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There are weapons that benefit from, say, increased handling more than just two more grenades.
It's one of the best combinations of general talents you can get on armor though. Better recoil control and two extra grenades. Most others have one effect that you want and another that you don't care about, or just one highly specialized effect.
(just throw like 2 nades then use your own backpack to get 2 extra for every resupply)
its also nades/ammo you can give teammates
i don't see the reason to bring the extra stim/nade armour when the supply pack just gives you both and it just does extra like helping with ammo
its not like it prevents you from using every support weapon either you can bring machine guns or expandable AT and all that
Engineer kit + supply backpack + poison gas nade.
Crowd control at it's finest.
Pretty much the same for stim armor. But they sure are in the side of the best perk an amor can have, for sure. Not difficult when you see some other perk, tho, lmao
I'd also take Fortified because Explosive resist is a close second, and the recoil reduction is practically mandatory for some of the better weapons.
I'm sure Unflinching is and will continue to be the most slept on good perk. Maintaining perfect accuracy while being hit (or glanced) is a huge boon for lasers or general point precision when you need it most. I've never had so much fun with the Laser Cannon! The perk just makes bots so much more manageable during gun fights. It's serviceable against bugs too as long as you have the HP booster.
Unflinching is super nice, we just really want a heavy armor option, being alive and flinched is better than being dead and not flinched afterall.