HELLDIVERS™ 2

HELLDIVERS™ 2

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RNG Enjoyer Nov 11, 2024 @ 3:07pm
Thermites are too good.
Maybe nerf to 2x or longer fuse? Atm they are much better than other nades. Not that other nades aren't good, just thermites are better.
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Showing 46-60 of 88 comments
ShatteredPumpkin Nov 12, 2024 @ 3:39am 
go to your usual difficulty 10 do a no grenade bad loadout run if you want something hard and stop acting like everything needs a nerf only cause you think something is too good. dont act like everyone has to be punished because tryhards like you think something is too op and start ruining the fun for others stop being selfish
GoreTiger Nov 12, 2024 @ 4:09am 
Originally posted by Wutever:
Originally posted by GoreTiger:
You sound like you're just not very good with them.

Thermites are 100% better then a RR in every category except speed and range. However, While a RR might kill a hulk faster, I can have 3 hulks tagged with thermites by the time you're done finished reloading that one shot.
Thermites do 2000 damage, have an effective range of less than 50m, are far less accurate than an RR, can just decide not to stick and you can only carry a max of 5 by sacrificing your armor passive. The 950 damage over time is often wasted on larger targets as it goes directly to main health instead of a fatal weakpoint.

Meanwhile the RR can one-shot literally every single enemy in the game because it's dealing 3200 damage to exactly what you're aiming at. This includes Factory Striders and Dropships. The latter of which completely trivializes entire mission types. And it can do all that from 200+m as long as you know how to compensate for drop.

RR reload with upgrades and animation canceling is less than 5 seconds. If you can run in, stick 3 Hulks and not get shot in the face during that time, good on you I guess. You do that. Meanwhile I'll be here dismantling entire bot bases from beyond aggro range.

Originally posted by GoreTiger:
Same with the Quaser. While both the Quaser and the RR are great AT weapons, There's no real need to take them when I can just sprint in, chuck a thermite on each hulk, then zoom out. Idk how you're calling them unreliable because they're more reliable then a quasar lol.
You forgot the whole part about getting shot in the face by about 15 - 20 Devastators and Rocket Striders in the process. A Quasar on a cold planet (which is the only type of planet you should be running it against bots) can kill or severely maim any bot threat and many objectives from as far as you can see because it has no bullet drop. It is 100% reliable because the only thing affecting its effectiveness is your aim.

Quasar also one-shots every single bug heavy if applied correctly and can be charged during a Jump Pack jump, eliminating it's main downside - being semi-stationary during charge.

Originally posted by GoreTiger:
I've ran an AT build in this game for months. Search my posts pre-buff and you'll see my talking about running a RR build with thermites. I loved playing AT back when it actually felt like a vital position.
Now? No need. Grenade buff armor and thermites are all I need. (Unless it's gunships).
While I could still take the RR/quasar, They no longer feel vital. Thermites have made them both mostly irrelevant.
AT is stronger than ever before in the game, but you're right about one thing - you no longer need to run a minimum of 3 AT weapons on a bug mission to not have a miserable time.

How exactly is build diversity bad again?
You can carry six of them with the armor passive. They resupply two at a time similar to the RR. Talking about accuracy is redundant because the Thermite's accuracy is 100% a skill issue if you can't aim with them. When you're facing a hulk or charger and you somehow can't throw the sticky grenade on the barndoor-sized enemy, that's on the thrower not the grenade.
RR cannot kill factory striders in 1 shot. Actually, a thermite assault will kill a factory strider quicker then the RR will if you take out the range equation. Those 4 thermites are going to go off by the time you fire your one round and reload. I've done it many times.
RR requires you to hit a fab's weakpoint in order to kill it quickly. Thermites can kill a fab from any angle. While you're trying to get in position and aim from "outside agro range", I've already snuck up and stuck the fab.

