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RR cannot kill factory striders in 1 shot. Actually, a thermite assault will kill a factory strider quicker then the RR will if you take out the range equation. Those 4 thermites are going to go off by the time you fire your one round and reload. I've done it many times.
RR requires you to hit a fab's weakpoint in order to kill it quickly. Thermites can kill a fab from any angle. While you're trying to get in position and aim from "outside agro range", I've already snuck up and stuck the fab.
Your comment about devastators and rocket striders is universal. A quasar user has to worry about rocket striders as well. Even more so actually: I'm constantly moving with my thermites while that quasar stands still for the charge up and release. Easy target for that rocket strider or whatever it's aiming at.
"if aimed correctly" is the key word. Quasar takes precision. I can lob a sticky on a hulk's pinky toe and it'll still count as a kill.
You're naming all these special conditions for the quasar to be more useful. "If on a cold planet" "If the person aims right". Rain, fire, sleet, storm, w.e, Sticky to the body and the body goes down.
You're correct about AT being stronger then it has ever been before but personally I believe they overbuffed most AT anyways so that's a whole different discussion.
The point is that Thermites were buffed so much that they stripped any vital reason to take any other AT weapon beyond just personal preference. They bypass most enemie's weakpoint requirements. They destroy fabs which is weird. They've made most other AT weapons irrelevant at their job. Only reason I can justify taking a RR or any other at weapon is for air targets that the thermites can't reach. They could of very easily buffed the thermites while still keeping the AT weapon field even.
They also completely stripped the threat factor out of bigger enemies. Only difficulty 10 makes you feel actually worried about seeing hulks and chargers. Any other time? Grab your thermite and watch it die. (This is true for most AT weapons as well now tho).
Someone will cry that's a sweatlord comment tho.
it is not explode and kill everything instantly.
which mean it is useless when you are surrounded or urgently need to clear the enemies fast.
Boo this man. Ask for buffs not nerfs nerd.
You are trolling surly, I refuse to believe someone is this dumb.
except it can , they have an eye like light on their face , on the left side when you're facing them. hit it with RR and they die instantly, you're welcome
But judging from some of the comments like:
I bet you guys struggle a lot. : (
Thermites resupply 2 per pack. RR resupplies fully (5 rounds) from a single pack unless you're new to the game and don't have upgrades.
Ammo boxes also resupply a single rocket, which isn't the case for Thermites, which only resupply from the far rarer grenade boxes.
You're talking all this ♥♥♥♥, yet don't even know how the game you're claiming to be good at works. Kinda sus.
I'm also not talking about Chargers and Hulks. I specifically mentioned targets larger than that. Behemoths, Impalers, Titans, Factory Striders will not die in an efficient amount of grenades unless you hit the correct spots. All of them can, on paper, be killed with one Thermite, or two in the case of the Strider.
Is this easy to do? No, not always, and especially not under fire and from any meaningful distance. Anything beyond two Thermites per enemy is getting incredibly inefficient given that an objective at D10 can contain more than 5 heavy enemies in static spawns alone.
As already pointed out, a single shot to the eye will kill a Factory Strider. Same goes for leg joints. Worst case you will need two shots - one to strip the surrounding armor while missing the weakspot and another one to hit the now more exposed weakspot. More than 2 and you're basically trolling.
Either way, this is faster than the 6.5 second fuse time of a single Thermite (let alone 4) and can be done from a safe distance.
Again, how do you not know this after, allegedly, having ran AT builds for months?
"Quasar takes precision to kill a Hulk" is the single most hilarious statement I've read today. The Quasar isn't the Railgun. It's fatal anywhere on the body and is borderline hitscan at any common engagement range. Only way to actually miss is to get aimpunched, which isn't even an issue anymore since Unflinching is now an option if you want to use charge weapons in close quarters.
Besides, I don't have to worry about any of that because I'm not going to be anywhere near a Devastator or Strider when firing a Quasar. Unlike a Thermite it is effective past 25m and can be fired from ranges where enemy AI will not even react to getting shot. Same goes for the RG, the RR or any decent AT option.
Thermites still need to hit the correct spots unless you want to dump half of your supply onto a heavy, of which there are 3-5 on the screen at any given moment during an engagement on a D10 mission. The exceptions to this are Hulks, Chargers and Tanks, but even they have spots where a Thermite will not be fatal. That's in addition to the Thermite simply bouncing.
The RR not only is more reliable, it doesn't even need to hit a weakspot. It does MORE damage than the Thermite and can do so past aggro range. Similar things can be said about the Quasar and picking off random Chargers and Bile Titans before they can even enter aggro range because it one-shots them in the head.
An additional thing that you're conveniently ignoring is that AT can reliably and quickly destroy many objectives from distances as great as 400m. This includes Spore Spewers, Shrieker Nests, Illegal Broadcast towers, certain Jammer towers, entire bot bases and many main objectives that require you to blow stuff up. This can, in many cases, save you minutes of running across the map and dealing with breaches or drops.
If you're getting worried seeing a Hulk or Charger at any difficulty I highly doubt you actually play D10 because you would be in a constant state of panic.
Autocannon is not AT. Unless you're shooting at Chargers and Hulks or have access to specific weakspots with very specific positional requirements it is not good against heavies due to armor damage reduction and not having enough raw damage to begin with. It only does 2,665 damage with the whole mag to heavy armor vs. 3200 from a single RR rocket.
TL;DR: You're just wrong. Do you even play this game?