HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
VIRUSOID Oct 31, 2024 @ 6:33pm
New weapons are absolute beasts
I dont understand why people dont like them, they kick ass so hard you can't even belive!
New shotty fits perfectly, because its first shotgun that have medium penetration, and it even have separate mag for stun shots! Alpha commanders fall after two shots!
And new SMG got people little confused, because its... SMG, duh. Players expected is to be onehanded. But if you look at it as assault rifle... It starts to make sense. Currently its most hard hitting medium pen. fast firing weapon in the game.
Just give them a chanse and you will like them, guaranteed!
< >
Showing 16-30 of 30 comments
Cadwell Nov 1, 2024 @ 2:25am 
In my humble opinion, the new SMG needs a larger mag.

Also, can it really be considered an SMG if it's not one-handed?

At this point it feels more like a stubby assault rifle than an SMG.

Not hating on it, it just confuses me

The new pump-action shotgun can act as as damage dealer or a support weapon with the "stun" option, as it can block Berserkers and Devastators from both moving and in case of Devs firing.

Invaluable against Shield Devs.

I bring it to "Extreme" and never had issues, could use a couple more bullets in the chamber though.
EotB Nov 1, 2024 @ 2:57am 
true
Funky Koval Nov 1, 2024 @ 2:57am 
What r u smoking...
Get Donked On Nov 1, 2024 @ 3:04am 
new smg has a garbo mag cuz everything is balanced against the base liberator as a baseline (wich is a bad weapon no matter how much copium people huff). AH just refuses to accept an AR with 45 rounds is stupid when your enemy line-up can be described as chaff for like half of them.
60 should probably be a minimum closer to 75 ideally.
In the far far future people apperantly dont design their weapons for what theyre fighting but just whatever sound cool.

Status quo defenders:"but then it would step on the stalwarts toes" dont get me started on that weapon man that thing is also holding back the other 2 mgs from actually being in a good spot due to them needing smaller mags than the stalwart.

ATM you could delete the entire assault rifle category and probably at best affect 3% of the total player bases loadout selection probably closer to 1% if you keep the adjucator and move it back to marksmen rifles.
Last edited by Get Donked On; Nov 1, 2024 @ 3:06am
🌠Deusgo Nov 1, 2024 @ 4:38am 
Originally posted by 0 X | Ɐ:
Originally posted by Dukhat:
Yeah, and the cosmetics are abso-fricking-lutely GREAT!

I don't mind the "expensive" Super Store items, as you earn Super Credits quite fast,
and people need to stop complaining about it & sometimes give money to Arrowhead.

That way the game will be alive for much longer & receive/get more content..

Quite fast? If you play the game correctly and only on 10? I doubt that bs, I gain for doing the biggest challange like 0 for it... every 40h maybe 300 SC if I'm lucky. All the Vauts are most of the time full of useless crap, it is absolutly unfair! You should get the most SC if you are able to finish dif 10.
If you care for cosmetics, it only takes an hour with 4 randos in trivial to get 300+
Lawy Nov 1, 2024 @ 4:39am 
Its crazy how schizo some of you are about "PVE" weapons and think tryharding/playing the "meta" is the way to go. Grow up lmao
Last edited by Lawy; Nov 1, 2024 @ 4:39am
Tahla Nov 1, 2024 @ 4:52am 
Hot take, the Halt made the Sterilizer obsolete, aside from having to shoot chargers in the butt it can actually do the job of CC and it can do it at range.
Get Donked On Nov 1, 2024 @ 4:54am 
Originally posted by Tahla:
Hot take, the Halt made the Sterilizer obsolete, aside from having to shoot chargers in the butt it can actually do the job of CC and it can do it at range.
you should give the arc thrower a go dont even need to hit a weak spot to do that and it actually kills entire patrols reliably.

altho idk what they did on the bot front but the arc thrower refuses to hit anything but the floor like 60% of the time there.
Last edited by Get Donked On; Nov 1, 2024 @ 4:55am
Tahla Nov 1, 2024 @ 5:01am 
Originally posted by Get Donked On:
Originally posted by Tahla:
Hot take, the Halt made the Sterilizer obsolete, aside from having to shoot chargers in the butt it can actually do the job of CC and it can do it at range.
you should give the arc thrower a go dont even need to hit a weak spot to do that and it actually kills entire patrols reliably.

