HELLDIVERS™ 2

HELLDIVERS™ 2

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Rand Aug 12, 2024 @ 5:54pm
3
I tried an all flamethrower build with the new warbond. It was not good.
Difficulty 6, and all flamethrower build with "anti flame" damage armor.
It was not good and not fun.

First, the armor is not that great. It still catches fire if you walk near fire. And while the damage reduction seems good at 75%, 25% of fire damage can still be very significant. I didn't have enough stims to keep me healed up when I took about 1/3 damage.

Second, the flamethrowers are weak. In the time it takes me to burn down a strong enemy like a brood commander with the strategem (heavy) flamethrower, I could have blown it's head off and 5+ other bugs heads off with a machinegun.
The flamer rifle and pistol are even less useful than that. They don't have much range or do much damage. I don't have time to wait for the things to burn, and they don't burn for long or do much damage anyway.

Another problem is the "charge time" for the flamethrowers. I don't need a half second where my flamer does nothing every time I go to fire. I have to move and I can't while I'm shooting, so I have to stop shooting to move and then it's too slow to start shooting.

Chargers and up are a huge problem for flamethrowers. If you can kill them at all (you basically can't kill reasonably titans, for example), it takes your whole attention for at least 10 seconds. If there are any significant numbers of other enemies, you have to kill all of them first, then hope more don't walk up behind you while you're back to burning the charger.

Suggestions:
• Double flamethrower damage. All of them.
• Enemies on fire should burn until they die. And increase the damage from burning to at least 25% of direct hit damage.
• Fire resistant armor should not catch fire. Ever.
Last edited by Rand; Aug 14, 2024 @ 10:40am
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Showing 1-7 of 7 comments
Forblaze Aug 12, 2024 @ 6:01pm 
Probably should've been expected, regardless of if they nerfed it or not.
GHDW Aug 12, 2024 @ 6:10pm 
The best they can do is make a patch to weaken the stats and introduce 10 more bugs, minimum.
Kev Aug 12, 2024 @ 6:14pm 
The inecndiary pods booster might be glitched also, it will set my teammates on fire but can't even kill a hunter.
Khal'cynee Aug 12, 2024 @ 6:42pm 
give fire a stronger burning effect, with slowdown and fear for grunt of each faction.
keep the current stat of fire weapon, because nobody care that baby whiner cant kill 4 charger with one canister because it was dumb, these weapon are way more fun to use to CC swarm, not to kill heavy armored like an AT weapon
Last edited by Khal'cynee; Aug 12, 2024 @ 6:53pm
If flames did a little stagger or fear or slowdown you wouldn't need increases in range or damage.
ItzPress Aug 12, 2024 @ 6:56pm 
There's some various ideas at hand on flamethrowers. Slowdown is one, but if that can't be done then just upping the damage works for their risk.

Something surmised was armor reduction but then that'd effectively maybe up flamethrowers up a tier of AP in practicality is a concern.

They compete with the likes of arc weapons so it's fine to make them better in raw performance in what they do.

I don't mind that flames can't pierce armor anymore but enhancing its raw damaging capabilities can be something to give in return (and help them in their current roles).

There is a bit of a flaw about flame weapons in general in that DoT is AP4 but heavies are 5, so it's just a visual distraction on them arguably. So let it cement itself as greatly good for its risk on mooks and low-AP areas then.

The 75% flame damage reduction is fine and makes flames vastly less a concern but still something to watch for, this is just like the case with arc damage and arc-res armor.

That said the comparison to laser guns have been made with them already and a difference with them is still that laser weapons (aside from the stratagem version) have low AP while the primary/secondary flamethrowers have medAP. I do see some argument for just enhancing the damage of flamethrowers all around some more though. (Laser weapons are infinite ammo, accurate, ranged, while flames can just leave fire on the ground and ignite faster.) They're still usable currently and fit those accustomed to the flamethrower playstyle.
Chaos Aug 12, 2024 @ 7:11pm 
Fire weapon has always been a meme.
(Because it was ♥♥♥♥)

It's only gained popularity because of behemoth spam.
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Date Posted: Aug 12, 2024 @ 5:54pm
Posts: 7