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Primary: Scorcher or Firebreaker
Secondary: nade pistol
Armor: light with peak physique
Gems:
- EAT
- Airstrike
- Precision Strike
- Either LMG/Stalwart or another offensive Eagle gem or shield
If you are getting overwhelmed by hunters, Stalwart is the way to go for support gem. The 120mm is also decent now after they finally buffed it.
Thanks- any tips for bots? having a very hard time balancing out crowd control, and the ability to kill heavies.
I don't play bots much but when i did, I'd use:
- Scorcher or counter sniper primary
- Nade pistol
- AMR or autocannon support weapon
- Same offensive gems as above
Now, 120mm should be very good for bots given the changes.
Strategems and teamwork tends to be what makes or break 7+ difficulty missions I find.
Yeah, if you're coming from the bug front into solo 6+ bots then it's going to be a bit of an ordeal.
The Spear, Auto Cannon, and Laser Cannon are all strong support options. Spear is better if you have two in the squad, but it's still decent solo. AC is reliable af, and Laser Cannon requires solid accuracy on top of nerves of steel.
Strategem wise: Airstrike, OPS, Rail Cannon, 110mm. These are all good options. You can get great value out of Orbital Gatling and similar strats if your placement is good and you spam them constantly.
For turrets, I would only recommend AC or Missile, but I see people getting good use out of Gatling, and I am a fan of the HMG Emplacement but it can be tough to utilize effectively at high diff, especially solo.
Primaries: I think Scorcher is king in most people's eyes. I'm a Pummeller advocate. Ideally you're just looking for stagger, explosion, or decent armor pen.
Nade pistol all day. Goated. Good warbond purchase for GP alone. There are no other secondaries. Plus take impact grenades. Two impacts to the back vents of anything. Tanks. Hulks. Cannon Towers. Kaboom.
Democracy Protects. The extra speed of light armor becomes less effective against bullets. Or lasers. Or whatever. And I don't know about you guys, but I pray to Democracy every day and every day She blesses me with miraculous saves. Or you can take explosive resistance. That's good too. I don't recommend heavy armor.
Really, though, when it comes to bots it's less about loadout and more about playstyle. It's like Gears of Wars out there. You gotta snap in behind cover. Stay low. Hug rocks and walls. Save your sprint for crossing open terrain. Learn when it's time to bunker down and fight, or dart from tree to tree and bail tf out of there. Three Cs, all the time. And fr don't neglect the Courage. Take a knee and Laser Beam that Hulk in his eyeball. Dive backwards and keep firing as he sets you ablaze. Let it come down to the wire. It's all playstyle. Cover and courage. Your loadout, as always, just needs to be able to deal with light, medium, and heavy targets. There's more than one way to put that together, and the effectiveness of each build will depend on you.
- breaker deals with chaff. can be swapped for liberator or defender.
- grenade pistol for bug holes.
- thermite is for chargers. since you're solo you can actually afford usage of thermite because the entirety of a resupply is yours alone. but this also means that you need an engineering kit in order to use it since a single charger will require 2-3 grenades. thermite is not a good option for those 20% when you're in a team.
- 500s are for titans. you might need to bait the spew or stomp animation in order to hit with these.
- precision strike is universal: it can help during a breach, can close holes, can kill titans or chargers. or can be swapped for whatever it is you think you're lacking, like a second turret for chaff or an orbital railcannon for chargers.
- autocannon for commanders, spewers, hive guard, shrieker nests and spore mushrooms. it can also close bug holes, but i'd advise againts it, since it doesn't reload on the move like GP. can be swapped for an HMG.
- turret is for pressure relief during breaches and objectives. it is to be deployed on higher ground 20-30 meters from an actual point of breach. theoretically in can be swapped for an ems strike, but i prefer the turret since it also pulls agro.
this is what i'd take on 6-7 bots: https://i.gyazo.com/74847102110b7b37e5b9a5753addde7e.png
- scythe is great for bot chaff and can also kill devastators extremely quickly. you have to hit the head, but there is no recoil and it's fairly easy. theoretically can be swapped for liberator/defender, but it'll be much harder to kill devastators with those.
- redeemer is for berserkers.
- grenade is for fabricators.
- 110s are mainly for tanks and turrets, but can be used on fabricators or fab striders in a pinch.
- railgun can be swapped for an autocannon, laser cannon, AMR or even HMG. they essentially to the same thing: allow you to deal with hulks, striders, gunships and fabricator striders. it's entirely up to you which to take, but that is not to say they are equal in everything: for example a railgun will have a much harder time against a fab strider, but will be easier to use against hulks.
