HELLDIVERS™ 2

HELLDIVERS™ 2

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Leinad Oct 30, 2024 @ 3:46am
Eruptor falls off against crossbow
The crossbow does everything the Eruptor does but more effectively, I think it might be good to buff the Eruptor to make it a bit more specialized and distinct from the crossbow.

Suggestions that should be priority:
1) Change penetration from medium to high
2) Remove the 125m self-explosion of the grenade (the scope goes out to 200m, but I don't think the grenade should explode at all, or instead set it to 1,5km to have effectively infinite range on most maps)

Optional suggestions:
1) Increase damage of the bullet impact

Reasoning:
The Eruptor is portraied as a heavy grenade-rifle with a scope, while the crossbow is a small, onehaded weapon with explosive bolts that shoots faster and is a lot easier to handle.
Rocket propelled grenades should have more penetration than an explosive crossbow bolt.

What do you think?
Last edited by Leinad; Oct 30, 2024 @ 4:04am
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Showing 1-15 of 27 comments
Solinarius☕ Oct 30, 2024 @ 4:07am 
I think it's more that the crossbow has a gigantic explosion and yet its ammo is just a tiny stick with a "shaped charge" as described by the devs. Shaped charges do not make do area-kill booms. On the other hand, I'm not sure what the crossbow would even be good at if its lethality was not overrepresented. And this is the dilemma of introducing weapons that have no role in the military because there's better options. Even Arrowhead doesn't know what to do.

The Eruptor is in a good place. Right now, the main difference between Eruptor and crossbow is ease of use, and this is why the majority of players may think the crossbow is strictly better. The Eruptor can one-shot rocket striders and devastators somewhat consistently. It could consistently one-shot commanders if we had more control over the detonation, such as a quick, manual range-finding system.

Other than that, Eruptor could use more damage so it can consistently one-shot devastators and rocket striders on a direct hit to their less armored areas. Also faster cycling and reloading.

——————————

Personally, I'd give the Slugger 700 damage (high durable). Crossbow 600 damage AP4 (low durable) and a very small explosion. Devastating against soft targets or weakpoints, but useless against crowds or armor.
Last edited by Solinarius☕; Oct 30, 2024 @ 4:24am
Khal'cynee Oct 30, 2024 @ 5:44am 
eruptor should do way more direct damage, and the 125 meter should only disable shrapnel/explosive damage
make the direct shot more interesting to use, because actually its always better to "miss" and let the shrapnel do all the job, the direct damage are just not worth it at all
Logen Neuf-Doigts Oct 30, 2024 @ 5:50am 
both weapon could benefit from the new ammo switch function that the RR and autocanon got
like gas , arc , incendiary or even regular bolts for the crossbow
HEAT , thermite or incendiary for the eruptor
Eruptor really sucks compared to crossbow. I got disgusted trying it on bugs for something to close bug holes and watching teammates clear bugs and close holes faster than I did, and then the thing sometimes doesn't even 1-shot mediums. There's no point to it. A grenade launched from a fat bolt action gun just doesn't cut it I guess.

With the number of things that destroy devastators efficiently, even 1-tapping them, even light pen guns like the diligence, having the Eruptor not 1-shot devastators is an awful crime. Luckily there's tons of good guns that I never have to use this trash.

Edit: I don't much care what they do to it. The AoE isn't a huge deal to me, but whatever medium you hit directly with it should 100% die. Increase the direct impact damage. I don't want to hit a devastator on a non-shielded section and have that thing just standing there firing back.
Last edited by Hand's Hermit Permit; Oct 30, 2024 @ 6:17am
Originally posted by Leinad:
The crossbow does everything the Eruptor does but more effectively, I think it might be good to buff the Eruptor to make it a bit more specialized and distinct from the crossbow.

Suggestions that should be priority:
1) Change penetration from medium to high
2) Remove the 125m self-explosion of the grenade (the scope goes out to 200m, but I don't think the grenade should explode at all, or instead set it to 1,5km to have effectively infinite range on most maps)

Optional suggestions:
1) Increase damage of the bullet impact

Reasoning:
The Eruptor is portraied as a heavy grenade-rifle with a scope, while the crossbow is a small, onehaded weapon with explosive bolts that shoots faster and is a lot easier to handle.
Rocket propelled grenades should have more penetration than an explosive crossbow bolt.

What do you think?
Increase the direct projectile damage, increase aoe by 0.5m, increase rate of fire to 40, slightly increase reload speed, improve ergonomics by 15%
Chaos Oct 30, 2024 @ 6:16am 
Not sure bout penatration but it sure as ♥♥♥♥ need alot more boom or sharnels.
Sirre Oct 30, 2024 @ 7:08am 
Thing is Eruptor ain't bad and it's cool as hell.
Then again I agree that the Crossbow outshines it, then again the crossbow is an S-Tier meta weapon in it's current form.

Eruptor would only need a tiny miniscule buff to it to bring it up there.
A little bit more of direct damage and a small bump on rate of fire would pretty much do it.
Evono Oct 30, 2024 @ 7:20am 
Easy fix , Make Eruptor Impact explosion , leave it at medium , give it 200% more shrapnel that flys out on explosion , make the sharpnel fly atleast 25% further , make it the absolute greatest chaff killer per shot.

