HELLDIVERS™ 2

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How to deal with chargers
Hello, as the title says i'm trying to find ways to deal with chargers.
Beside shooting the back (which ends up being quite chaotic to achieve to do in diff 6+) what are are some reliable ways to deal with them?

The weird way in which armor works in this game also mean that even precise shots with explosive weapons might not do them in (just tried this last game with 2 recoilless to their bum)

Any suggestion is appreciated
Originally posted by The Ironguard:
I had a list... give me a moment...

Here we are:

1. Legs. Charger legs have 2 components, a 500 HP Armor 5 outer shell, and a 500 hp unarmored leg after the shell breaks. While they both have 70% durability, 500 hp is little enough that you can take it out with most small arms in a reasonable time frame, once the armor is cracked.

2. head. The head has a 600 hp Armor 5, durable 75% which will kill the charger when broken. This is why most AT weapons will kill it on a direct hit, as most of them do about 650 damage per shot with 100% durable damage. This is also why the commando takes 2 hits, since it only does 450, and why the railgun takes an ungodly amount of shots because it only does 60 durable damage (safe mode)

3. Destroy its rear armor. The chargers rear actually has an armor section with similar stats to the head, though at 650 hp, which can be destroyed in similar fashion. This can be difficult to differentiate from the weak spot because the model is sort of interwoven, but generally, the part of it that bullets bounce off of. If you break it, it will destroy the chargers rear, as if you had killed the unarmored part.

4. The chargers rear. This is the primary exposed weak spot, and as previously mentioned it has 100 hp at durability 85% and 0 armor. This means you either need something that does an ungodly amount of durable damage (like flamethrower and laser canon) or just straight up AT weapons to take it out quickly. That, or make it stand still so you can pour sustained fire into its butt. Again, Stun grenades are good for this.

5. The chargers insides. The chargers torso armor is actually quite weak, at only 250 hp, Armor 5 and 85% durability. Once this is destroyed, the exposed torso has about 1250 hp and 50% durability, meaning you can cause significant damage even with most small arms.

now for what to SPECIFICALLY use.

AT weapons like the recoilless, quasar and EAT, will all kill a chargers head from the front, or strip the armor off its leg on a direct hit. They can also break its torso armor, (kind of the upper sides of the charger) and theoretically blast out its butt if you hit the right spot, but that last one is harder than one might think.

the commando does the same thing, but you need 2 shots for the head or the leg, since it does less damage. It also staggers the charger a bit though, and has laser guidance, which makes landing precise hits a bit easier.

Althernatively, you can use stun grenades to stop the charger and shoot its butt. Flamethrower, HMG, MG, Laser canon, anything with high durable damage or just ridiculous fire rate is good for this. For orbitals, precision strike and 500 KG are your go too, although 110mm rockets are good for breaking its torso armor so you can shoot its insides.

A personal favorite is also thermite grenades. If you can land 3-4 thermite grenades to its head and torso, it'll die, though the thermites can be a bit wonky.

The Autocanon sentry can also kill a charger, as long as it has sufficent range to the target, as it has better armor piercing than the standard autocanon. Same for the missile sentry.

oh, and the new AT mines will kill a charger if it steps on 2 mines with the same leg.

I think that's about it?
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The Ironguard Aug 12, 2024 @ 6:09am 
I had a list... give me a moment...

Here we are:

1. Legs. Charger legs have 2 components, a 500 HP Armor 5 outer shell, and a 500 hp unarmored leg after the shell breaks. While they both have 70% durability, 500 hp is little enough that you can take it out with most small arms in a reasonable time frame, once the armor is cracked.

2. head. The head has a 600 hp Armor 5, durable 75% which will kill the charger when broken. This is why most AT weapons will kill it on a direct hit, as most of them do about 650 damage per shot with 100% durable damage. This is also why the commando takes 2 hits, since it only does 450, and why the railgun takes an ungodly amount of shots because it only does 60 durable damage (safe mode)

3. Destroy its rear armor. The chargers rear actually has an armor section with similar stats to the head, though at 650 hp, which can be destroyed in similar fashion. This can be difficult to differentiate from the weak spot because the model is sort of interwoven, but generally, the part of it that bullets bounce off of. If you break it, it will destroy the chargers rear, as if you had killed the unarmored part.

