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The Eruptor is in a good place. Right now, the main difference between Eruptor and crossbow is ease of use, and this is why the majority of players may think the crossbow is strictly better. The Eruptor can one-shot rocket striders and devastators somewhat consistently. It could consistently one-shot commanders if we had more control over the detonation, such as a quick, manual range-finding system.
Other than that, Eruptor could use more damage so it can consistently one-shot devastators and rocket striders on a direct hit to their less armored areas. Also faster cycling and reloading.
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Personally, I'd give the Slugger 700 damage (high durable). Crossbow 600 damage AP4 (low durable) and a very small explosion. Devastating against soft targets or weakpoints, but useless against crowds or armor.
make the direct shot more interesting to use, because actually its always better to "miss" and let the shrapnel do all the job, the direct damage are just not worth it at all
like gas , arc , incendiary or even regular bolts for the crossbow
HEAT , thermite or incendiary for the eruptor
With the number of things that destroy devastators efficiently, even 1-tapping them, even light pen guns like the diligence, having the Eruptor not 1-shot devastators is an awful crime. Luckily there's tons of good guns that I never have to use this trash.
Edit: I don't much care what they do to it. The AoE isn't a huge deal to me, but whatever medium you hit directly with it should 100% die. Increase the direct impact damage. I don't want to hit a devastator on a non-shielded section and have that thing just standing there firing back.
Then again I agree that the Crossbow outshines it, then again the crossbow is an S-Tier meta weapon in it's current form.
Eruptor would only need a tiny miniscule buff to it to bring it up there.
A little bit more of direct damage and a small bump on rate of fire would pretty much do it.
Eruptors gimmick is that like a nade it shells out single bits that kill stuff , buff that make it stronger without loosing its identity.
This approach would be nice indeed buff what it is.
Perhaps bring another big primary rifle alongside with it that is meant for armor penetrating.
Or perhaps give Eruptor programmable ammo like some other weapons have received.
The Eruptor needs to be more of an airburst-type weapon, specifically designed against crowds.
i just gave this feedback to AH via their contact form
"Eruptor Improvements: Many players, including myself, feel that the Eruptor is currently inferior to the Crossbow. It has a shorter range, lower rate of fire, and reduced damage, along with poorer handling, and it is two-handed.
I suggest enhancing the Eruptor while maintaining its unique identity. Consider the following changes:
Allow the impact explosion to have no fixed maximum range and trigger on impact.
Keep the medium penetration but increase the shrapnel output by 200% upon explosion.
Extend the shrapnel's range by at least 25%.
Position it as the best chaff killer per shot.
( Maybe nerf Individual Shrapnel damage to compensate )
The Eruptor's gimmick is its ability to disperse lethal shrapnel like a grenade. By strengthening this aspect, we can enhance its effectiveness without losing its identity, allowing it to better compete with similar weapons like the Crossbow and AC."
What if it was a proximity fuse just like the Flak shells on the AC? Up the explosion and shrapnel a bit because you are getting rid of the impact damage entirely. I know that proximity weapons are a little controversial, but they just fixed corpse explosions and a proxy fuse would allow the eruptor to spray shrapnel directly into the "primary" target as well.