HELLDIVERS™ 2

HELLDIVERS™ 2

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PartyMaster Nov 7, 2024 @ 10:27am
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Super Helldive difficulty is too easy.....
If you're good at this game, know how the mechanics of everything, or most things work, you can literally roll around on this difficulty solo and just autopilot your brain. There's little to no challenge behind this because the spawn rates of stupid hard enemies have been nerfed into the ground, and on top of that, a ton of our stuff has been heavily buffed. If you buff our equipment by a huge margin, then decrease the actual threatening enemy spawn rates by a large margin, then the game just becomes laughable in the sense of difficulty and honestly extremely boring.

A difficulty level like this should honestly feel as chaotic as how difficulty 9 felt at launch, where I would have literally 5 bile Titans and 7 chargers trying to run my ass down, on top of all the chaff chasing me. The old times where whenever we started the extraction beacon, us 4, or however many Helldivers in the session, felt like the damn 3 predators on top of the pyramid fighting an endless onslaught of Xeno's from the AVP movie in 2004. THAT felt like an actual "Helldive" because it was absolute chaos, and you had to lock in, to even have a chance at surviving, and where the whole "failure is not an option" saying for special forces units felt insanely prominent. Going from that, to running around solo and MAYBE having to deal with 2 Bile titans and maximum of 3 chargers, if you get RNG rolled the hardest bug breach spawn, is honestly extremely boring for the thrill seekers/challengers. The feeling of making a single little mistake, and getting absolutely obliterated by the enemy, was the kick ass type of challenge that a lot of really good gamers were after, even if its just a PVE game. The insanely high enemy presence of things that would absolutely kick your ass being everywhere, ESPECIALLY if a Bug Breach or Bot Drop was called, actually made us feel like HellDivers diving into a completely FUBAR situation to UN-FUBAR it.

I don't know how much of the community disagree's with this type of spawn rate(sounds like a lot), since there's always a crapload of people looking for a "casual and laid back experience," but then select the hardest difficulty of the game and get rolled on, then complain how hard it is and should be nerfed to their personal liking... But I know there's also a decent amount of above average gamers that, even on a co-op PVE game like this, still seek a challenging experience with their friends, or by themselves, so they can look at the experience afterwards and say "that was absolute madness but, we kicked ass."

Here's my idea of a viable solution to appease both types of gamers, from braindead gamer to DoomGuys Prodigy. Add a difficulty increment meter, or difficulty multiplier, to the guys that are rolling through Super Helldive missions without failing a single one. So for example, at the start, it plays and feels like the normal Super Helldive difficulty for the the first series of 3 missions you do. If you complete all 3 without failing one of them, you get a difficulty Increment point, so you're next 3 will be harder than the normal Super Helldive. If you complete those 3 without failing, then you get another difficulty increment point until you eventually face odds that are so FUBAR, your team gets wiped(Unless you literally have 4 HellDiver Commando's or something, then just keep riding the lightning my brothers lol). Then when you get wiped, it resets the difficulty increment back to zero, or maybe give the host an option to keep it as is, or lower it by 1 for each failure, turn the system as a whole on/off in general etc. At this rate, if anyone turns that difficulty modifier ON, gets obliterated at some point, then turns around and says "Game too hard, need nerf" you can just turn around and laugh at them and tell them to turn the modifier off, or lower the increment point. You don't even have to add extra rewards to this system, this is literally just meant for the hard ass Hell Divers to satiate their thirst for relentless bug and bot bloodshed because, I don't feel like I'm getting enough pure chaos experiences like I used too anymore.
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Showing 106-120 of 203 comments
r3ach5stars1 Nov 8, 2024 @ 8:35am 
Originally posted by N*rd:
Originally posted by PartyMaster:
FFS people. I'm not saying CHANGE THE ENTIRE GAME TO THE MINORITY!! I'm saying just give the minority of thrill seekers/challengers a togglable modifier, that amps the difficulty up. We don't even have to get extra rewards, just the pure fun of being in the FUBAR situations back.

