HELLDIVERS™ 2

HELLDIVERS™ 2

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Hot_Jupiter Aug 9, 2024 @ 9:17pm
1
Game is Absolutely Broken Now
I've been playing this game since it first launched. I love this game. I have almost 300 hours in it. Never have I felt so utterly disappointed about the current state of it. After this recent patch, the game just feels impossible. The weapons don't do any damage. The enemies are massive bullet sponges. Both bugs and bots feel like completely different enemies now. I can't even kill the regular enemies anymore, and now we have a bunch of new, insanely annoying enemies to deal with? Looking at the tentacle monster. Does this thing have an infinite reach?? I can't get away from the tentacles because thanks to the updated rag doll calculations, I just get batted around the map over and over until I'm dead. Utterly bizarre.

The new flame thrower primary is less than useless. It has no stagger and 0 damage, so you just get utterly swarmed and die instantly. It's pathetic. I can't figure out how to use this thing, so I'm going to assume it was designed by the bugs.

I can't kill chargers anymore because none of the weapons damage them anymore. Nothing seems to die. So I just run around getting rag dolled around. This is just...insane. I tried bots thinking, "ok maybe it's just bugs". Nope. Got utterly annihilated by the bots too. The game has lost it's fun factor and I think this is the straw that broke me. I'm done and I feel sad. Every fun aspect of the game has been nerfed out. It's over.

Inb4 "skill issue" and "get gud". Yup I get it. Maybe. But for what it's worth, pre-patch my team could defeat difficulty 8 pretty consistently, and have a blast doing it. It was fun. We all had fun doing it. Post patch, it's utterly impossible. Something changed that they aren't telling us about. I'm done.
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Showing 1-13 of 13 comments
ObsidianKey Aug 9, 2024 @ 9:23pm 
Can I have your gear™ ?
Last edited by ObsidianKey; Aug 9, 2024 @ 9:23pm
Heckle Aug 9, 2024 @ 9:41pm 
I'm feeling the same way as the OP. They have over tuned the mob health. take the chargers for example. EATS would take out normal chargers in 1 hit most times. Tonight I put 3 EATs into a charger and it continued to run around with half it's body missing. And charger can now do hairpin turns while running? I had one chase me around completely around a tree. New planet is a nightmare too as the tree density makes most of the call ins worthless as they hit everything but bugs. Annoying to have all my tools constantly taken out of the tool bag while the number and difficulty of enemies just keeps increasing.
Blorem Aug 9, 2024 @ 9:58pm 
Arrowhead refuses to address this issue despite having done it right in helldivers 1. In 1, most of your primary weapons could kill armored enemies if you aimed well. In 2, you just can't do anything at all to them without EATs/Quasar/stratagems/etc

Just find a better game to play, Arrowhead made this one fun on accident.
YOTAman559 Aug 9, 2024 @ 10:00pm 
For a start
ARMOR-Buff heavy armor. Flinch free. Environment slow immune.
Weapons
LIB AR23-DAM100.CAP45.REC15.FR640
LIB PEN-DAM80.CAP45.REC20.FR640
LIB CONCUS-DAM75.CAP45.REC30.FR400
LIB CARB-DAM75.CAP45.REC25.FR900
TENDER-DAM100.CAP30.REC10.FR600
ADJU-DAM120.CAP30.REC40.FR500
DILI-DAM125.CAP20.REC40.FR350
COUNT SNIP-DAM225.CAP15.REC50.FR300
MP KNI-DAM60.CAP50.REC20.FR1300
SMG DEF-DAM70.CAP50.REC10.FR600
SMG PUM-DAM80.CAP50.REC25.FR500
PUNISH-DAM420.CAP20.REC100.FR80
SLUGR-DAM380.CAP20.REC120.FR75
COOK-DAM350.CAP20.REC100.FR80
BREAK-DAM370.CAP20.REC100.FR20
BREAK S&P-DAM250.CAP45.REC50.FR350
BREAK INC-DAM225.CAP45.REC75.FR300
CRSSBW-DAM450.CAP5.REC40.FR50
DOM-DAM300.CAP25.REC75.FR200
ERUP-DAM570.CAP10.REC100.FR30 (PUT SHRAPNEL BACK)
PUN PLAS-DAM280.CAP12.REC120.FR100
BLITZ-DAM275.CAP**.REC80.FR50
SCYTH-DAM375.CFL10.REC1
SICK-DAM75.FL10.REC5.FR700
SCORCH-DAM225.CAP30.REC40.FR200
PURIF-DAM300.CAP15.REC20FR200
TORCH-DAM/SEC350.CAP80.REC3
ANTI MAT RIFLE- HEAVY ARMOR PEN DAM600
ROLLBACK FIRE DAM TO ITS ORIGINAL
YOTAman559 Aug 9, 2024 @ 10:01pm 
Originally posted by Hot_Jupiter:
I've been playing this game since it first launched. I love this game. I have almost 300 hours in it. Never have I felt so utterly disappointed about the current state of it. After this recent patch, the game just feels impossible. The weapons don't do any damage. The enemies are massive bullet sponges. Both bugs and bots feel like completely different enemies now. I can't even kill the regular enemies anymore, and now we have a bunch of new, insanely annoying enemies to deal with? Looking at the tentacle monster. Does this thing have an infinite reach?? I can't get away from the tentacles because thanks to the updated rag doll calculations, I just get batted around the map over and over until I'm dead. Utterly bizarre.

