Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Listening to 4 people screaming isn't a fun booster.. no matter if it's coupled with vitality.
Its a good addition to the game, but dont take it if nobody took vitality it cost too much hp otherwise.
hell i see the radar booster more often atm than dead sprint despite all the dudes rocking the new armor sets.
wasting hp for a slightly longer sprint and making it so i cant just do a braindead sprint until my stamina is empty is not good enough for the annoyance it causes me.
Kudos for you, it was a simple yet informative video.
Shortens the time it takes to run from one objective to the next so you can focus on more shooting :^)
HSO, Vitality Enhancement, and Experimental Infusion are all much better choices so that's boosters #1-3 set in stone.. You can get away with replacing Stamina Enhancement with Dead Sprint as booster #4, but I'd rather Stamina Enhancement since it comes with no drawbacks and does the same thing most of the time.