HELLDIVERS™ 2

HELLDIVERS™ 2

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o0oWMDo0o Aug 10, 2024 @ 1:58am
Flame effects changed to work more "realistically"
Real flamethrower with napalm...
The Flamethrower was 1000x better prenerf, than the ♥♥♥♥ we have now, both in visuals and damage, if they want to go the "realism" route...

https://youtu.be/tQsjcB2SIko?feature=shared

Notice how it sticks to the target, this is how it should work in game, (the stratagem flamethrower) give it this range, and have the fuel stick to it ls target? Get into every nook and cranny and accumulate massive damage the longer its held on target, armour or not it SHOULD be able to take out chargers

Instead we bascially get a blowtorch or Musks fake Walmart "flamethrower"

So going by Helldivers "realism", we have a less efficient flamethrower/fuelmix 300 years into the future.

What a joke
Last edited by o0oWMDo0o; Aug 10, 2024 @ 2:08am
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Showing 1-8 of 8 comments
o0oWMDo0o Aug 10, 2024 @ 2:07am 
Originally posted by Sonicle:
It doesn't seem to be phasing through the target.
No its just saturates and incinerates the target instead, dripping into every nook and cranny in the chargers armour...
Last edited by o0oWMDo0o; Aug 10, 2024 @ 2:10am
Gustavus Aug 10, 2024 @ 2:09am 
Remember that the devs are Swedish who have most likely never seen a real fire arm in real life. Their only knowledge of weapons is from other games and their imagination
Fenris Aug 10, 2024 @ 2:51am 
Originally posted by Gustavus:
Remember that the devs are Swedish who have most likely never seen a real fire arm in real life. Their only knowledge of weapons is from other games and their imagination
Not True Sweden, Norway and Denmark have a Lot of Firearms, togeather with Germany, because People in Those nations love to Hunt, OK a lot of Firearms Compared to many Western EU Nations XD but still, but it is just Hunting Weapons like Rifles, and shotguns.
GoodGorilla Aug 10, 2024 @ 5:15am 
It does make sense, however people liked the broken mechanic. The current flamethrower should stick instead of penetrating. A plasma thrower probably would melt off armor or a toxic thrower wouldnt really be detoured much. A shorter ranged blow torch would work too, that wouldnt burn the ground that much either.
Last edited by GoodGorilla; Aug 10, 2024 @ 5:20am
Frost Spectre Aug 10, 2024 @ 5:28am 
Sadly the flamers in HD2 don't behave anything like Napalm, more like some sort of compressed gas or something that oddly enough is abit sticky to stick to enemies and ground.

WW2 era flamers were liquid fuel flamethrowers, meant to stick and cover areas in flames...

Videogames rarely do liquid fuel flamethrowers, all are always compressed gas flamers...
Last edited by Frost Spectre; Aug 10, 2024 @ 5:57am
Boomer Click Bait Aug 10, 2024 @ 5:38am 
I like how they want to focus on realism while not being realistic at all with how a flamethrower works and why it is so effective. Yeah AH be more realistic in a game fighting alien bots and alien bugs. GIVE ME MORE REALISM!
Last edited by Boomer Click Bait; Aug 10, 2024 @ 5:38am
Echun Aug 10, 2024 @ 9:50am 
Realism only matter for divers, bots and bugs never have to worry about ammo. They just rearm out of thin air so realistic amazing!
Mepho Aug 10, 2024 @ 9:56am 
Originally posted by Gustavus:
Remember that the devs are Swedish who have most likely never seen a real fire arm in real life. Their only knowledge of weapons is from other games and their imagination
They actually claimed more than once having military experience.

Which falls short kind of comically as soon as you look at anything in game, like their definition of "suppressing fire".

On the other hand the flamethrower here was at least closer to being realistic than average by a wide a margin.
Usually in games flamethrowers are more like a deodorant can and a lighter, they always seem to forget it's supposed to a flammable liquid.

Despite everything I must say it's one of the better flamethrowers I've seen ever.
Not sure what's so hard to design about them.
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Date Posted: Aug 10, 2024 @ 1:58am
Posts: 8