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Then take "Dead Sprint" and turn it into an armour perk for the Warbonds heavy armour that makes you sprint at the speed of light armour, but it causes you damage when it does it (because the servos are faulty and overheat, burning you + hauling ass in that heavy suit is hell on your joints). However, you don't get light armours stamina values, that'd be silly.
Think Mega Armored Nobz from Dawn of War and you wouldn't be far off, I guess.
Just boost armor forget about the resistances and frontal protection scheme. We have health, stamina. We need armor boost so its maybe plus +50 so heavy gets 200 and light turns to medium.
Well, at least it'd encourage playing in four man teams, lol.
But what i think it can be nice if they want to keep at it with situational boosters, i would like one for support weapons to be already equiped for the first drop. One time only at the beginning of a mission and it would be nice for all players since they can risk more dangerous drop zones.
Might be overpowered but at least it would encourage sticking together. The Super Destroyers in orbit work in tandem and thanks to the booster triangulating enemy positions or whatever else lets them plot their firing solutions faster and more accurately, leading to...I dunno, faster cooldowns, faster calldowns and more accurate strategems overall, for the players who are in the network?
Problem is it'd be a 100% pay-to-win pick on Defence / Eradication missions, lol. You'd be mad not to take it and get an easy big buff to your strategems in that sense. Same for if it boosted other things, like health, armour or whatever too.
Make it 15% and its considerable.
No, I may consider it at about 25%. Vitality booster gives a 20% reduction in damage, which can be about a 25% increase in health but even more as you get heavier armor.