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keep the current stat of fire weapon, because nobody care that baby whiner cant kill 4 charger with one canister because it was dumb, these weapon are way more fun to use to CC swarm, not to kill heavy armored like an AT weapon
Something surmised was armor reduction but then that'd effectively maybe up flamethrowers up a tier of AP in practicality is a concern.
They compete with the likes of arc weapons so it's fine to make them better in raw performance in what they do.
I don't mind that flames can't pierce armor anymore but enhancing its raw damaging capabilities can be something to give in return (and help them in their current roles).
There is a bit of a flaw about flame weapons in general in that DoT is AP4 but heavies are 5, so it's just a visual distraction on them arguably. So let it cement itself as greatly good for its risk on mooks and low-AP areas then.
The 75% flame damage reduction is fine and makes flames vastly less a concern but still something to watch for, this is just like the case with arc damage and arc-res armor.
That said the comparison to laser guns have been made with them already and a difference with them is still that laser weapons (aside from the stratagem version) have low AP while the primary/secondary flamethrowers have medAP. I do see some argument for just enhancing the damage of flamethrowers all around some more though. (Laser weapons are infinite ammo, accurate, ranged, while flames can just leave fire on the ground and ignite faster.) They're still usable currently and fit those accustomed to the flamethrower playstyle.
(Because it was ♥♥♥♥)
It's only gained popularity because of behemoth spam.