Your entire post is a wall of text filled with a rant, and now you're confused when people respond to it?

Maybe just share your idea of toggleable modifiers on its own, without the rant, and you'd be amazed at how different the responses might be.

that kind toxic player you must go away you give answer and he response agresive dont like the answer they give blokc him and move on
PartyMaster Nov 8, 2024 @ 8:43am 
Originally posted by r3ach5stars1:
Originally posted by N*rd:

Your entire post is a wall of text filled with a rant, and now you're confused when people respond to it?

Maybe just share your idea of toggleable modifiers on its own, without the rant, and you'd be amazed at how different the responses might be.

that kind toxic player you must go away you give answer and he response agresive dont like the answer they give blokc him and move on
If I block them, does it block them from the thread entirely too?
Big frank Nov 8, 2024 @ 8:48am 
Originally posted by PartyMaster:
Originally posted by A Bad Fortune Cookie:
So then Super HellDive Automatons SOLO then on the Raise the Flag mission then XD.

I have :P. shooting the bot ships out of the sky before they drop the stuff off kills whatever it's carrying. If you can't get all of it, then strategically take out whatever TF you don't wanna deal with xD
I really doubt you've reliably solo'd bot missions like that without maxing out the death count.
VIRUSOID Nov 8, 2024 @ 8:54am 
Solo'ing mission in coop game as example of good player is dumb
Originally posted by PartyMaster:
Here's my idea of a viable solution to appease both types of gamers, from braindead gamer to DoomGuys Prodigy. Add a difficulty increment meter, or difficulty multiplier ...

I disagree, the difficulties should represent the difficulty. They should tune them to be harder and release higher tier ones (original game had 14 or 15), they also gotta put their foot down on this "I deserve to win every difficulty nonsense." It's bull, always has been, in every game. Difficulties exist to challenge, and if you get filtered by a higher one then that's just plain fine, there are so many difficulties to choose from in this particular game.

But in their current state, you may as well only play Super Helldive for a chance at some action, there's no real difference between the tiers except boring-to-somewhat-less-boring.

Lastly, I think modifiers would be cool, but this increment stuff won't work with random matchmaking; you'll be cruising ramping it up but some random is going to join, eat crap, and lead you to losing your increment streak.

Originally posted by ShockedHearts:
congrats! you are good at the game!
sorry to inform you that once you play a game enough, and accumulate knowledge and skill the game becomes GASP!!! easier...
its wild I know.
I can ensure you the majority of players do NOT think difficulty 10 is "too easy"
thats something only said by the 1% of people like you and me.
the difference is that im humble and you brag through the guise of critique.

Very snide way to be dismissive. This doesn't contribute anything to the post, just shows you lack reading comprehension and want to put others down to build yourself up, ironically.
You're no white knight guardian of low levels in Helldivers 2;

The reason this holds no water is because there are 10 difficulties in the game currently, why can't the higher ones be hard?
I've played since release, and like OP and you, we have all accumulated skill and knowledge of the game.
But it is definitely so much easier now, between weapon buffs and the gutting of enemy spawns and quality of enemies. I was looking at some old footage from release HD2 for my end-of-year video and it is a stark difference. You're foolish if you think it's the same as release, slinging insults with no substance.

