HELLDIVERS™ 2

HELLDIVERS™ 2

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Kortek Nov 12, 2024 @ 2:56am
The downfall of Warbonds.
The warbonds have been steadily decreasing in value as the devs gut them more and more.

Proper/previous Premium Warbonds had 3 armour sets (capes and banners included), 3 primary weapons, a secondary weapon, granade and a booster plus some other stuff totaling 24 items.

Then Viper Comando comes arround and takes one armour set away and replaces the 4 items with the patterns which are 3 items, then they take one primary weapon away (guaranteed) (in case of viper comandos there is only 1 primary and it is yet another Liberator).

Then it depends on what is or is not in the new warbond style:
Granade and booster included? Only one new primary.
Two primary and one secondary with booster? No nade
(Meaning that we are actually guaranteed to be missing TWO items important for gameplay in the new warbond style, no 3rd primary and then either no nade, no booster or no 2nd primary gun.)

Then there is the medal cost and items. Viper comando had 22, then Chem agents had 21 and to top it off is the most expansive Warbond medal wise costing whoping 759 medals to unlock only 21 items.

And then the new Agent Warbond comes in with only 20 items and medal cost of 631 and one super store armour missing being replaced by cape and player card, you know, those things that are meant to be in the Warbond. (Also no new victory pose, up until now a thing that every previous Warbond included.)

By the looks of it the devs are running out of stuff to put in them too (And Super Store as well.).
Not to mention that the medal cost does not really seem to go down that much, but the number of items is, most likely to make it last longer for casual/regural players while the developers strugle to make a new one.

To summ it up a thing we are semi guaranteed to get in the new Premium Warbond that will come next is:
A secondary weapon
2 armour sets with capes and player cards
300 Super Credits

(No new primary weapons either cause Chem Agents had none in it.)

Not much to be excited for to be honest.

Although not unexcpected since the develpers that work on new stuff also work on balance changes so they more or less spent all this time making bad changes to the game and then trying to fix said changes.

Expect less, get less. SImple as.
Last edited by Kortek; Nov 12, 2024 @ 3:01am
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Showing 1-15 of 65 comments
EotB Nov 12, 2024 @ 2:58am 
don't want - don't buy
we still get great weapons out of the warbonds
Kortek Nov 12, 2024 @ 3:00am 
Originally posted by EotB:
don't want - don't buy
we still get great weapons out of the warbonds

Expect less, get less.
N*rd Nov 12, 2024 @ 3:03am 
Why should every Warbong contain the same items?

Let me use reverse logic: the older Warbongs didn’t contain Titles and patterns, so they had lower value.
EotB Nov 12, 2024 @ 3:04am 
Originally posted by Kortek:
Originally posted by EotB:
don't want - don't buy
we still get great weapons out of the warbonds

Expect less, get less.
:steambored:
Tetriandoch Nov 12, 2024 @ 3:07am 
Yeah, I pretty much agree. What adds value to a warbond is stuff with gameplay impact, like weapon, grenades, boosters and armor sets with new perks. And we've been getting less and less of these. There's more cosmetics, but these don't have any actual value.
Kortek Nov 12, 2024 @ 3:08am 
Originally posted by N*rd:
Why should every Warbong contain the same items?

Let me use reverse logic: the older Warbongs didn’t contain Titles and patterns, so they had lower value.

Older Warbonds had MORE items in them, and they had MORE gameplay relevant items.
Patterns are not gameplay relevant and using them as replacement for one whole armour set you are still short of one item. You objectively get less.
Kortek Nov 12, 2024 @ 3:10am 
Originally posted by Terrydertote:
Yeah, I pretty much agree. What adds value to a warbond is stuff with gameplay impact, like weapon, grenades, boosters and armor sets with new perks. And we've been getting less and less of these. There's more cosmetics, but these don't have any actual value.

There are actually less cosmetics as the newest Warbond has only 20 items compared to the old ones with 3 primary guns that had 24 items. It is less even if you compare it to the newer ones, Viper has 22, Chem has 21.
Kortek Nov 12, 2024 @ 3:13am 
Originally posted by N*rd:
Why should every Warbong contain the same items?

Let me use reverse logic: the older Warbongs didn’t contain Titles and patterns, so they had lower value.

Also standardization, up until Polar Patriots it was reasonable to assume that the new Warbond will have 3 primary weapons, 3 armour sets, a secondary, granade and booster.

Now there is not much stuff that is guaranteed to give value to the gameplay except 2 armour sets and a secondary weapon.
Helldivers™ 2 Nov 12, 2024 @ 3:26am 
Warbonds have been trash since polar patriots. I would maybe buy them for 50SC
Last edited by Helldivers™ 2; Nov 12, 2024 @ 3:27am
Kortek Nov 12, 2024 @ 3:35am 
Originally posted by Helldivers™ 2:
Warbonds have been trash since polar patriots. I would maybe buy them for 50SC

Now it is just a waiting game to see what will be missing in the next Warbond I guess.
Shy Nov 12, 2024 @ 4:05am 
Next warbond: 1 Armour set, 1 weapon that's actually just another liberator version (I'd kill for a heavy Liberator actually) New armour comes with a passive that increases the Field of view by 1 or something equally as useless. A booster you'll never use.

