HELLDIVERS™ 2

HELLDIVERS™ 2

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とも Nov 24, 2024 @ 6:03am
why no silenced and subsonic weapons for stealth gameplay?
i'm probably doing something wrong somewhere but when i engage enemy it doesn't seem to matter the distance and position, as soon as i shoot once the enemy instantly snaps on to me from all directions where there's enemies around.

so far the only viable stealth play i found for myself is placing turrets and getting the ♥♥♥♥ away from there. which is fine, placing decoys could be part of it but i don't seem to be able to figure it out.

if the sniper rifle maybe had some ability to hold a silencer on it and fire silent rounds that don't make much sound either it would be more intuitive and fun.

gotta say i've not done too much marksman stuff in arma or other shooters but nowhere did i feel so incompetent at it as in HD2 where just doing what i think i would have to do to be stealthy doesn't seem to work at all.
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Showing 1-15 of 27 comments
Five Nov 24, 2024 @ 6:09am 
because this is an action game, go back to your ghost recon or assasin screed please.
とも Nov 24, 2024 @ 6:26am 
Originally posted by Five:
because this is an action game, go back to your ghost recon or assasin screed please.
it literally has scout armour. so how about answer the question or don't and go somewhere else, the topic obviously being of no concern to you.
if you thought i'm giving out clown rewards, no, i am too stingy.
Last edited by とも; Nov 24, 2024 @ 6:27am
Dakota Nov 24, 2024 @ 6:54am 
Stealth works, some guns are louder or quieter than others, smgs and pistols are quiet though it's best to one shot enemies since they often notice being shot, crossbow is quiet to fire but the explosion is loud so stuff goes after the explosion rather than you. Sometimes enemies may notice where a shot came from and shoot in the direction but not see you, then they move towards the area to find you, just move before they get there so your last position has no line of sight on your new one. Here's vid:

https://www.youtube.com/watch?v=KMjkU6byelY
Last edited by Dakota; Nov 24, 2024 @ 6:55am
とも Nov 24, 2024 @ 7:05am 
Originally posted by Dakota:
Stealth works, some guns are louder or quieter than others, smgs and pistols are quiet though it's best to one shot enemies since they often notice being shot, crossbow is quiet to fire but the explosion is loud so stuff goes after the explosion rather than you. Sometimes enemies may notice where a shot came from and shoot in the direction but not see you, then they move towards the area to find you, just move before they get there so your last position has no line of sight on your new one. Here's vid:

https://www.youtube.com/watch?v=KMjkU6byelY
it just seems weird how this looks different to me when i play like that.
i fire the crossbow, assuming that it would do exactly what you, and "tutorials" i saw, would tell me.
in practice they will snap their heads to my direction and start blasting, with quite good accuracy, even when i'm prone and shot leaning around a rock.

also i'd just feel cooler with a silenced marksman rifle ^^.
Dakota Nov 24, 2024 @ 7:08am 
Originally posted by tomo:
Originally posted by Dakota:
Stealth works, some guns are louder or quieter than others, smgs and pistols are quiet though it's best to one shot enemies since they often notice being shot, crossbow is quiet to fire but the explosion is loud so stuff goes after the explosion rather than you. Sometimes enemies may notice where a shot came from and shoot in the direction but not see you, then they move towards the area to find you, just move before they get there so your last position has no line of sight on your new one. Here's vid:

https://www.youtube.com/watch?v=KMjkU6byelY
it just seems weird how this looks different to me when i play like that.
i fire the crossbow, assuming that it would do exactly what you, and "tutorials" i saw, would tell me.
in practice they will snap their heads to my direction and start blasting, with quite good accuracy, even when i'm prone and shot leaning around a rock.

also i'd just feel cooler with a silenced marksman rifle ^^.


The marksman rifle isn't particularly loud, if you're taking shots about 40m away or so they shouldn't notice you. Crossbow I don't use much for stealth because it is gonna make a lot of enemies get to attention and be searching around because of the explosion alerting them. I brought an eruptor in my video just for closing fabricators, but used my pistol for dealing with enemies.
とも Nov 24, 2024 @ 7:20am 
Originally posted by Dakota:
Originally posted by tomo:
it just seems weird how this looks different to me when i play like that.
i fire the crossbow, assuming that it would do exactly what you, and "tutorials" i saw, would tell me.
in practice they will snap their heads to my direction and start blasting, with quite good accuracy, even when i'm prone and shot leaning around a rock.

also i'd just feel cooler with a silenced marksman rifle ^^.