4. The chargers rear. This is the primary exposed weak spot, and as previously mentioned it has 100 hp at durability 85% and 0 armor. This means you either need something that does an ungodly amount of durable damage (like flamethrower and laser canon) or just straight up AT weapons to take it out quickly. That, or make it stand still so you can pour sustained fire into its butt. Again, Stun grenades are good for this.

5. The chargers insides. The chargers torso armor is actually quite weak, at only 250 hp, Armor 5 and 85% durability. Once this is destroyed, the exposed torso has about 1250 hp and 50% durability, meaning you can cause significant damage even with most small arms.

now for what to SPECIFICALLY use.

AT weapons like the recoilless, quasar and EAT, will all kill a chargers head from the front, or strip the armor off its leg on a direct hit. They can also break its torso armor, (kind of the upper sides of the charger) and theoretically blast out its butt if you hit the right spot, but that last one is harder than one might think.

the commando does the same thing, but you need 2 shots for the head or the leg, since it does less damage. It also staggers the charger a bit though, and has laser guidance, which makes landing precise hits a bit easier.

Althernatively, you can use stun grenades to stop the charger and shoot its butt. Flamethrower, HMG, MG, Laser canon, anything with high durable damage or just ridiculous fire rate is good for this. For orbitals, precision strike and 500 KG are your go too, although 110mm rockets are good for breaking its torso armor so you can shoot its insides.

A personal favorite is also thermite grenades. If you can land 3-4 thermite grenades to its head and torso, it'll die, though the thermites can be a bit wonky.

The Autocanon sentry can also kill a charger, as long as it has sufficent range to the target, as it has better armor piercing than the standard autocanon. Same for the missile sentry.

oh, and the new AT mines will kill a charger if it steps on 2 mines with the same leg.

I think that's about it?
Last edited by The Ironguard; Aug 12, 2024 @ 6:14am
junimai233 Aug 12, 2024 @ 6:18am 
Originally posted by Riccioli d'Orco:
(just tried this last game with 2 recoilless to their bum)
Shoot them in the head. 1 shot with every rocket launcher (3 for commando)

Orbital precision or 500kg exactly when they just slowed to turn around.

2× eagle 110mm. Or just once if your handheld rocket hit but missed the head.

AT mines if you have the time and space to set it up

That's it really, Orbital railgun and laser are too wasteful for chargers and turrets more often than not doesn't work fast enough.
Last edited by junimai233; Aug 12, 2024 @ 6:22am
darkblade Aug 12, 2024 @ 6:23am 
Originally posted by Riccioli d'Orco:
Hello, as the title says i'm trying to find ways to deal with chargers.
Beside shooting the back (which ends up being quite chaotic to achieve to do in diff 6+) what are are some reliable ways to deal with them?

The weird way in which armor works in this game also mean that even precise shots with explosive weapons might not do them in (just tried this last game with 2 recoilless to their bum)

Any suggestion is appreciated

The question is what charger and how many

I would say even after the nerf the flamethrower is the best charger killer + stun grenades.
The ammount of damage you deal to the butt is realy good, better then any other weapon, and it has enough ammo for about 15 chargers before you run out of gas
Last edited by darkblade; Aug 12, 2024 @ 6:24am
Malidictus Aug 12, 2024 @ 6:25am 
Well, the "intended" way to fight them seems to be: "grab big gun, shoot head, unga bunga". I'm being only slightly facetious. The best, most reliable way of taking out all kinds of chargers is to bring a dedicated anti-tank launcher and shoot the crown of their head, through their thickest armour. The Recoilless Rifle, EAT-17 and Quasar will take out basic Chargers in 1 hit, the Commando will take them out in 2. The Spear will sometimes take them out in one rocket, but you have to fire when they're facing you, and from some distance away to ensure a head hit, else it'll just peel the side armour.

Beyond that, you can shoot at their front legs with the aforementioned weapons. Most will strip armour in one hit, but I think the Commando may take 2. Once that's done, the underlying flesh is AC0 with not that much health, so just unload into it with whatever small arms you have.

