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Heck, even if you dare to take a look into historic warfare, there has NEVER been a point, where "older and underpowered" units where not STILL used to support those not so critical places in the chain of warplaces...
Sure, stronger units are part of the higher difficulties, but from a gameplay perspective the regular ones take a different approach and are fun to kill/fight.
100% agree with mixing them and maybe just having the weaker variants be a vast minority at higher difficulties instead of just fully replacing them.
Come to think of it, i remember rarely seeing behemoth chargers when they were first introduced alongside regular ones.
They became more and more common, but have now fully replaced the regular ones as well.
But i get your point, i dont think mixing up units is good idea. Just do a mutations or checkmarks for lower difficulties, so people can play with units they want, but higher diff is already killed so much, things shoud at least stay as it is right now.
I wonder how you not get bored by playing 7 within 200h. Awesome man, really amaze me by that. I am not talking that from bad perspective, just, telling something you know. No offence.
Also, lets imagine developers done that. Dont you think scout without anything, with open spot will be:
1) Oneshoted by patrol allies or drop allies bots in the back and die
2) Have no rockets, so will provide less scary points and provide less fun to play
3) Wont make players ragdol across the map, less fun to watch :D
When I play, HD2, I play 2-3 missions, until I change the game.
Additionally, when I play coop games, it is more important to me, that the playstyle fits my social group, where not everyone is able to not get frustrated by higher difficulties, where you sometimes get fisted in your ***.
And there is something more to medium difficulties, which gets lost on higher ones. On medium diffs, you have the possibility to experiment a bit with loadouts, without paying the direct consequence of getting wiped out, when choosing something suboptimal. At least on medium diffs, you have got a fair chance, to at least finish the mission anyhow, if that is the case.
Higher diffs tend to force you into meta playstyles which are limited by definition, which makes the game more boring, imho.
80% of my deaths in this game are from being impact killed by a strider spotting me and shooting within 2 seconds, or bad reinforcement.
i have seen a single strider wipe the team multiple times now. the AOE is insane, the reaction time is too quick. now the jetpack units are back replacing every common spawn so if you arent being ragdolled by rockets, youre being burned alive by the 6 jetpack units that jumped on your knocked out body. not fixing the ratio of spawns between 7-8 is stupidity. spamming an enemy type is lazy development.
I wouldn't say they're more powerful but shifting the instant kill to another unit didn't really solve what felt bad about the explosive bots
having a more visible projectile does help a lot though imo
personally I find hitting the rockets on the side feels weird? like the hitbox feels kinda small which makes me just ignore them and aim for the center chassis with a medium pen weapon