HELLDIVERS™ 2

HELLDIVERS™ 2

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O'Hai Desu Aug 12, 2024 @ 8:08pm
Lets nerf fire right before the fire warbond…
Super brilliant! I wish I had come up with that! I would have been rich!
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Showing 1-13 of 13 comments
TunaHematoma Aug 12, 2024 @ 8:15pm 
Say what you will, but at least AH still found a way to surprise me.

My expectations were low, but they weren't... THAT.
Huhruhkayn Aug 12, 2024 @ 8:17pm 
They didnt want a primary capable of killing a charger due to the original flame thrower damage exploit. But in doing so they made flame guns and armor useless. As in, the exploit got in the way of them buffing fire damage as a whole. So they ****ed up, fixed it but ****ed up again lol.
Huhruhkayn Aug 12, 2024 @ 8:19pm 
If I had money I'd bet it on them buffing base fire damage again.
robert.s_a Aug 12, 2024 @ 8:24pm 
Originally posted by M@:
They didnt want a primary capable of killing a charger due to the original flame thrower damage exploit. But in doing so they made flame guns and armor useless. As in, the exploit got in the way of them buffing fire damage as a whole. So they ****ed up, fixed it but ****ed up again lol.

All they needed to do was jack up the flamethrower damage against normal enemies to make up for it. Make the weapon an actual horde clearer rather than an anti-armor weapon.

But apparently that simple fix is too much for the balance team.
Last edited by robert.s_a; Aug 12, 2024 @ 8:24pm
O'Hai Desu Aug 12, 2024 @ 8:25pm 
Yeah haha. Let them lose Super Earth and see how many more excuses they come up with
O'Hai Desu Aug 12, 2024 @ 8:26pm 
Originally posted by robert.s_a:
Originally posted by M@:
They didnt want a primary capable of killing a charger due to the original flame thrower damage exploit. But in doing so they made flame guns and armor useless. As in, the exploit got in the way of them buffing fire damage as a whole. So they ****ed up, fixed it but ****ed up again lol.

All they needed to do was jack up the flamethrower damage against normal enemies to make up for it. Make the weapon an actual horde clearer rather than an anti-armor weapon.

But apparently that simple fix is too much for the balance team.
I think this would work great.
St0rmFury Aug 12, 2024 @ 8:33pm 
I brought this up on my discord group too, someone replied "would you rather they nerfed it after they release the warbond and thereby committing bait & switch?"

I had no answer lol
Last edited by St0rmFury; Aug 12, 2024 @ 8:34pm
TunaHematoma Aug 12, 2024 @ 8:39pm 
Originally posted by robert.s_a:
Originally posted by M@:
They didnt want a primary capable of killing a charger due to the original flame thrower damage exploit. But in doing so they made flame guns and armor useless. As in, the exploit got in the way of them buffing fire damage as a whole. So they ****ed up, fixed it but ****ed up again lol.

All they needed to do was jack up the flamethrower damage against normal enemies to make up for it. Make the weapon an actual horde clearer rather than an anti-armor weapon.

But apparently that simple fix is too much for the balance team.
Is it? Because even then it's still just a different flavor of machinegun.

I mean, people paid a lot of samples for the module upgrades to their ship, feels like a powerful weapon is a pretty just reward.
Huhruhkayn Aug 12, 2024 @ 9:01pm 
Originally posted by TunaHematoma:
Originally posted by robert.s_a:

All they needed to do was jack up the flamethrower damage against normal enemies to make up for it. Make the weapon an actual horde clearer rather than an anti-armor weapon.

But apparently that simple fix is too much for the balance team.
Is it? Because even then it's still just a different flavor of machinegun.

I mean, people paid a lot of samples for the module upgrades to their ship, feels like a powerful weapon is a pretty just reward.

DOT damage is still super powerful against less than heavy armor. And you dont have to aim as much.
Despell Aug 12, 2024 @ 9:18pm 
Originally posted by M@:
Originally posted by TunaHematoma:
Is it? Because even then it's still just a different flavor of machinegun.

I mean, people paid a lot of samples for the module upgrades to their ship, feels like a powerful weapon is a pretty just reward.

DOT damage is still super powerful against less than heavy armor. And you dont have to aim as much.

The dot damage wasn't that what killed the chargers. Sometimes, but it was rare
JPM Aug 12, 2024 @ 9:52pm 
Originally posted by M@:
Originally posted by TunaHematoma:
Is it? Because even then it's still just a different flavor of machinegun.

I mean, people paid a lot of samples for the module upgrades to their ship, feels like a powerful weapon is a pretty just reward.

DOT damage is still super powerful against less than heavy armor. And you dont have to aim as much.
Except the flamethrower can't kill anything behind that it's firing at (pun unintended).
- Bug behind a fence, fence stops the fire (even though it has numerous gaps, so much for realism).
- Dead bugs in front are suddenly solid rock blocking the jettison of scorching hot napalm, shielding the bugs behind, practically making it useless for horde clearing (a hunter was behind a dead warrior, flamethrower on, doesn't kill hunter as the warrior corpse miraculously shields it, hunter sidesteps and pounces, ridiculous)
- A charger is still a bug. No matter how armored or hardened its carapace is, it's still not "heat resistant" nor will it shield the bug from dying from intense heat. A flamethrower shoots out f---ing napalm, NAPALM!!! Any bug the size of a car that gets hit with that will still die to it. Ever seen a tank getting hit with napalm? Even a near miss can disable a tank. So you're telling me a bug can effortlessly withstand that and remain unharmed? That's a hot load of BS.
Azrael ♡ Aug 12, 2024 @ 9:59pm 
Yeah, fire feels lame now.. Sucks cuz it was my favorite since launch. lol
If they'd nerfed it after the warbond already released you'd be losing your minds even more.

Originally posted by robert.s_a:
Originally posted by M@:
They didnt want a primary capable of killing a charger due to the original flame thrower damage exploit. But in doing so they made flame guns and armor useless. As in, the exploit got in the way of them buffing fire damage as a whole. So they ****ed up, fixed it but ****ed up again lol.

All they needed to do was jack up the flamethrower damage against normal enemies to make up for it. Make the weapon an actual horde clearer rather than an anti-armor weapon.

But apparently that simple fix is too much for the balance team.

It's already passable at crowd clear. It would be nice if dead bodies didn't block flame, but it's received so many damage upgrades that it honestly doesn't need +damage any more. It doesn't need to be better than a machinegun at eliminating chaff, but it does need a role.

It needs some level of crowd control like many have said for a while back in the early days when it was still trash. Something like fear or slowdown would work. But it also needs the ability to slow-cook chargers. 3 seconds on the leg was just brutally stupid, but people were alright with it because the weapon really wasn't good for much else. It needs to cook a charger in about a little over a cannister's worth of direct flame, DoT not withstanding. Then we can't say it's ideal for chargers since an AT missile to the head will always be preferable, but you can't say it's trash and has no point.
Last edited by Hand's Hermit Permit; Aug 12, 2024 @ 10:02pm
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Date Posted: Aug 12, 2024 @ 8:08pm
Posts: 13