Plus, 2 armour sets and patterns and capes in the super store because they want you to pay another 1000 super credits to get the full set of content added in the warbond.
N*rd Nov 12, 2024 @ 4:11am 
Originally posted by Kortek:
Originally posted by N*rd:
Why should every Warbong contain the same items?

Let me use reverse logic: the older Warbongs didn’t contain Titles and patterns, so they had lower value.

Older Warbonds had MORE items in them, and they had MORE gameplay relevant items.
Patterns are not gameplay relevant and using them as replacement for one whole armour set you are still short of one item. You objectively get less.

Quantity doesn’t say anything about the quality of the content or its usefulness. There’s also no rule that says each Warbond has to contain x armors or y weapons. Warbonds aren’t essential to play the game, as the standard utilities provide enough content to tackle every difficulty.

Breaker, Jetpack, Quasar Boom—one of the most meta builds you can imagine, and guess what? They’re all from the standard Warbond.

And my earlier comparison still hasn’t been disproven by this.

Originally posted by N*rd:
Let me use reverse logic: the older Warbongs didn’t contain Titles and patterns, so they had lower value.

So I’d say Patterns and Titles are more valuable than the 20th Liberator or the 30th pistol variant of a primary weapon.

The only thing you’re pointing out is that you do not like the content you get for 700 SC, which most of you farm in about seven days of playing anyway. And there’s always one option available if you don’t like the theme of a Warbond—don’t buy it.
Last edited by N*rd; Nov 12, 2024 @ 4:14am
Tahla Nov 12, 2024 @ 4:13am 
Maybe they're running out of ideas, there are only so many times you can make a Liberator, Punisher, Scorcher or laser variant. Armor passives are pretty disappointing too since recently they feel like they're there as quality of life additions that should be in game by default, either as progression or perks. We also don't need another meme booster. Pretty much the only thing they can sell us at this point are cosmetics unless they come up with a totally new class of weapons or like in the gas warbond start selling us stratagems (which I really wouldn't want to see).
Kortek Nov 12, 2024 @ 4:35am 
Originally posted by N*rd:
Originally posted by Kortek:

Older Warbonds had MORE items in them, and they had MORE gameplay relevant items.
Patterns are not gameplay relevant and using them as replacement for one whole armour set you are still short of one item. You objectively get less.

Quantity doesn’t say anything about the quality of the content or its usefulness. There’s also no rule that says each Warbond has to contain x armors or y weapons. Warbonds aren’t essential to play the game, as the standard utilities provide enough content to tackle every difficulty.

Breaker, Jetpack, Quasar Boom—one of the most meta builds you can imagine, and guess what? They’re all from the standard Warbond.

And my earlier comparison still hasn’t been disproven by this.

Originally posted by N*rd:
Let me use reverse logic: the older Warbongs didn’t contain Titles and patterns, so they had lower value.

So I say Patterns, and Titles are more valueable as the 20th liberator or the 30th pistol version of a Primary.

The only thing you’re pointing out is that you do not like the content you get for 700 SC, which most of you farm in about seven days of playing anyway. And there’s always one option available if you don’t like the theme of a Warbond—don’t buy it.

There is indeed no rule for number of items that warbond has to contain, which means that the content is reliant on expectations. Expect less, get less.

Your earlier comparison is what? That patterns are more valuable than actual gameplay relevant items? Ok, tell me the damage or armour stats of the patterns, or any stat for that matter? Nothing? Yeah that is what I tought.

They do not affect the gameplay, hell even emotes have higher value than the patterns since you could use them do decrease fall damage.

Your argument about the meta builds has nothing to do with the topic at hand as I do not see how base game is relevant to the developers gutting the contents of the (new) Warbonds.

Nor is it relevant that you can farm SC since the price for the Warbond is so far the same 1000 SC, no matter how you got it. The game also does not distinguish between paid SC and farmed SC, unless you live in Japan I guess.
The topic is that the Warbonds are realeasing with less stuff yet the medal price stays the same if not higher, meaning that for 1000 SC you get less (items) for more (medals).

Also the same people that say do not buy it when someone dares to criticize the monetization or contents of the Warbonds are usually the same people that say skill issue when somebody dares to criticize the game or desighn decisions of the dev team.
Spoiler alert: the game almost died because of that, you are not one of those people are you?
Kortek Nov 12, 2024 @ 4:37am 
Originally posted by Tahla:
Maybe they're running out of ideas, there are only so many times you can make a Liberator, Punisher, Scorcher or laser variant. Armor passives are pretty disappointing too since recently they feel like they're there as quality of life additions that should be in game by default, either as progression or perks. We also don't need another meme booster. Pretty much the only thing they can sell us at this point are cosmetics unless they come up with a totally new class of weapons or like in the gas warbond start selling us stratagems (which I really wouldn't want to see).

They are not running out of ideas, they are running out of content they have in their stockpile. You see, the devs that work on balance are the same people that work on new stuff, meaning that since release they spent most of their time making bad changes to the game and then trying to fix those changes.
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Date Posted: Nov 12, 2024 @ 2:56am
Posts: 65