Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
we still get great weapons out of the warbonds
Expect less, get less.
Let me use reverse logic: the older Warbongs didn’t contain Titles and patterns, so they had lower value.
Older Warbonds had MORE items in them, and they had MORE gameplay relevant items.
Patterns are not gameplay relevant and using them as replacement for one whole armour set you are still short of one item. You objectively get less.
There are actually less cosmetics as the newest Warbond has only 20 items compared to the old ones with 3 primary guns that had 24 items. It is less even if you compare it to the newer ones, Viper has 22, Chem has 21.
Also standardization, up until Polar Patriots it was reasonable to assume that the new Warbond will have 3 primary weapons, 3 armour sets, a secondary, granade and booster.
Now there is not much stuff that is guaranteed to give value to the gameplay except 2 armour sets and a secondary weapon.
Now it is just a waiting game to see what will be missing in the next Warbond I guess.
Plus, 2 armour sets and patterns and capes in the super store because they want you to pay another 1000 super credits to get the full set of content added in the warbond.
Quantity doesn’t say anything about the quality of the content or its usefulness. There’s also no rule that says each Warbond has to contain x armors or y weapons. Warbonds aren’t essential to play the game, as the standard utilities provide enough content to tackle every difficulty.
Breaker, Jetpack, Quasar Boom—one of the most meta builds you can imagine, and guess what? They’re all from the standard Warbond.
And my earlier comparison still hasn’t been disproven by this.
So I’d say Patterns and Titles are more valuable than the 20th Liberator or the 30th pistol variant of a primary weapon.
The only thing you’re pointing out is that you do not like the content you get for 700 SC, which most of you farm in about seven days of playing anyway. And there’s always one option available if you don’t like the theme of a Warbond—don’t buy it.
There is indeed no rule for number of items that warbond has to contain, which means that the content is reliant on expectations. Expect less, get less.
Your earlier comparison is what? That patterns are more valuable than actual gameplay relevant items? Ok, tell me the damage or armour stats of the patterns, or any stat for that matter? Nothing? Yeah that is what I tought.
They do not affect the gameplay, hell even emotes have higher value than the patterns since you could use them do decrease fall damage.
Your argument about the meta builds has nothing to do with the topic at hand as I do not see how base game is relevant to the developers gutting the contents of the (new) Warbonds.
Nor is it relevant that you can farm SC since the price for the Warbond is so far the same 1000 SC, no matter how you got it. The game also does not distinguish between paid SC and farmed SC, unless you live in Japan I guess.
The topic is that the Warbonds are realeasing with less stuff yet the medal price stays the same if not higher, meaning that for 1000 SC you get less (items) for more (medals).
Also the same people that say do not buy it when someone dares to criticize the monetization or contents of the Warbonds are usually the same people that say skill issue when somebody dares to criticize the game or desighn decisions of the dev team.
Spoiler alert: the game almost died because of that, you are not one of those people are you?
They are not running out of ideas, they are running out of content they have in their stockpile. You see, the devs that work on balance are the same people that work on new stuff, meaning that since release they spent most of their time making bad changes to the game and then trying to fix those changes.