If you don't want to use dedicated launchers, you'll need to target the butt. That has a lot of health and 85% durability, so you'll want a weapon with high durable damage, ideally explosive (as explosion damage always does 100% durable damage). That means Autocannon or Grenade Launchers, although the Scorcher actually works well enough. It does also mean you'll need to circle around behind the Charger, though, which isn't easy. You can try luring them into headbutting solid objects which will slow them a little, but you're probably going to want to rely in Stun Grenades.

It's not a good way of fighting them as it takes forever and a day, but it IS doable. I wouldn't recommend shooting their butt with bullet weapons, though. Even bullet weapons with "good" durable damage still only deal 30-35% of base. It can be done, but it's a waste of time and ammo.

There are other ways to take out Chargers, but they get increasingly less reliable from here - meaning increasingly less optimal for fighting multiples of them. The Orbital Railcannon Strike will one-shot most Chargers, but that's on a long cooldown. The Precision Orbital Strike can one-shot them, but you need to land the shot pretty close, which isn't easy. The same goes for the 500KG bomb and airstrike, although the latter are a bit more flexible. You can try mines, but... Well, mines...

Realistically, "shoot it in the head with a rocket".
Riccioli d'Orco Aug 12, 2024 @ 7:04am 
thanks for all the info.
Where can i check durable damage of a weapon?
The Ironguard Aug 12, 2024 @ 7:17am 
https://helldivers.wiki.gg/wiki/Weapons

the site also has a lot of information on enemy hitboxes, armor, durability ratings, damage mechanics, and lots of other stuff.
Walkampf Aug 12, 2024 @ 7:24am 
Shield generator relays will stop their charge. (The shield dome basically follows the rules from Star Wars Episode One)
After they have been stopped, they will walk through the dome and attack the relay.
(The relays draws aggro from all bugs.)
You can use this time to set up a kill-zone with mines, a 500kg, turrets, ready a grenade and what not.
Last edited by Walkampf; Aug 12, 2024 @ 7:26am
Malidictus Aug 12, 2024 @ 7:53am 
Originally posted by Riccioli d'Orco:
thanks for all the info.
Where can i check durable damage of a weapon?

https://helldivers.io/Weapons

That's what I use, at least. Damage is listed as base/durable. The damage you deal is somewhere between those values, depending on the durability of the enemy. For instance, the MG-206 Heavy Machine Gun deals 150/50 damage, a Charger's butt has 85% durability, so your shots will deal 50*0.85 + 150*(1-0.5) = 65 damage per shot.

That site also has stats for Strategems and Enemies, as well, so you can get a better idea of which enemy has what durability/armour where. It's how I learned that Hulks, for instance, only have AC5 (heavy armour) on their central chest, but AC4 (medium 2 armour) everywhere else - such as arms and legs. Means you can take them out with an HMG or an AMR quite easily.

As far as Chargers go, they're AC5 everywhere except the butt, which is AC0. They're 70% durable everywhere, but 85% durable in the butt and side armour. So explosives in the butt, rockets everywhere else.
Solid Snake Aug 12, 2024 @ 8:06am 
Originally posted by junimai233:
Originally posted by Riccioli d'Orco:
(just tried this last game with 2 recoilless to their bum)
Shoot them in the head. 1 shot with every rocket launcher (3 for commando)

Orbital precision or 500kg exactly when they just slowed to turn around.

2× eagle 110mm. Or just once if your handheld rocket hit but missed the head.

AT mines if you have the time and space to set it up

That's it really, Orbital railgun and laser are too wasteful for chargers and turrets more often than not doesn't work fast enough.

Are we playing a different game? Legs and head shots with recoiless or EAT need at least 2 shots for me in super helldive except if there is acid rain that reduces armor.
Khloros Aug 12, 2024 @ 8:39am 
With the constant nerfing and changing of the game when it comes to bugs on 9 and 10 anymore i just run the anti large build for the team
Cook out
Greande pistol
What ever grenade you want to use
Spear
MG turret
Orbital gattling
Free spot
All i do all game is just sit there and hit things with the spear for the team.
Frost Spectre Aug 12, 2024 @ 8:48am 
If you're using a mech, aim at the legs, shooting their heads and butts takes too many shots.

