. I dont want to fight a dude, that will be oneshoted by allies in the back, and dont even reach me to fight.

But i get your point, i dont think mixing up units is good idea. Just do a mutations or checkmarks for lower difficulties, so people can play with units they want, but higher diff is already killed so much, things shoud at least stay as it is right now.

I wonder how you not get bored by playing 7 within 200h. Awesome man, really amaze me by that. I am not talking that from bad perspective, just, telling something you know. No offence.

Also, lets imagine developers done that. Dont you think scout without anything, with open spot will be:

1) Oneshoted by patrol allies or drop allies bots in the back and die
2) Have no rockets, so will provide less scary points and provide less fun to play
3) Wont make players ragdol across the map, less fun to watch :D
Herr Morlock Oct 18, 2024 @ 12:32am 
Originally posted by DronXENG|RU:
[...]
All is well. I don't play games to proove anything. I play games to have fun. When playing diff10, it gets stressy, sometimes. Playing diff6-7 is a relaxing experience, instead.
When I play, HD2, I play 2-3 missions, until I change the game.

Additionally, when I play coop games, it is more important to me, that the playstyle fits my social group, where not everyone is able to not get frustrated by higher difficulties, where you sometimes get fisted in your ***.
And there is something more to medium difficulties, which gets lost on higher ones. On medium diffs, you have the possibility to experiment a bit with loadouts, without paying the direct consequence of getting wiped out, when choosing something suboptimal. At least on medium diffs, you have got a fair chance, to at least finish the mission anyhow, if that is the case.

Higher diffs tend to force you into meta playstyles which are limited by definition, which makes the game more boring, imho.
Brother Belial Oct 18, 2024 @ 12:41am 
Because difficulty 10 is supposed to be hard. For the people like myself who play it all the time, it's not hard, but it's supposed to be.
Tahla Oct 18, 2024 @ 1:41am 
Be glad you don't have to deal with them that much. They have no telegraph for their rocket attacks and it's pretty annoying if you have to deal with six or more of them at the same time. They're pretty much unfinished.
GREN-XIV Oct 20, 2024 @ 3:13pm 
nerfing rocket devastators to make the game enjoyable, only to add a far more powerful rocket spam chaff unit is beyond frustrating.
80% of my deaths in this game are from being impact killed by a strider spotting me and shooting within 2 seconds, or bad reinforcement.
i have seen a single strider wipe the team multiple times now. the AOE is insane, the reaction time is too quick. now the jetpack units are back replacing every common spawn so if you arent being ragdolled by rockets, youre being burned alive by the 6 jetpack units that jumped on your knocked out body. not fixing the ratio of spawns between 7-8 is stupidity. spamming an enemy type is lazy development.
r3ach5stars1 Oct 20, 2024 @ 3:23pm 
that why i love anti material rifle 1 shot and those bastard dead
Spartykins Oct 20, 2024 @ 4:10pm 
Originally posted by Walter Kovacs:
nerfing rocket devastators to make the game enjoyable, only to add a far more powerful rocket spam chaff unit is beyond frustrating.

I wouldn't say they're more powerful but shifting the instant kill to another unit didn't really solve what felt bad about the explosive bots

having a more visible projectile does help a lot though imo

personally I find hitting the rockets on the side feels weird? like the hitbox feels kinda small which makes me just ignore them and aim for the center chassis with a medium pen weapon
Last edited by Spartykins; Oct 20, 2024 @ 4:10pm
Originally posted by VIRUSOID:
How dare you? Placing rocket striders below diff8? Think of a children! Think of forums, flooded with their tears about how rocket strides are unfair and needed to be nerfed!
They do need a nerf
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Date Posted: Oct 17, 2024 @ 5:23pm
Posts: 16