The marksman rifle isn't particularly loud, if you're taking shots about 40m away or so they shouldn't notice you. Crossbow I don't use much for stealth because it is gonna make a lot of enemies get to attention and be searching around because of the explosion alerting them. I brought an eruptor in my video just for closing fabricators, but used my pistol for dealing with enemies.

i guess i just have to try harder and get good.
or i need something like a VSS to make up for me getting too close, usually for lack of terrain options.
Horny Buggirl Nov 24, 2024 @ 7:28am 
Because AH doesnt want us to have too much fun :(.
Dakota Nov 24, 2024 @ 7:45am 
Originally posted by tomo:
Originally posted by Dakota:


The marksman rifle isn't particularly loud, if you're taking shots about 40m away or so they shouldn't notice you. Crossbow I don't use much for stealth because it is gonna make a lot of enemies get to attention and be searching around because of the explosion alerting them. I brought an eruptor in my video just for closing fabricators, but used my pistol for dealing with enemies.

i guess i just have to try harder and get good.
or i need something like a VSS to make up for me getting too close, usually for lack of terrain options.

You can be like 10m infront of an enemy and they won't see you if you're prone in scout armor. Sound isn't lowered by being prone though of course, so you wanna be checking your map and pinging enemies to check distances before firing. You may also want to look up some stealth guides, Eravin made one recently that goes over some numbers that may be useful to know like dropships having big sight ranges for example.
Sparky_ Nov 24, 2024 @ 7:58am 
For a stealthier approach, I'd say your best bet is using the purifier. I think purifier and xbow have no or a very low initial sound, so the main attraction is the explosion at the destination. Diligence CS is also okayish, it's for a more precise approach, but it has louder shots, so there's the risk of attracting a patrol or some close enemies if you're going for it from a far.

EDIT: and like others have said, scout armor really does make a difference. Either by going solo or if you're going for the same objective as your fellows, I've noticed it's more likely that they're going to get the heat if you're flanking and they're pushing head on.

If you use louder weapons, like AT (Recoilles, EAT, etc.) you can try using smokes. Shotting from inside a smoke screen or drop one after taking down your designated target. If you dropped the smoke after your shot, atleast the bots will waddle around to the point, while you can take a new position while rotating around a rock or something. I haven't really used smokes offensively (throwing the smokes on enemies) so I don't how well that works. But for bots, I've found it fun using smoke grenades combined with jetpack for quick repositioning.

But I would also like a warbond centered around more stealthier/silenced weapons.
Last edited by Sparky_; Nov 24, 2024 @ 8:07am
stromther Nov 24, 2024 @ 8:06am 
more stealth options would be pretty neat. stealth bombing stratagems that circumvent anti-air bunkers (probably have less uses per resupply to balance), deployable drones like the guard dog you could maneuver manually over a cluster of enemies before dropping a mortar shell, or being able to attach silencers to certain weapons in the same manner you would adjust their scope or fire rate. :lunar2019piginablanket:
Blackwall Nov 24, 2024 @ 8:22am 
Leaks have shown there will be silenced weapons but u will most likely have to pay for it or waste time farming cred
Helldivers™ 2 Nov 24, 2024 @ 8:31am 
IMO we should remove all stealth elements because the way it works is stupid, and it will continue to be detrimental, especially with silenced guns. Just accept this is a shooter and move on
Wutever Nov 24, 2024 @ 8:45am 
Stealth is possible against static spawns, but not against patrols or reinforcements.

If you kill an enemy that is part of a static spawn and nobody sees the kill the rest of the enemies won't aggro. Weather is a factor because it changes vision ranges. Range is a factor as well, as enemies can become inactive if they are very far away. If a bullet flies past an enemy they will aggro, so semi-auto weapon is generally better.

The second you kill or damage any enemy that is part of a patrol the whole patrol will aggro. The exception is Strafing Run. If it's used from far enough away the enemies will aggro onto the Eagle instead of the player.

While noise is a factor it's not a massive one. Noise will never aggro. It can, however, make enemies look in the direction of the noise, move towards it or enter a higher level of alertness.
Trig_Zero Nov 24, 2024 @ 8:54am 
there was a suppressed liberator leaked a few months ago
but no news came from it after that
Vahlen Nov 24, 2024 @ 8:56am 
A silenced version of the Liberator Assault Rifle was leaked a while ago.
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Date Posted: Nov 24, 2024 @ 6:03am
Posts: 27