Your comment about devastators and rocket striders is universal. A quasar user has to worry about rocket striders as well. Even more so actually: I'm constantly moving with my thermites while that quasar stands still for the charge up and release. Easy target for that rocket strider or whatever it's aiming at.
"if aimed correctly" is the key word. Quasar takes precision. I can lob a sticky on a hulk's pinky toe and it'll still count as a kill.
You're naming all these special conditions for the quasar to be more useful. "If on a cold planet" "If the person aims right". Rain, fire, sleet, storm, w.e, Sticky to the body and the body goes down.

You're correct about AT being stronger then it has ever been before but personally I believe they overbuffed most AT anyways so that's a whole different discussion.
The point is that Thermites were buffed so much that they stripped any vital reason to take any other AT weapon beyond just personal preference. They bypass most enemie's weakpoint requirements. They destroy fabs which is weird. They've made most other AT weapons irrelevant at their job. Only reason I can justify taking a RR or any other at weapon is for air targets that the thermites can't reach. They could of very easily buffed the thermites while still keeping the AT weapon field even.

They also completely stripped the threat factor out of bigger enemies. Only difficulty 10 makes you feel actually worried about seeing hulks and chargers. Any other time? Grab your thermite and watch it die. (This is true for most AT weapons as well now tho).
Someone will cry that's a sweatlord comment tho.
Stewie Nov 12, 2024 @ 4:10am 
yes it is good and fair.

it is not explode and kill everything instantly.
which mean it is useless when you are surrounded or urgently need to clear the enemies fast.
GoreTiger Nov 12, 2024 @ 4:13am 
Originally posted by Stewie:
yes it is good and fair.

it is not explode and kill everything instantly.
which mean it is useless when you are surrounded or urgently need to clear the enemies fast.
If you're surrounded and need to clear bigger enemies fast then thermites are your best option. Out of all the AT weapons there's none that can clear multiple minibosses at close range quickly like thermites can. Quasar? RR? Cooldown timer and reload. If you have multiple hulks or chargers on you they're the last weapons you want. The only other AT weapons besides thermites good for that situation would be the commando since you can quick fire multiple rounds or the autocannon if your aim is good.
Capt. Slappy Nov 12, 2024 @ 4:13am 
Originally posted by RNG Enjoyer:
Maybe nerf to 2x or longer fuse? Atm they are much better than other nades. Not that other nades aren't good, just thermites are better.

Boo this man. Ask for buffs not nerfs nerd.
Brother Belial Nov 12, 2024 @ 4:53am 
Originally posted by RNG Enjoyer:
Maybe nerf to 2x or longer fuse? Atm they are much better than other nades. Not that other nades aren't good, just thermites are better.
LMFAO they are only good for heavy enemies, and take awhile to go off, a charger can kill you if you get hit by another enemy buy the time it goes off, they are useless at dealing with swarms, and no good at creating breathing room.

You are trolling surly, I refuse to believe someone is this dumb.
GoreTiger Nov 12, 2024 @ 5:01am 
Originally posted by Brother Belial:
Originally posted by RNG Enjoyer:
Maybe nerf to 2x or longer fuse? Atm they are much better than other nades. Not that other nades aren't good, just thermites are better.
LMFAO they are only good for heavy enemies, and take awhile to go off, a charger can kill you if you get hit by another enemy buy the time it goes off, they are useless at dealing with swarms, and no good at creating breathing room.

You are trolling surly, I refuse to believe someone is this dumb.
"A charger can kill you if you get hit by another enemy by the time it goes off" That's a weird thing to say..Also no real AT is good for saturation besides the Autocannon so that's a mute point. At close range when swarmed and there's chargers, No AT weapon is better to use then the thermite.
dMk Nov 12, 2024 @ 5:03am 
Originally posted by RNG Enjoyer:
Maybe nerf to 2x or longer fuse? Atm they are much better than other nades. Not that other nades aren't good, just thermites are better.
just play the game and keep your brainfarts to yourself pls thank you
Logen Neuf-Doigts Nov 12, 2024 @ 5:04am 
Originally posted by GoreTiger:
RR cannot kill factory striders in 1 shot.