The new flame thrower primary is less than useless. It has no stagger and 0 damage, so you just get utterly swarmed and die instantly. It's pathetic. I can't figure out how to use this thing, so I'm going to assume it was designed by the bugs.

I can't kill chargers anymore because none of the weapons damage them anymore. Nothing seems to die. So I just run around getting rag dolled around. This is just...insane. I tried bots thinking, "ok maybe it's just bugs". Nope. Got utterly annihilated by the bots too. The game has lost it's fun factor and I think this is the straw that broke me. I'm done and I feel sad. Every fun aspect of the game has been nerfed out. It's over.

Inb4 "skill issue" and "get gud". Yup I get it. Maybe. But for what it's worth, pre-patch my team could defeat difficulty 8 pretty consistently, and have a blast doing it. It was fun. We all had fun doing it. Post patch, it's utterly impossible. Something changed that they aren't telling us about. I'm done.

completely agree with you
Hot_Jupiter Aug 9, 2024 @ 10:15pm 
Originally posted by YOTAman559:
Originally posted by Hot_Jupiter:
I've been playing this game since it first launched. I love this game. I have almost 300 hours in it. Never have I felt so utterly disappointed about the current state of it. After this recent patch, the game just feels impossible. The weapons don't do any damage. The enemies are massive bullet sponges. Both bugs and bots feel like completely different enemies now. I can't even kill the regular enemies anymore, and now we have a bunch of new, insanely annoying enemies to deal with? Looking at the tentacle monster. Does this thing have an infinite reach?? I can't get away from the tentacles because thanks to the updated rag doll calculations, I just get batted around the map over and over until I'm dead. Utterly bizarre.

The new flame thrower primary is less than useless. It has no stagger and 0 damage, so you just get utterly swarmed and die instantly. It's pathetic. I can't figure out how to use this thing, so I'm going to assume it was designed by the bugs.

I can't kill chargers anymore because none of the weapons damage them anymore. Nothing seems to die. So I just run around getting rag dolled around. This is just...insane. I tried bots thinking, "ok maybe it's just bugs". Nope. Got utterly annihilated by the bots too. The game has lost it's fun factor and I think this is the straw that broke me. I'm done and I feel sad. Every fun aspect of the game has been nerfed out. It's over.

Inb4 "skill issue" and "get gud". Yup I get it. Maybe. But for what it's worth, pre-patch my team could defeat difficulty 8 pretty consistently, and have a blast doing it. It was fun. We all had fun doing it. Post patch, it's utterly impossible. Something changed that they aren't telling us about. I'm done.

completely agree with you

Thank you guys; Heckle, Blorem, Thorkdin, YOTAman559, and anyone else. It's nice knowing I'm not the only one saying this, and that you you guys agree, more or less with what I'm saying. I half expected to get flamed out for this post.

Maybe when the player count drops off another cliff they'll start listening to us. For now, it doesn't seem like we're getting through to them. All our criticism seems to disappear into the background rage, and I hate to just jump on the complaint wagon, but it's just that this game hits different. I absolutely loved this game in the beginning. The criticism here is coming from a place of love and disappointment for something that I care about. If I didn't give a s**t about the game, I wouldn't make this post.

This game could be F***king awesome like it used to be, but for whatever reason the devs seem hellbent on driving it into the ground. At this point it almost feels like spite. Which is hard to believe, but I can't help feeling that way.

