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Quasar - against bugs
Commando - to clear up flying targets
This will leave you open for whatever your heart desires to wear on your back.
Yeah, thermites are crazy good now, but in diff 9-10 missions sometimes it's hard to deal with every big enemy if you gotta get that close, and again it doesn't fit in the dealing with nests/structures from afar point, which is something that I enjoy being able to do.
I usually bring a loadout/stratagems that let me control/clear zones, so I can deal with big hordes of enemies with stratagems+primary+grenades (I tend to use Gas), while my support weapon fullfills the long distance anti-tank role.
Thanks anyway for the feedback :)
A real sleeper is the eagle strafing run for bots. it clears entire patrols. can insta kill tanks on occasion and reliably clears fabricators from any angle. combine with the 70m throwing range armor and you can usually take out fabricators at about 85-90m away. Frees up basically any support weapon you want to use.
for bugs titans kinda do need you to bring real AT but the quasar suffices cuz it can still 1 shot headshot them just like the RR. A personal semi-suboptimal loadout i enjoy is the quasar and EAT together. you can swith to the EATs after firing the quasar and get 2 extra shots off during the quasars cooldown.
pairs very nicley with the guard dog rover. to keep lil guys off you during shot wind up but shield bubble also works well.
Quasar - second best AT unless you're on a hot planet. It kills all bug heavies in a single, precise shot to the head and is pretty good against bots with the right build, though I only use it on cold planets against bots. The key to killing structures and bases with it efficiently is to just keep moving between every one or two shots. You can also charge it while in the air with a Jump Pack, which is extremely strong on both fronts.
Commando - it kinda fell off after the big balance patch. Its still usable and can be very efficient against Gunships and Hulks, but in most scenarios the Railgun is just better IMO. Though I guess it's better now that it can one-shot Cannon Turrets and tanks from the rear (I haven't played it since the turret change so I'm not sure). It also is the only launcher along with the EAT that gets directly nerfed by stratagem cooldown modifiers.
Overall I mainly use the Quasar, RR and Railgun these days. Railgun + Commando used to be really strong against bots, but it fell off and now there are better builds.
As far as i can tell it gets through almost all bug armour now, and on bots it gets through all but the heaviest of armours, and everything it can't get through also has one or more weak points you can shoot to take it down, like the heat vent on the back of a tank's turret.
The AMR is still definitely good tho.
I tried using the others but they are all diarrhea dog doodoo when compared to the RR.
It's not going to take out back-to-back heavies but as a standalone anti-armor it's a pretty good all around option.
Commando is also good, but it takes too many shots to down targets and doesn't have a fast enough cool down to really outweigh the benefits of the Quasar.
There's also the EAT-17 which does have a good enough cool down but only gives two shots between both launchers.
Off the top of my head those are the better options without a backpack, generally speaking.
Yeah, I think I agree with all your points. Been using Quasar this evening and being able to bring the resupply back (or whichever you want) to the party felt so good. Of course it's not as easy peasy to shoot as the RR, and damage is a chunk lower, but it's on the point that it covers enough damage to 1 shot "every" high priority target (as long as you land the shots properly
Thanks a lot for the feedback, to you and everybody participating here <3
the only ennemy it struggle against i'd say is behemoth charger , stripping leg armor then destroying said leg is very time consuming and you generally have something better to do ( titans , alpha commanders, bile spewers, impalers or simply surviving the hunters around), so i either take thermite or gas to kill or make them go somewhere else. of course if it's a lone charger or my teamates have the breach under control it's still perfectly adequate,
if you roll with jetpack i'd say quasar is better, for obvious ammo economy reasons. commando second best , and eat is meh with jetpack in my opinion, you simply travel around too much , and can't carry both
the only thing I dont like about eats is the ballistic fall off at range. you have to compensate with it more than any other, i think. that being said i go about 50/50 eats/ cmdo nowadays, havent tried qc for more than an evac mission since nerf but it just seems too slow.