except it can , they have an eye like light on their face , on the left side when you're facing them. hit it with RR and they die instantly, you're welcome
Last edited by Logen Neuf-Doigts; Nov 12, 2024 @ 5:06am
DtHouse Nov 12, 2024 @ 5:56am 
Personally i still use stun granade on almost everythings xD They are too good for me, so i should ask a nerf on them?
RNG Enjoyer Nov 12, 2024 @ 6:18am 
I can delete 3 chargers in 10 seconds. I don't want to guess how you guys score on math tests if you can't see that's too OP.

But judging from some of the comments like:

Originally posted by DtHouse:
Personally i still use stun granade on almost everythings xD They are too good for me, so i should ask a nerf on them?

Originally posted by dMk:
just play the game and keep your brainfarts to yourself pls thank you

Originally posted by Capt. Slappy:
Boo this man. Ask for buffs not nerfs nerd.

I bet you guys struggle a lot. : (
Wutever Nov 12, 2024 @ 6:25am 
Originally posted by GoreTiger:
You can carry six of them with the armor passive. They resupply two at a time similar to the RR. Talking about accuracy is redundant because the Thermite's accuracy is 100% a skill issue if you can't aim with them. When you're facing a hulk or charger and you somehow can't throw the sticky grenade on the barndoor-sized enemy, that's on the thrower not the grenade.
Wtf am I reading? Max carry capacity for Thermites is 3 and 5 with Engineering Kit not 6.
Thermites resupply 2 per pack. RR resupplies fully (5 rounds) from a single pack unless you're new to the game and don't have upgrades.
Ammo boxes also resupply a single rocket, which isn't the case for Thermites, which only resupply from the far rarer grenade boxes.

You're talking all this ♥♥♥♥, yet don't even know how the game you're claiming to be good at works. Kinda sus.

I'm also not talking about Chargers and Hulks. I specifically mentioned targets larger than that. Behemoths, Impalers, Titans, Factory Striders will not die in an efficient amount of grenades unless you hit the correct spots. All of them can, on paper, be killed with one Thermite, or two in the case of the Strider.

Is this easy to do? No, not always, and especially not under fire and from any meaningful distance. Anything beyond two Thermites per enemy is getting incredibly inefficient given that an objective at D10 can contain more than 5 heavy enemies in static spawns alone.

Originally posted by GoreTiger:
RR cannot kill factory striders in 1 shot. Actually, a thermite assault will kill a factory strider quicker then the RR will if you take out the range equation. Those 4 thermites are going to go off by the time you fire your one round and reload. I've done it many times.
RR requires you to hit a fab's weakpoint in order to kill it quickly. Thermites can kill a fab from any angle. While you're trying to get in position and aim from "outside agro range", I've already snuck up and stuck the fab.
As already pointed out, a single shot to the eye will kill a Factory Strider. Same goes for leg joints. Worst case you will need two shots - one to strip the surrounding armor while missing the weakspot and another one to hit the now more exposed weakspot. More than 2 and you're basically trolling.

Either way, this is faster than the 6.5 second fuse time of a single Thermite (let alone 4) and can be done from a safe distance.

Again, how do you not know this after, allegedly, having ran AT builds for months?

Originally posted by GoreTiger:
Your comment about devastators and rocket striders is universal. A quasar user has to worry about rocket striders as well. Even more so actually: I'm constantly moving with my thermites while that quasar stands still for the charge up and release. Easy target for that rocket strider or whatever it's aiming at.
"if aimed correctly" is the key word. Quasar takes precision. I can lob a sticky on a hulk's pinky toe and it'll still count as a kill.
You're naming all these special conditions for the quasar to be more useful. "If on a cold planet" "If the person aims right". Rain, fire, sleet, storm, w.e, Sticky to the body and the body goes down.
"Quasar takes precision to kill a Hulk" is the single most hilarious statement I've read today. The Quasar isn't the Railgun. It's fatal anywhere on the body and is borderline hitscan at any common engagement range. Only way to actually miss is to get aimpunched, which isn't even an issue anymore since Unflinching is now an option if you want to use charge weapons in close quarters.

