HELLDIVERS™ 2

HELLDIVERS™ 2

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Vicpool Nov 12, 2024 @ 7:08am
Non backpack anti-tank support weapon feedback?
Hi there. I'm trying different stuff in the anti-tank department, and would love to read some other's opinions. In general terms, which would you say is the best, or more versatile, anti-tank support weapon for high difficulty missions (7-10 bracket)? And if you have a different comfort pick for bugs or bots.

In my experience, Recoiless Rifle has usually felt like "the best" option: simple and hits like a truck. You have a silver bullet to potentially 1 shot any enemy that pops up, which brings a lot of value, and tranquillity. But, on the other hand, I'd love to be able to bring some other backpack options: jetpack, supply pack... So I'm in a hate-love situation with RR because of that, and that's the reason I'm not considering Spear or AC, cause I prefer RR to those (for the role I enjoy to play).

Keeping that in mind, which would you say is the best anti-tank option that doesn't require a backpack? I was a big Quasar Cannon enjoyer back in the days, when it got released, but it's true that the cooldown/recharge nerf was a pain in the ass. For example, I love being able to destroy shrieker's nests from afar, and with RR you can do it (destroy all the three "mushrooms") in under 30 sec, while with Quasar Cannon you gotta wait 15 seconds every time you shoot, each shrieker nest taking 2 shots, so you gotta spend almost 2 minutes to clear.

Other options are Commando and EAT. From those two, I prefer Commando, as I find it more versatile, but I guess it's personal taste, and it depends on context, none is strictly better than the other imo. And I guess both share the long time to destroy enemy structures issue, as Quasar.

One last anti-tank option would be the Rail Gun, but I'm not such an enjoyer of the un-safe mode "minigame", and again, it doesn't feel like a good option to deal with structures, at all.

That leaves me in a RR vs Quasar vs Commando situation, so any feedback about this matter would be appreciated. Thanks a lot and have a nice day.
Last edited by Vicpool; Nov 12, 2024 @ 7:10am
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Showing 1-14 of 14 comments
WolfishMeat7 Nov 12, 2024 @ 7:11am 
RR - against bots
Quasar - against bugs
Commando - to clear up flying targets
Cheez3 Nov 12, 2024 @ 7:11am 
commando is great for bot fronts, with a couple of shots u can kill almost any bot enemy. I think tanks needs 3 shots
Dr. Rockso Nov 12, 2024 @ 7:12am 
Thermite nade is an option as well. Yes it takes getting closer than something like the RR but it will do the job.

This will leave you open for whatever your heart desires to wear on your back.
Vicpool Nov 12, 2024 @ 7:20am 
Originally posted by Dr. Rockso:
Thermite nade is an option as well. Yes it takes getting closer than something like the RR but it will do the job.

This will leave you open for whatever your heart desires to wear on your back.

Yeah, thermites are crazy good now, but in diff 9-10 missions sometimes it's hard to deal with every big enemy if you gotta get that close, and again it doesn't fit in the dealing with nests/structures from afar point, which is something that I enjoy being able to do.

I usually bring a loadout/stratagems that let me control/clear zones, so I can deal with big hordes of enemies with stratagems+primary+grenades (I tend to use Gas), while my support weapon fullfills the long distance anti-tank role.

Thanks anyway for the feedback :)
Get Donked On Nov 12, 2024 @ 7:21am 
on the bot front thermites and 110 rocket pods allow you to handily ignore/stomp tanks and fairly reliably kill 1 or 2 factory striders whilst hulks only need ap4 to be deal with wich if you really want a low AP support weapon like the GL or regular machine gun can still be done by the senator in 3 headshots.

A real sleeper is the eagle strafing run for bots. it clears entire patrols. can insta kill tanks on occasion and reliably clears fabricators from any angle. combine with the 70m throwing range armor and you can usually take out fabricators at about 85-90m away. Frees up basically any support weapon you want to use.

for bugs titans kinda do need you to bring real AT but the quasar suffices cuz it can still 1 shot headshot them just like the RR. A personal semi-suboptimal loadout i enjoy is the quasar and EAT together. you can swith to the EATs after firing the quasar and get 2 extra shots off during the quasars cooldown.

pairs very nicley with the guard dog rover. to keep lil guys off you during shot wind up but shield bubble also works well.
Last edited by Get Donked On; Nov 12, 2024 @ 7:28am
Wutever Nov 12, 2024 @ 7:26am 
Originally posted by Vicpool:
That leaves me in a RR vs Quasar vs Commando situation, so any feedback about this matter would be appreciated. Thanks a lot and have a nice day.
RR - it's the overall best AT by a huge margin, but uses a backpack slot. Not much to say. It has the potential to one-shot every single enemy in the game as long as you hit the right spot.

Quasar - second best AT unless you're on a hot planet. It kills all bug heavies in a single, precise shot to the head and is pretty good against bots with the right build, though I only use it on cold planets against bots. The key to killing structures and bases with it efficiently is to just keep moving between every one or two shots. You can also charge it while in the air with a Jump Pack, which is extremely strong on both fronts.