Thanks for the support.
DrLamp Aug 9, 2024 @ 10:34pm 
Originally posted by Hot_Jupiter:
Originally posted by YOTAman559:

completely agree with you

Thank you guys; Heckle, Blorem, Thorkdin, YOTAman559, and anyone else. It's nice knowing I'm not the only one saying this, and that you you guys agree, more or less with what I'm saying. I half expected to get flamed out for this post.

Maybe when the player count drops off another cliff they'll start listening to us. For now, it doesn't seem like we're getting through to them. All our criticism seems to disappear into the background rage, and I hate to just jump on the complaint wagon, but it's just that this game hits different. I absolutely loved this game in the beginning. The criticism here is coming from a place of love and disappointment for something that I care about. If I didn't give a s**t about the game, I wouldn't make this post.

This game could be F***king awesome like it used to be, but for whatever reason the devs seem hellbent on driving it into the ground. At this point it almost feels like spite. Which is hard to believe, but I can't help feeling that way.

Thanks for the support.
I played a level 4 to farm samples with 3 other players. We were all between level 60-90, easy run we thought. We had 3-4 chargers and 6-8 bile spewers all the time and then there were the hunters and those little yellow jumping ones by the DOZENS. It felt like a perverse version of a level 8, except with no titans or shreikers, which I guess was a blessing. We completed the mission with over 400 kills EACH. Normally we would have 150-200 kills TOTAL for a run like that.

We finished it, but it was just not a fun experience.
Huhruhkayn Aug 9, 2024 @ 10:39pm 
Strange... Im having an absolute blast every time I play this game. I must be one of those retardeds....
Huhruhkayn Aug 9, 2024 @ 10:41pm 
Originally posted by Hot_Jupiter:
Originally posted by YOTAman559:

completely agree with you

Thank you guys; Heckle, Blorem, Thorkdin, YOTAman559, and anyone else. It's nice knowing I'm not the only one saying this, and that you you guys agree, more or less with what I'm saying. I half expected to get flamed out for this post.

Maybe when the player count drops off another cliff they'll start listening to us. For now, it doesn't seem like we're getting through to them. All our criticism seems to disappear into the background rage, and I hate to just jump on the complaint wagon, but it's just that this game hits different. I absolutely loved this game in the beginning. The criticism here is coming from a place of love and disappointment for something that I care about. If I didn't give a s**t about the game, I wouldn't make this post.

This game could be F***king awesome like it used to be, but for whatever reason the devs seem hellbent on driving it into the ground. At this point it almost feels like spite. Which is hard to believe, but I can't help feeling that way.

Thanks for the support.

Start listening to us..... Listen to yourself...... ♥♥♥♥♥♥♥ hell
tom five Aug 9, 2024 @ 10:43pm 
I'm not sure what you're really saying here. I agree that the new warbond weapons are pretty ineffective, though I see people getting good use out of the Punisher. But what's your normal build? And what exactly do you find more difficult? The Impalers (tentacle Chargers) are annoying, but they're pretty weak, especially when.. tentacling... They die to a single well-placed Orbital Gatling.

I've also been playing since launch with about 450 hours, and I don't see how the game is more difficult now. Solo, yes. It's brutal solo. But with a squad it's more or less the same.
Huhruhkayn Aug 9, 2024 @ 10:45pm 
I get it. I have mates that dont like this game. They are totally put off by being overwhelmed. Dosen't mean that its a bad game. Its just not for you.

There are those that embrace fate and push the nuke button. Then there are those that complain on steam forums.
Last edited by Huhruhkayn; Aug 9, 2024 @ 10:56pm
A huge skill issue, omfg. This is a meme where someone just makes up the biggest skill issue they can think of and posts it for likes. Must be.

Homie lost incendiary breaker and got skill checked right out of 8. crazy how that works.

Originally posted by Heckle:
I'm feeling the same way as the OP. They have over tuned the mob health. take the chargers for example. EATS would take out normal chargers in 1 hit most times. Tonight I put 3 EATs into a charger and it continued to run around with half it's body missing. And charger can now do hairpin turns while running? I had one chase me around completely around a tree. New planet is a nightmare too as the tree density makes most of the call ins worthless as they hit everything but bugs. Annoying to have all my tools constantly taken out of the tool bag while the number and difficulty of enemies just keeps increasing.