Besides, I don't have to worry about any of that because I'm not going to be anywhere near a Devastator or Strider when firing a Quasar. Unlike a Thermite it is effective past 25m and can be fired from ranges where enemy AI will not even react to getting shot. Same goes for the RG, the RR or any decent AT option.

Originally posted by GoreTiger:
You're correct about AT being stronger then it has ever been before but personally I believe they overbuffed most AT anyways so that's a whole different discussion.
The point is that Thermites were buffed so much that they stripped any vital reason to take any other AT weapon beyond just personal preference. They bypass most enemie's weakpoint requirements. They destroy fabs which is weird. They've made most other AT weapons irrelevant at their job. Only reason I can justify taking a RR or any other at weapon is for air targets that the thermites can't reach. They could of very easily buffed the thermites while still keeping the AT weapon field even.
Thermites still need to hit the correct spots unless you want to dump half of your supply onto a heavy, of which there are 3-5 on the screen at any given moment during an engagement on a D10 mission. The exceptions to this are Hulks, Chargers and Tanks, but even they have spots where a Thermite will not be fatal. That's in addition to the Thermite simply bouncing.

The RR not only is more reliable, it doesn't even need to hit a weakspot. It does MORE damage than the Thermite and can do so past aggro range. Similar things can be said about the Quasar and picking off random Chargers and Bile Titans before they can even enter aggro range because it one-shots them in the head.

An additional thing that you're conveniently ignoring is that AT can reliably and quickly destroy many objectives from distances as great as 400m. This includes Spore Spewers, Shrieker Nests, Illegal Broadcast towers, certain Jammer towers, entire bot bases and many main objectives that require you to blow stuff up. This can, in many cases, save you minutes of running across the map and dealing with breaches or drops.

Originally posted by GoreTiger:
They also completely stripped the threat factor out of bigger enemies. Only difficulty 10 makes you feel actually worried about seeing hulks and chargers. Any other time? Grab your thermite and watch it die. (This is true for most AT weapons as well now tho).
Someone will cry that's a sweatlord comment tho.
If you're getting worried seeing a Hulk or Charger at any difficulty I highly doubt you actually play D10 because you would be in a constant state of panic.

Originally posted by GoreTiger:
Originally posted by Brother Belial:
LMFAO they are only good for heavy enemies, and take awhile to go off, a charger can kill you if you get hit by another enemy buy the time it goes off, they are useless at dealing with swarms, and no good at creating breathing room.

You are trolling surly, I refuse to believe someone is this dumb.
"A charger can kill you if you get hit by another enemy by the time it goes off" That's a weird thing to say..Also no real AT is good for saturation besides the Autocannon so that's a mute point. At close range when swarmed and there's chargers, No AT weapon is better to use then the thermite.
Autocannon is not AT. Unless you're shooting at Chargers and Hulks or have access to specific weakspots with very specific positional requirements it is not good against heavies due to armor damage reduction and not having enough raw damage to begin with. It only does 2,665 damage with the whole mag to heavy armor vs. 3200 from a single RR rocket.

TL;DR: You're just wrong. Do you even play this game?
deadhand23 Nov 12, 2024 @ 7:26am 
id rather u chew on glass
blankitosonic Nov 12, 2024 @ 7:51am 
These people that still using stun over gas nades makes me chuckle
Nut Nov 12, 2024 @ 8:09am 
Now I know you're full of nothing but bad takes. "Barley anyone brings anti tank anymore" ???? Anything you do with thermite can be done with a RR at range and in a fraction of the time your fuse burns. Alas if you like sticking Chargers and FS and waiting & running around till it pops and finally dies then hey, more power to you. They are not OP.
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Date Posted: Nov 11, 2024 @ 3:07pm
Posts: 88