Wanting the higher difficulties to actually be hard isn't going to have much of an effect on lesser skilled players, except super samples which I will be fine if there's some way to trade up for them, I have some reservations about that but it's a compromise I am happy to make to make the game exciting and thrilling again at the levels I play at.
OP and I and others who are skilled at the game get to enjoy their higher difficulties, lesser skilled players still have a bunch of difficulties to choose from and enjoy. I don't see how this is an issue.
Last edited by Shadow Wizard Fluffy Gang; Nov 8, 2024 @ 9:06am
PartyMaster Nov 8, 2024 @ 9:27am 
Originally posted by VIRUSOID:
Solo'ing mission in coop game as example of good player is dumb
So then what's your example of a good player? Are you saying people that solo the hardest difficulty aren't good? If that's the case, then you're indirectly supporting my argument even more about how easy the HARDEST difficulty is because, players that aren't even good are soloing it then. If that's not what you mean, then try elaborating a little bit instead of throwing out trollish sounding feedback that most people would pay no mind to.
PartyMaster Nov 8, 2024 @ 9:30am 
Originally posted by Shadow Wizard Fluffy Gang:
Originally posted by PartyMaster:
Here's my idea of a viable solution to appease both types of gamers, from braindead gamer to DoomGuys Prodigy. Add a difficulty increment meter, or difficulty multiplier ...

I disagree, the difficulties should represent the difficulty. They should tune them to be harder and release higher tier ones (original game had 14 or 15), they also gotta put their foot down on this "I deserve to win every difficulty nonsense." It's bull, always has been, in every game. Difficulties exist to challenge, and if you get filtered by a higher one then that's just plain fine, there are so many difficulties to choose from in this particular game.

But in their current state, you may as well only play Super Helldive for a chance at some action, there's no real difference between the tiers except boring-to-somewhat-less-boring.

Lastly, I think modifiers would be cool, but this increment stuff won't work with random matchmaking; you'll be cruising ramping it up but some random is going to join, eat crap, and lead you to losing your increment streak.

Originally posted by ShockedHearts:
congrats! you are good at the game!
sorry to inform you that once you play a game enough, and accumulate knowledge and skill the game becomes GASP!!! easier...
its wild I know.
I can ensure you the majority of players do NOT think difficulty 10 is "too easy"
thats something only said by the 1% of people like you and me.
the difference is that im humble and you brag through the guise of critique.

Very snide way to be dismissive. This doesn't contribute anything to the post, just shows you lack reading comprehension and want to put others down to build yourself up, ironically.
You're no white knight guardian of low levels in Helldivers 2;

The reason this holds no water is because there are 10 difficulties in the game currently, why can't the higher ones be hard?
I've played since release, and like OP and you, we have all accumulated skill and knowledge of the game.
But it is definitely so much easier now, between weapon buffs and the gutting of enemy spawns and quality of enemies. I was looking at some old footage from release HD2 for my end-of-year video and it is a stark difference. You're foolish if you think it's the same as release, slinging insults with no substance.

Wanting the higher difficulties to actually be hard isn't going to have much of an effect on lesser skilled players, except super samples which I will be fine if there's some way to trade up for them, I have some reservations about that but it's a compromise I am happy to make to make the game exciting and thrilling again at the levels I play at.
OP and I and others who are skilled at the game get to enjoy their higher difficulties, lesser skilled players still have a bunch of difficulties to choose from and enjoy. I don't see how this is an issue.
I 100% agree with you saying how the old times were way different and harder than today. I literally did the same thing by looking at my old Medal clips of the game and was in shock to see how much more insane it used to be. However, that being said, bring that type of challenge back now, and it might be a different story because of all these buffs to us and nerfs to the enemies. Even if they did add this modifier option, it would still be a good one in the long run for future challenge because if 15 eventually proves to be too easy for insane divers, then they can turn the modifier on. I honestly don't see the negative behind the proposal 🤷‍♂️
PartyMaster Nov 8, 2024 @ 9:32am 
Originally posted by Big frank:
Originally posted by PartyMaster:

I have :P. shooting the bot ships out of the sky before they drop the stuff off kills whatever it's carrying. If you can't get all of it, then strategically take out whatever TF you don't wanna deal with xD
I really doubt you've reliably solo'd bot missions like that without maxing out the death count.