You too?! Bro EAT vs chargers has literally not changed since last patch. 1 hit to head = dead every time. Behemoth still has the dumb interaction where if you walk forward while shooting leg, you can just pistol it dead if u want.
NoahZ Aug 9, 2024 @ 10:50pm 
depends on your loadout, teamwork and what faction you are fighting. my personal favorite loadout for terminids is medium armor calvary set (50% chance of living lethal damage)
airstrike (for crowds) orbital precision strike (against BT's, Chargers) MG (crowd control) shield generator pack (anti-bile titan spew)
with the liberator carbine and bushwacker secondary shotgun (from viper commandos).

liberator carbine is extremely good close ranged and packs almost as good of a punch as the MG. mowing enemies down feels great. difficulty 9 isnt hard with a good loadout you like. even after the fire change I still bring flamethrowers and it holds really good crowd control. pair that with the napalm airstrike and everything dies (besides heavy armor ofc but I usually bring EAT & commando's for anti-tank enemies ontop of flamethrower and shield.

for the bushwacker I bring it for mainly stagger for keeping enemies away and most of the time I can keep enemies at a distance juggling my own tactics
while my friends offer a loadout that supports pushing them back and 2 others focus on heavy damage and 1 for complete anti-tank loadout (specifically for bile's, impalers, chargers. (bringing EAT's and Commando's make this an extremely easy task)

the game is still very much possible and is not THAT broken. flames were great for chargers but now you gotta do it helldivers 1 style. aim and shoot for the butt. or aim for their backleg with a medium armor penetrating weapon and they will die in 3 seconds (assuming I'm remembering that right. that info could be wrong)

people say not to compare hd1 to hd2 but its actually very comparable as they share the same mechanics (excluding top down isometric)
when you are a veteran of helldivers 1 you know exactly what to bring. in my eyes the devs are doing exactly what they are doing in 1 where you rely on stratagems but with heavy teamwork and coordinated loadouts you can bring basically anything that helps the most for a mission and bring efficiency when coordinated well.

with an uncoordinated team and random loadouts it causes a lot of chaos and not enough crowd control causing impossible scenarios. pure strategy.
as much as I like fire as well I do agree it should have some stagger to keep them back and not really my preferred loadout. better before the nerf imo but not complaining. theres so many other ways to destroy the 'hard guys' its not even funny lol

as for automatons:
coordinate taking down drop ships I usually have a full team running commando's and we shoot all the ships down. the ones that drop down we easily take care of with airstrikes and stagger with airburst stratagems to keep them in place. when faced with hulks we usually bring stun grenades and pop them in the back and for the new strider thats fully armored just shoot one of their rockets and they die instantly. if you want an easier time KNOW YOUR ENEMY.
I cannot stress this enough about knowing your enemy. theres a huge difference of tactics when you find out a specific piece is light, medium or heavy armor then you can find one of their BIGGEST weaknesses and take them out extremely fast.

my usual automaton loadout is:
medium armor (50% chance not to die taking lethal damage). this armor passive is a really good lifeline.
airstrike, orbital precision, AMR (anti-material rifle) and shield generator backpack. pretty similar to my terminid loadout but I bring the AMR because accurate shooting can one shot any enemy and 2 shot hulks from the front. my squad brings all AMR's and 2 bring crowd controls and 1 goes yet again FULL anti-tank and AGAIN with coordination things can go extremely well. dont forget. a gunship can get taken down in 3 shots from an AMR and if you can distract the gunships I highly recommend taking a rocket sentry. it can take those guys out in 3 hits as well while you deal with crowd control.
mines are a HUGE game changer for automatons as well. if theres a horde coming sometimes 2 people bring mines. with the blessing of AT mines we switch it up with regular and AT mines just incase we are too busy dealing with other things than hulks and tanks. but orbital precision strike can one shot any of them. just be precise for those and everything will end up pretty smooth.

I'm not saying that I'm perfect at this game. there are times where it gets extremely difficult. sometimes I dont call out a single thing and we are swarmed. or we are out of ammo and 50 bot drops come in. but thats when you just know when to run and circle around. if you go far enough you can make them all despawn.

you can also bait bot drops as well, run and do other things because bot drop call ins have a 3 minute cooldown so you can use this advantage to avoid bot drops when dealing with heavily armed stratagem blockers or orbital cannons you name it.

KNOW your enemies, KNOW your weapons and most importantly.. KNOW YOUR TEAM.

P.S: Incendiary Breaker is still really good. Try out the Slugger cookout. great for stagger and shriekers
Last edited by NoahZ; Aug 9, 2024 @ 10:52pm
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Date Posted: Aug 9, 2024 @ 9:17pm
Posts: 13