Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To keep it from being too reliable, it has AP1, can't damage terminid warriors or devastators and above.
hmm. so a 60 meter radius explosive that basically just kills all the smallest chaff?
that could actually be really good for taking out bases and large bug holes. you'd just need a way to prevent it from nuking the helldivers too :p
low damage low AP huge area? if it did about 200 damage with AP1, that's enough to kill hunters, scavengers and bot troops, and if you're prone when it fires, you can survive it as a helldiver.
hmm. So basically a hellbomb strike? :p