HELLDIVERS™ 2

HELLDIVERS™ 2

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Headless Brood Commanders make no sense at all
It's one thing if a bug can move for a few seconds after its head is blown off, maybe even swipe at you once and then fall over. That's fine.

It's another thing when a headless Brood Commander can summon more bugs AND still survive long enough to rush you down.... not to mention still being able to call a tunnel breach. Without a head.
Just.... why?
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Showing 1-15 of 44 comments
PhyrixisGaming Nov 8, 2024 @ 12:26pm 
I don't think I've ever let one live long enough to do all of that, but yeah no that is pretty wild.
Funky Koval Nov 8, 2024 @ 12:33pm 
Melee them
Dr. Rockso Nov 8, 2024 @ 12:35pm 
Some bugs are 5 stories tall and can spit acid out of there face. Some weigh as much as a school bus but can turn on a dime like Barry Sanders. Bugs that can cloak themselves. Bugs that shoot acid out their anus.

It's a video game, it's not supposed to align with how the real world operates.
LoveTruffle Nov 8, 2024 @ 12:35pm 
The thing that bugs me about it is they will track you if you move. No head, no senses, but they can still sense where you relocated to?

I doubt it will change and it's something everyone has to adapt to. You have to hose them down with more durable damage or high explosives to stop them cold.
Horny Buggirl Nov 8, 2024 @ 12:43pm 
These brood commanders should be renamed to: "US citizen" :P Headless and a danger to everything around them xD
The Dannister Nov 8, 2024 @ 12:45pm 
Originally posted by Dr. Rockso:
It's a video game, it's not supposed to align with how the real world operates.
And yet we still have realistic ragdoll physics, fall/collosion damage, severe limb injuries, terrain deformation due to heavy explosives, slower projectiles traveling in an arc over long distances, actual shrapnel from fragmentation grenades and the ability to extinguish ourselves by diving to the ground. Just to name a few.

Because none of those things are how the real world operates, right?
Last edited by The Dannister; Nov 8, 2024 @ 12:48pm
PhyrixisGaming Nov 8, 2024 @ 12:58pm 
Originally posted by LoveTruffle:
The thing that bugs me about it is they will track you if you move. No head, no senses, but they can still sense where you relocated to?

I doubt it will change and it's something everyone has to adapt to. You have to hose them down with more durable damage or high explosives to stop them cold.
This is one thing that does actually bother me a lot. Like...how are they still following you when they can't see, hear, or even think? Flailing around in a straight line is one thing. It at least makes sense. Body hasn't caught up to the fact there is not a head anymore. But still tracking you without a head is...something else.
LeftIsBest-James Nov 8, 2024 @ 1:01pm 
cockroaches can live without a head
melonLord Nov 8, 2024 @ 1:05pm 
Originally posted by PhyrixisGaming:
Originally posted by LoveTruffle:
The thing that bugs me about it is they will track you if you move. No head, no senses, but they can still sense where you relocated to?

I doubt it will change and it's something everyone has to adapt to. You have to hose them down with more durable damage or high explosives to stop them cold.
This is one thing that does actually bother me a lot. Like...how are they still following you when they can't see, hear, or even think? Flailing around in a straight line is one thing. It at least makes sense. Body hasn't caught up to the fact there is not a head anymore. But still tracking you without a head is...something else.
This. This is honestly one of the only problems I have with them. I think its pretty cool that they continue to come at you with no head but the fact that they pretty much act the exact same down to tracking your position is pretty dumb.
Dark (-z-) Light Nov 8, 2024 @ 1:08pm 
I agree - they're more dangerous without a head than with it. They should just charge in a straight line, or flail about randomly.
Originally posted by Funky Koval:
Melee them
Okay but they shouldn't be able to track you like a homing missile if their head is gone, they're literally more dangerous with their head removed
PhyrixisGaming Nov 8, 2024 @ 1:14pm 
That's why I just Orbital barrage them when I see them. I don't want to deal with the tracking when they should be dead.
Koala 4peace Nov 8, 2024 @ 1:17pm 
Originally posted by The Dannister:
Originally posted by Dr. Rockso:
It's a video game, it's not supposed to align with how the real world operates.
And yet we still have realistic ragdoll physics, fall/collosion damage, severe limb injuries, terrain deformation due to heavy explosives, slower projectiles traveling in an arc over long distances, actual shrapnel from fragmentation grenades and the ability to extinguish ourselves by diving to the ground. Just to name a few.

Because none of those things are how the real world operates, right?
Few of the things that you have mentioned work in this game as they work in real life.

The game does have some things grounded in reality, but obviously artistic license has been taken to try to make the game enjoyable. If you want to talk about not making sense start with FTL capable ships.
Roy Nov 8, 2024 @ 1:20pm 
It's cool that they continue to fight after they've lost their head, that's a very bug thing to do.

The less cool part is that they become twice as agressive (in itself quite nice) AND they still track/see you perfectly well without a head.
They'll sprint towards you with CS:GO pro tracking and hit you with a 2/3 combo absolutely slaughtering you.

Imo they should continue to swing, maybe even twice as fast&agressive like they do, but they should at least have some sight reduction to them.
Imagine how cool it would be if they could hit friendly bugs when they lose their head, similar to gas behaviour.
Solitas Nov 8, 2024 @ 1:32pm 
You can melee stagger them to stop the rush, but not really effective when you've got the elite warriors track team rushing you down too.
Easily fixed, remove the ability to call in headless. Remove tracking so it's like the gas' berzerk effect. Done.
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Date Posted: Nov 8, 2024 @ 12:15pm
Posts: 44