Commando - it kinda fell off after the big balance patch. Its still usable and can be very efficient against Gunships and Hulks, but in most scenarios the Railgun is just better IMO. Though I guess it's better now that it can one-shot Cannon Turrets and tanks from the rear (I haven't played it since the turret change so I'm not sure). It also is the only launcher along with the EAT that gets directly nerfed by stratagem cooldown modifiers.

Overall I mainly use the Quasar, RR and Railgun these days. Railgun + Commando used to be really strong against bots, but it fell off and now there are better builds.
TamTroll Nov 12, 2024 @ 7:37am 
i vote Anti Material Rifle myself.

As far as i can tell it gets through almost all bug armour now, and on bots it gets through all but the heaviest of armours, and everything it can't get through also has one or more weak points you can shoot to take it down, like the heat vent on the back of a tank's turret.
Wutever Nov 12, 2024 @ 7:46am 
Originally posted by TamTroll:
i vote Anti Material Rifle myself.

As far as i can tell it gets through almost all bug armour now, and on bots it gets through all but the heaviest of armours, and everything it can't get through also has one or more weak points you can shoot to take it down, like the heat vent on the back of a tank's turret.
AMR isn't AT. AT weapons start at AP5 which allows them to damage turrets and deal full damage to most heavies. The whole point of running AT is to have reliable anti-tank capabilities that do no require you to be in a specific position. AT weapons also deal far more durable damage per shot than typical AP4 weapons like the AMR, which is important since the HP of heavies got effectively doubled when AT got reworked.

The AMR is still definitely good tho.
Sirre Nov 12, 2024 @ 3:38pm 
There is no replacement for the RR, it is simply the best and by a wide margin.
I tried using the others but they are all diarrhea dog doodoo when compared to the RR.
Mosey Nov 12, 2024 @ 3:45pm 
Quasar just because it doesn't require ammo and doesn't use a backpack slot. There are probably better options, but you don't really have to think about Quasar it's just there when you need it. You do need to be accurate with it though.

It's not going to take out back-to-back heavies but as a standalone anti-armor it's a pretty good all around option.

Commando is also good, but it takes too many shots to down targets and doesn't have a fast enough cool down to really outweigh the benefits of the Quasar.

There's also the EAT-17 which does have a good enough cool down but only gives two shots between both launchers.

Off the top of my head those are the better options without a backpack, generally speaking.
Vicpool Nov 12, 2024 @ 4:26pm 
Originally posted by Mosey:
Quasar just because it doesn't require ammo and doesn't use a backpack slot. There are probably better options, but you don't really have to think about Quasar it's just there when you need it. You do need to be accurate with it though.

It's not going to take out back-to-back heavies but as a standalone anti-armor it's a pretty good all around option.

Commando is also good, but it takes too many shots to down targets and doesn't have a fast enough cool down to really outweigh the benefits of the Quasar.

There's also the EAT-17 which does have a good enough cool down but only gives two shots between both launchers.

Off the top of my head those are the better options without a backpack, generally speaking.

Yeah, I think I agree with all your points. Been using Quasar this evening and being able to bring the resupply back (or whichever you want) to the party felt so good. Of course it's not as easy peasy to shoot as the RR, and damage is a chunk lower, but it's on the point that it covers enough damage to 1 shot "every" high priority target (as long as you land the shots properly :cuphead:). Still, felt a bit strange to use, even after so many hours of using it back in the days. Guess I have to adapt to charging shots again :lunar2020ratinablanket:

Thanks a lot for the feedback, to you and everybody participating here <3
Last edited by Vicpool; Nov 12, 2024 @ 4:29pm
Logen Neuf-Doigts Nov 12, 2024 @ 4:42pm 
im casting my vote for railgun with supply pack. structures are still doable if you're not in a hurry ( 4 to 6 well charged shots ) but i generally do those with stratagems on the bot side
the only ennemy it struggle against i'd say is behemoth charger , stripping leg armor then destroying said leg is very time consuming and you generally have something better to do ( titans , alpha commanders, bile spewers, impalers or simply surviving the hunters around), so i either take thermite or gas to kill or make them go somewhere else. of course if it's a lone charger or my teamates have the breach under control it's still perfectly adequate,
if you roll with jetpack i'd say quasar is better, for obvious ammo economy reasons. commando second best , and eat is meh with jetpack in my opinion, you simply travel around too much , and can't carry both
Drinkcup Nov 12, 2024 @ 4:53pm 
I play with jp a lot.

the only thing I dont like about eats is the ballistic fall off at range. you have to compensate with it more than any other, i think. that being said i go about 50/50 eats/ cmdo nowadays, havent tried qc for more than an evac mission since nerf but it just seems too slow.
Little Leo Nov 12, 2024 @ 5:30pm 
I like the EATs i feel like their my best option most of the time. the recoilless is king right now because its a it takes out a bunch of armored targets with only a little reload in between. I feel like the commando is the black sheep of the anti armor weapons. I wish the rocket was slower so you could arc it onto a target like titanfall 2 or half life 2.
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Date Posted: Nov 12, 2024 @ 7:08am
Posts: 14