Emancipator mech has advantage with the AutoCannons being faster projectiles than Patriot's Missiles.
Sleepy_Walker Aug 12, 2024 @ 8:52am 
The grenade launcher was fixed this patch and now does damage to the charger's rear. It only takes around 3 grenades to pop it and the charger is momentarily stunned after each grenade. A good move is to dodge it once, then crouch and steadily fire 3 shots into the rear weakspot.

Side note: Once a Bile Titan's side armor has been breached, grenade launcher can kill said titan in 2 grenades to that opened armor.

I like packing thermite as a backup, since I have gotten into many situations where it was the only available option for probably the next minute or so.
Last edited by Sleepy_Walker; Aug 12, 2024 @ 8:52am
The Ironguard Aug 12, 2024 @ 8:56am 
Originally posted by Sleepy_Walker:
The grenade launcher was fixed this patch and now does damage to the charger's rear. It only takes around 3 grenades to pop it and the charger is momentarily stunned after each grenade. A good move is to dodge it once, then crouch and steadily fire 3 shots into the rear weakspot.

Side note: Once a Bile Titan's side armor has been breached, grenade launcher can kill said titan in 2 grenades to that opened armor.

I like packing thermite as a backup, since I have gotten into many situations where it was the only available option for probably the next minute or so.

i wasn't aware it was broken, but indeed. Grenade launcher does 400 explosive damage per grenade, and explosive damage does 100% durable damage. For the bile titan, that sounds like it was damaged already. The Bile titan has 3500 main body hp, and while its torso armor has 650 hp and 100% bleedthrough (leaving it with 2850 hp) its inner torso, once opened, should have 0 armor and 100% durability. Until now though, that has been somewhat bugged though, as the inner torso seemed to effectively have armor 4, like the underside of its inner body, once the bile sacks are broken.

If they actually fixed that, bile titans are gonna be MUCH easier to kill now.
General High Ping Aug 12, 2024 @ 9:11am 
Quasar + face...
Just don't hit the one pixel on their head that won't result in an instant headshot.
Sleepy_Walker Aug 12, 2024 @ 9:34am 
Originally posted by The Ironguard:
Originally posted by Sleepy_Walker:
The grenade launcher was fixed this patch and now does damage to the charger's rear. It only takes around 3 grenades to pop it and the charger is momentarily stunned after each grenade. A good move is to dodge it once, then crouch and steadily fire 3 shots into the rear weakspot.

Side note: Once a Bile Titan's side armor has been breached, grenade launcher can kill said titan in 2 grenades to that opened armor.

I like packing thermite as a backup, since I have gotten into many situations where it was the only available option for probably the next minute or so.

i wasn't aware it was broken, but indeed. Grenade launcher does 400 explosive damage per grenade, and explosive damage does 100% durable damage. For the bile titan, that sounds like it was damaged already. The Bile titan has 3500 main body hp, and while its torso armor has 650 hp and 100% bleedthrough (leaving it with 2850 hp) its inner torso, once opened, should have 0 armor and 100% durability. Until now though, that has been somewhat bugged though, as the inner torso seemed to effectively have armor 4, like the underside of its inner body, once the bile sacks are broken.

If they actually fixed that, bile titans are gonna be MUCH easier to kill now.
Yea, all last patch chargers were immune to grenade explosive damage which directly impacted the rear or side torso. Grenades would do explosive damage if it bounced off something first. It was strange and annoying, since I really wanted to 110 a hole in its side and plink grenades into it.

I am not 100% sure about the Titan interactions, but using Eagle 110 (ideally 1500 damage) to break the outer carapace and 2 grenades to the broken spot will kill it. Even taking into account also breaking both under sacks (1000 damage) that leaves 1000 health, which 2 grenades should not be enough, but it is. Perhaps the 110s are doing more than 1500 damage via explosive radius, but that seems not quite right since 2 uses usually does not down a titan.

Shooting directly at the weak spot is still oddly armored, but grenading the front shoulder or lower section of the broken part counts as inner torso and is unarmored.
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Date Posted: Aug 12, 2024 @ 6:07am
Posts: 24