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But if forced to: I would rely on Quasar (cos of habit/history)
- but this would require me to switch out my sickle to a meatier DiligenceCS/JAR
- and move away from Senator to a machinepistol.
- an my optimal range of engagement would be reduced to 'a little closer'.
Moving out of my 'comfort zone/bias': RR, then commando.
* Laser Cannon
* Sterilizer
Using anything else than one of the 3 machine guns right now is treason.
Reported all previous comments to the Democracy officer.
I don't think there's a single support weapon that works on both factions without the need to augment it in some way through the rest of your loadout.
Without a variety of support weapons on some of the more dangerous fronts, the data the Divers gather would be lost to death by Tank, or by Bile Titan.
Encouraging the withholding of data requested by the Ministry of Science, for any reason, is also treason.
my personal before we got new support weps were AT rocket launcher it holds 2 launchers then after 2 mins its available again,
then they dropped commando I kind of starter it using a lot recently,
but most GOATED in my opinion is still RECOILES LAUNCHER and the other one forgot the name where u can switch ammo types.
but if for real, SENTRIES are underrated especially rocket launching one it saved the day more than once in my books, and i tend to play 8,9 and 10 difficulties with occasional drop to middle to chill out.
RR for heavies
railgun for heavies and mediums
hmg for mediums
Whatever my loadout, I'm a constant anti-heavy.
- I hide/detour/avoid patrols and engagements when possible.
- it annoys me when the bots I ping to avoid are interpreted as 'proposed targets'.
- I avoid teammate-rovers.
- I avoid teammates who want to shoot everything they see.
If I can mortar, thermite, airstrike, then drop an rocketsentry inside the base before running, I'm find with it.
If not RR, other options would be Quasar > Commando > AC > Railgun. And still, my fav to use would be the flamethrower or heavy machinegun, but I'm addicted to being able to pop buildings/objectives from afar, so I tend to pick the long range anti-armor options.