altho idk what they did on the bot front but the arc thrower refuses to hit anything but the floor like 60% of the time there.
The arc thrower is one of my favorite and most hated weapons against bugs, at least it can deal with everything up to chargers but stop firing and it's hard to catch up again sometimes. On the bot front big stagger from plasma punisher, purifier or loyalist is enough to keep them at bay though, I don't feel the need for an arc thrower there.
0 X | Ɐ Nov 1, 2024 @ 9:08am 
Originally posted by Deusgo:
Originally posted by 0 X | Ɐ:

Quite fast? If you play the game correctly and only on 10? I doubt that bs, I gain for doing the biggest challange like 0 for it... every 40h maybe 300 SC if I'm lucky. All the Vauts are most of the time full of useless crap, it is absolutly unfair! You should get the most SC if you are able to finish dif 10.
If you care for cosmetics, it only takes an hour with 4 randos in trivial to get 300+

And exactly that is absolut BS and should not be possible, wasting time to do play the game like it is not designt for... to lame the butt off, I want to play the game and not such boring nonsense.
I Should get at 10 safe every match at least 30+ SC if you are do it dirty, but all objectives and if you look for every single point of interesset, u should get for sure more. It is such an stupid, bad and unfair design AH should be alot more punished for not scaling the rewards appropriately. Its like "Oh you play on 10? Well than ♥♥♥♥ you!"
Stedera Nov 1, 2024 @ 9:26am 
I wish, new smg was reloading faster
Pain Nov 1, 2024 @ 9:51am 
the SMG needs one handed and a slightly faster reload by one sec. Otherwise, its just a meme as its a better AR than the ARs in its current state. Which is hilarious.

The Halt has the problem of "gaming shotgun" balance, its stun rounds are perfect, but the flechette needs either a spread tightening or a damage fall off change as outside 20 meters, you are just tickling things. Flechette usually has better range than pellets so that one was a head scratcher. They are solid, but super niche to the point they are mid for most users.

Which is actually surprising, they are not "prenerfed" as people would joke.

The plasma pistol is the most solid gun but its ammo economy makes it so niche, its not worth going into detail. TDLR: if you are not using charge shots with it, you are wasting your time with it
Pain Nov 1, 2024 @ 9:54am 
Originally posted by Tahla:
Hot take, the Halt made the Sterilizer obsolete, aside from having to shoot chargers in the butt it can actually do the job of CC and it can do it at range.

Sterilizer is better at locking down a horde but the halt being a primary and having a competitive ability to CC is still amazing. As a support tool, the halt is an amazing addition. it is the best gun for a support player, use it with a guard dog, or a flamethrower and its just LOL
Last edited by Pain; Nov 1, 2024 @ 9:54am
Hawk Nov 1, 2024 @ 10:35am 
The "new" SMG is just the Adjudicator on release, 25 rounds, horrible accuracy and bloom
for a battle rifle and just all around not fun to use. Same ROF, same ammo capacity and one more mags than the BR-14 and slow reload as well, oh and recoil is pure side to side and up.

They should have bumped the ROF to like 600 or 650 to make it different from the other 2 (3) SMGs already available because that would have at least made it different. Much higher mag size and more mags (stop nerfing the amount of mags we carry just because you add 5 more round!).

Mark my words in a year Arrowhead will "rebalance" the SMG and they will copy 1:1 the fixes and buffs that they did to the Adjudicator.
Last edited by Hawk; Nov 1, 2024 @ 10:37am
Khloros Nov 1, 2024 @ 10:51am 
They are ok. I think the shotgun is probably the best addition beceuase its able to perform a task.

However, the gimic that the shot gun brings is a super niche one, that is honestly solved by a thermite grenade.

The only use case i have found with the stun on chargers is that you can stun them, then pull out a weapon like say, the MG and unload into its back and kill it, freeing up a greanade slot. But at the same time, you can just thermite it and move on.

The Flechette rounds. are OK, but they are just OK. Medium pen is cool, but having zero stagger sucks especially for how slow its fires and with 8 rounds in teh tube it feels really meh considering you need like 2 or 3 rounds to kill a single hive guard.

Its not a bad weapon, but its a very MEH weapon. I would have loved to seen this charged just a bit to where the flechette rounds let you hold like 12, and the stun rounds held 4.

The thing that would make this gun miles better was if we had a hot spot key for fire modes rather then teh clunky, hold R and then click.
< >
Showing 16-30 of 30 comments
Per page: 1530 50

Date Posted: Oct 31, 2024 @ 6:33pm
Posts: 30