- precision strike is universal: it can help during a drop ship, can destroy fabricators, can kill tanks or hulks. can also help with fab striders but will not kill them on it's own. or can be swapped for whatever it is you think you're lacking, like a spear to destroy whatever fabs you see from a distance or an orbital laser for additional pressure relief.
- ems mortar is for pressure relief during drop pods and objectives. it is to be deplyed in cover: behind a rock or on the outside of outpost walls.
my suggestions are for 6-7 only, because doing 8+ solo requires usage of hit and run tactics and stealth. i have no experience in that regard.
Since you have democratic detonation, consider giving the crossbow+ballistic shield a try.
From the main bond, DCS, slugger, scorcher, scythe.
Support weapon: autocannon, laser, AMR, HMG+support backpack.
Never leave home without eagle airstrike.
Grenade pistol is great utility for blowing up spawners against both factions.
But i'm never taking off my 50% death save armour.
Taking a 500kg to the face and standing back up is way too useful.
Exploding Crossbow, Senator (for bots) Bushwhacker (Bugs) or the Redeemer to help with little enemies, Stun Grenade if possible otherwise fire for bugs, explosion for bots.
Stratagems for Bots: Autocannon or Laser Cannon, Eagle Airstrike, Rocket Sentry and then either Autocannon Sentry or Orbital Precision Strike or 120 Barrage since it got buffed.
Stratagems for Bugs: Stalwart/Machine Gun/Heavy Machine Gun followed by Orbital Precision Strike, Eagle Airstrike and then either Orbital Railcannon, the 120 Barrage or whatever else. Pretty much anti Impaler build atm lol... Can swap out the first and get Jet Pack and pick up random weapons from the battlefield if possible - bit hard though. Stalkers I use Bushwhacker Full Shot for stagger / kill or Stun Grenade.
Armour: Light Medic or Scout for Bugs and Heavy or Medium Explosive Resistance for Bots
General: Exploding Crossbow can snipe nests or bot fabricators and the sound only occurs at the explosion point not where you are standing so it can confuse enemies a bit.
Priority Bugs: Hunters and Impaler then usually little bugs before going to bigger ones to stop breaches. Chargers you can kinda ignore if you are aware of them and they can usually end up stop chasing you by using terrain.
Priority Bots: Little bots who summon. Stun Grenade is really good here for stopping hulks and giving easy eye shots with the support weapon. Take it slower against the bots as losing your support weapon hurts more against the bots as opposed to bugs imo. Anti Material Rifle is also really good vs bots.
I play only on 9 and now 10 and usually I'm running off doing solo stuff or with the group. It can take time to get used to different strats in how to approach either Bots or Bugs.
edit: Also depends on the mission type but this is what I run for most of the big missions + bot/nest hunts. Eradicate or Defence Missions I change it a bit.
-Primary: Abjudicator
-Secondary: Redeemer
-Grenades: Impact
-Stratagems:
-Eagle Airstrike
-Walking Barrage
-AMR
-Shield backpack or Jumpack
You can cover almost any situation with this setup.
Eagle Airstrike and Walking Barrage fit everywhere and can deal with anything if you use them right, and have short / middle cooldowns.
AMR is used as primary weapon, basically. This weapon is able to kill anything, with more or less effort / skill.
Your other weapons are used as backups / kill rabble.
What i do:
I try to stay with my companions and give them covering fire / eliminate high priority targets.
If i go on my own, i pick an objective, go in balls deep, unload everything and retreat when it's done / the second dropship appears (whatever happens first).
I don't bother playing bugs, i don't find it specially engaging.
My preferred bot load out is DMR and Autocannon or RG.
Bots offer up wonderfully easy to recognize weakspots that allow you to 1 or 2 shot them.
Take an Orbital railcannon as quick panic button, autocannon sentry as your turret option, and you just need to take what else you feel is pertinent to the mission.
Commando is amazing vs bots right now, and not just for the fabricator deleting ability. You can use it to deal with heavies, including two tapping turrets from across the map, or you can use it to get rid of pesky rocket devastators and scout striders. Don't be shy about putting rockets into problems.
Orbital Precision strike is easily the all around best stratagem currently. It does everything on a reasonable cooldown.
HMG Emplacement is a very slept on stratagem. You can wipe entire armies with it, including hulks when focusing the eye. Don't be shy about calling it in when getting into a big fight.
Fourth is to your preference, an eagle works, regular air strike is my go to.