There's people on youtube, with video proof of doing it too, right now. Just watch how they do it and make it look like a snooze fest. They bring something like a recoiless rifle, auto cannon sentry, 500kg bomb and whatever 4th stratagem they want and just obliterate everything.
MagikarpMagi Nov 8, 2024 @ 9:49am 
play with your feet
PartyMaster Nov 8, 2024 @ 10:41am 
Originally posted by CritMasterFlex:
play with your feet
Challenge accepted. lmfao
UmbreonMessiah Nov 8, 2024 @ 10:44am 
Please don't do this. Don't complain about the highest difficulty being too easy. I don't want a Mega Helldive D:
LukePL Nov 8, 2024 @ 10:57am 
Same here. I play only on Super Helldiver.
It was fun game after nerfs. There was whole tactic how to survive, what prime wep chose, who will focus on Alpha Commanders, who and when will use 500 kg bomb.
Now? It is too easy. You dont need any tactic. Bile Titan, Charger, Scavenger... You can kill everything with one shot.
On Super Helldiver you can just split from team or do whole mission alone.
Shame on this community, shame...
4tee Nov 8, 2024 @ 11:04am 
Originally posted by PartyMaster:
Originally posted by woaah:
not gonna read all that bro but you need to be realistic. there's no way around this except to artificially increase the difficulty, you have 350 hours into this game you've already seen what the game offers tenfold and know every mechanic you can minmax etc. whatever the devs do to make the game harder you will just adapt, minmax and find the most meta way to play and then can say the game is too easy again
Not at all dude. Back in the broken spawn days, when the game first released, that was so damn unpredictable and chaotic, it would be hard to fully conquer it. my solution also has no negatives for both, average and below gamers, and above average-sweat lords. Just read the last paragraph which is the soluton.
my exact thoughts, I wish the broken spawns come back, the maps are WAY too empty nowadays, almost no patrols close to 0 guarding forces on objectives and nests/fabricators.....

Don't respond to the trolls here, they certainly are either the r word or dont play on lvl10 at all
PartyMaster Nov 8, 2024 @ 11:05am 
Originally posted by UmbreonMessiah:
Please don't do this. Don't complain about the highest difficulty being too easy. I don't want a Mega Helldive D:
Well like it, or not, They're eventually adding difficulties 11-15 like the first game sooo..... Sorry to burt your bubble there. I would expect those difficulties to hopefully be extremely challenging too and not a snooze fest. If people like everything how it is, and then the devs specifically make 11-15 difficulties hard as f**k for the other part of the community that really wants to be tested, I wouldn't expect the "casual gamers" to be playing on that difficulty. If they do and say "Its too hard!!!" Well yea, no s**t its hard, its supposed to be. There will be literally ZERO point if they add HIGHER difficulties that are supposed to be HARDER if the casual gamers storm in and say "This really hard difficulty that's supposed to be hard, is too hard. nerf it to make it easy so I can beat it please." The sound of that just makes no sense....
PartyMaster Nov 8, 2024 @ 11:09am 
Originally posted by 4tee:
Originally posted by PartyMaster:
Not at all dude. Back in the broken spawn days, when the game first released, that was so damn unpredictable and chaotic, it would be hard to fully conquer it. my solution also has no negatives for both, average and below gamers, and above average-sweat lords. Just read the last paragraph which is the soluton.
my exact thoughts, I wish the broken spawns come back, the maps are WAY too empty nowadays, almost no patrols close to 0 guarding forces on objectives and nests/fabricators.....

Don't respond to the trolls here, they certainly are either the r word or dont play on lvl10 at all

Dude, take me back to the old days... The definition of "Hot Evac" was an understatement back then. Now, its like "Ok guys, good job! lets head out :D!!" BACK THEN!? Bro... extracting was like "Men.... it was an honor to dive with you....."
Last edited by PartyMaster; Nov 8, 2024 @ 11:09am
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Date Posted: Nov 7, 2024 @ 10:27am
Posts: 203