Eruptors gimmick is that like a nade it shells out single bits that kill stuff , buff that make it stronger without loosing its identity.
Last edited by Evono; Oct 30, 2024 @ 7:21am
Sirre Oct 30, 2024 @ 7:36am 
Originally posted by Evono:
Easy fix , Make Eruptor Impact explosion , leave it at medium , give it 200% more shrapnel that flys out on explosion , make the sharpnel fly atleast 25% further , make it the absolute greatest chaff killer per shot.

Eruptors gimmick is that like a nade it shells out single bits that kill stuff , buff that make it stronger without loosing its identity.

This approach would be nice indeed buff what it is.
Perhaps bring another big primary rifle alongside with it that is meant for armor penetrating.
Or perhaps give Eruptor programmable ammo like some other weapons have received.
Sotanaht Oct 30, 2024 @ 8:04am 
Originally posted by Solinarius:
I think it's more that the crossbow has a gigantic explosion and yet its ammo is just a tiny stick with a "shaped charge" as described by the devs. Shaped charges do not make do area-kill booms. On the other hand, I'm not sure what the crossbow would even be good at if its lethality was not overrepresented. And this is the dilemma of introducing weapons that have no role in the military because there's better options. Even Arrowhead doesn't know what to do.

The Eruptor is in a good place. Right now, the main difference between Eruptor and crossbow is ease of use, and this is why the majority of players may think the crossbow is strictly better. The Eruptor can one-shot rocket striders and devastators somewhat consistently. It could consistently one-shot commanders if we had more control over the detonation, such as a quick, manual range-finding system.

Other than that, Eruptor could use more damage so it can consistently one-shot devastators and rocket striders on a direct hit to their less armored areas. Also faster cycling and reloading.

——————————

Personally, I'd give the Slugger 700 damage (high durable). Crossbow 600 damage AP4 (low durable) and a very small explosion. Devastating against soft targets or weakpoints, but useless against crowds or armor.
I'm thinking turn the Crossbow into a mini-anti-tank weapon. AP4 high-durable, but almost no AOE and probably nerf other aspects as well (less ammo, slower ROF etc). The idea is that it should pretty much ONLY be useful against heavy targets forcing you to run a support weapon for light and medium targets. Also since it's AP4 it still wouldn't work against actual Tanks (AP5) so you'll still either need Thermite or other strategems (or teammates)

The Eruptor needs to be more of an airburst-type weapon, specifically designed against crowds.
G-Yuki Oct 30, 2024 @ 8:08am 
The problem is AH is afraid of buffing the Eruptor, the gun is in that spot where any change can make it ridiculously overpowered or completely useless.
Evono Oct 30, 2024 @ 8:12am 
Originally posted by Sirre:
Originally posted by Evono:
Easy fix , Make Eruptor Impact explosion , leave it at medium , give it 200% more shrapnel that flys out on explosion , make the sharpnel fly atleast 25% further , make it the absolute greatest chaff killer per shot.

Eruptors gimmick is that like a nade it shells out single bits that kill stuff , buff that make it stronger without loosing its identity.

This approach would be nice indeed buff what it is.
Perhaps bring another big primary rifle alongside with it that is meant for armor penetrating.
Or perhaps give Eruptor programmable ammo like some other weapons have received.

i just gave this feedback to AH via their contact form

"Eruptor Improvements: Many players, including myself, feel that the Eruptor is currently inferior to the Crossbow. It has a shorter range, lower rate of fire, and reduced damage, along with poorer handling, and it is two-handed.
I suggest enhancing the Eruptor while maintaining its unique identity. Consider the following changes:

Allow the impact explosion to have no fixed maximum range and trigger on impact.
Keep the medium penetration but increase the shrapnel output by 200% upon explosion.
Extend the shrapnel's range by at least 25%.
Position it as the best chaff killer per shot.
( Maybe nerf Individual Shrapnel damage to compensate )
The Eruptor's gimmick is its ability to disperse lethal shrapnel like a grenade. By strengthening this aspect, we can enhance its effectiveness without losing its identity, allowing it to better compete with similar weapons like the Crossbow and AC."
Sotanaht Oct 30, 2024 @ 8:15am 
What I was saying for crossbow sounds very hard to get right. Part of it is just me really wanting an anti-heavy primary of any kind. The eruptor on the other hand I think could be easier to fix directly.

What if it was a proximity fuse just like the Flak shells on the AC? Up the explosion and shrapnel a bit because you are getting rid of the impact damage entirely. I know that proximity weapons are a little controversial, but they just fixed corpse explosions and a proxy fuse would allow the eruptor to spray shrapnel directly into the "primary" target as well.
gothicpando Oct 30, 2024 @ 8:23am 
It needs to cycle like 1.5 to 2 seconds faster. We are not on the range here, we are in a war. Rack that ♥♥♥♥ like your life depends on it Soldier!!
ItzPress Oct 30, 2024 @ 9:36am 
No AP4. AP4 on Senator was already questionable, and only done since Verdict got buffed (which was already good and leaves Peacemaker in the dust). The recent AP4 suggestions need to not be a thing.
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Date Posted: Oct 30, 2024 @ 3:46am
Posts: 27