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For bugs i just like to have more grenades, so engineer it is. fortunately there are more choices for light armour, so i most take the titan armour for bugs. There, the 30% better aim (which engineer has too) is a wasted bonus for me because i most take the blitzer or a shotgun and those dont need better aim stability imo.
And titan because i like to have this middle ground between light and medium but unfortunately fortified armour are more rare and there is no middle ground armour (only between medium and heavy, but i prefer light)
Oh, but the modular suggestion i really like. There are so many good looking armours, but because of their perks i dont like i will never use them. I understand a bit that the devs want that you look at a teammate and you know what armour class they have and what perk too... but nevertheless, i would like to wear some of the other good looking armours 😅
Moving on from that, armor passives and which ones I typically run in order:
As much as I like Servo-Assisted (SA) armors, I'm always usually running EK and I'm used to maximizing the regular throw range anyways. The benefits of reduced recoil and increased throwables outweigh increased throw range off of SA in my opinion for a few reasons:
Self explanatory. Makes throwing strats and grenades easy and if you're going head first into a bug nest with bugs inside of it, makes it easier to survive bug hits.
Only use this for bots because of how much explosives get thrown around.
Going to add, the Bonus 2 seconds of Stim time does apply to the Stim Pistol shots, so it's also useful if you're going hard support medic.
I wish they made it smart munitions or something, trying to land hits with the stim pistol is just down right annoying. Kind of wish it like Killing Floor 2 where it's lock-on aimbot for healing. So much more user friendly.
A little bit of homing would be nice. not ridiculously so, but it is annoying to take a shot to find out it went between the legs, through the cape, or otherwise narrowly avoided another player's hitbox.
Then I use whatever ability that armor has.
Embarrassingly incorrect.
Thus making your choice of armor rather limited if you want to have nice bonus with good looks.
Only problem with this armor is restocking the grenades as you only get 2 back from supply packs which means you'll need a whopping three supply packs just to refill the grenades. I think this armor should give you 3 per supply pack to even it out, otherwise you waste the teams supply packs more for less
This does NOT make it easier to survive bug hits as your health isn't increased, you just take longer before you injury your legs or arms. The only way to get more health, kinda, is via the vitality booster. This armor is great against bots tho as it lets you throw past a lot of their defenses and right into the middle of their bases
Incorrect! This armor can help a lot with bugs as well! The bile spewers, nursing spewers and bile titans use explosive damage for their spit. If you know that you're going to be running into them, this armor can be a great way of defending yourself against their damage
Also! Most explosive damage done by bots is super weak and is mostly done to you via ballistic damage. So while it can help against bots, it doesn't help as much as you think it does. Only rocket striders do an insane 400 damage with their rockets while the rest of the missile users do about half their damage as ballistic
You have no idea how stealth works or how much this armor helps. That's fine, but don't dismiss it just because it's not your playstyle or by being ignorant
Incorrect again. People use the armor for a couple of reasons. There's a light armor that gives you the armor of medium armor which is great for when you want to be tanker. You have all the mobility of light armor but don't take 25% more damage. The same can go with the medium armor that has padding as this gives you heavy armor for 25% less damage taken without having half your mobility taken away
Incorrect again. There's a lot of weapons in this game where this armor can change the entire play style of using said weapon. Using this armor with the HMG or auto cannon, for a quick exmaple, are night and day. It's not a "skill issue" because there's no "skill" with having your weapon being heavy and needed to drag again.
Again you're biased and dismissing something that's not your playstyle which isn't the right way to judge armor
Incorrect. Blast damage from strats is explosive damage and you shouldn't be judging that against this armor because it's not meant for you to get exploded upon. This armor allows you to walk through fire tornadoes like they're nothing while also using fire weapons with impunity. You're only brought to near death or insta-killed if you DON'T use this armor
It helps a lot more than you think and it's been tested and proven that it makes your aim have almost no movement when you're getting hit. "Better not to get hit in the first place" is a dumb comment applied to this armor as that applies to everything and every armor in the game, yet you're going to get hit regardless so it's a moot point. When you do get hit, this will help out in those situations
But I do think that it's not that great because it relies on you losing and expecting to get hit in the first place to make any difference
Imagine for example if they redid the fire stats so that fire helm+armor made you fire immune for 10 seconds of exposure with matching pieces.
What we dont need is for armor to be nerfed. It would be a crime if they took part of the chest piece effect and put that on the matching helmet and then with the two added together you have exactly what we have now.