HELLDIVERS™ 2

HELLDIVERS™ 2

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DapperDeeds Aug 8, 2024 @ 5:40am
2
I dont understand
I dont understand all the negative reviews towards the game and EOF update. First off it seems easier.... there are not near as many behemoth chargers or bile titans which means it's mostly about crowd control. The new enemies are pretty badass and cool. I ran three missions back to back, 100% clear and I took a bug fortress solo too. I used the inc breaker still (which is still good you just have to be cautious of ammo) and my support weapon was the autocannon one game and the grenade launcher the next. I dont see anyone using the launcher on higher levels but it's great for mobs.... Genuinely, can someone explain why people are upset about getting new content?
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Showing 1-15 of 55 comments
❌ Peath Aug 8, 2024 @ 5:42am 
it's a principle - they promised playerbase one thing, and done the other. Ie. They lied, and people are pissed.
DapperDeeds Aug 8, 2024 @ 5:43am 
Originally posted by ❌ Peath:
it's a principle - they promised playerbase one thing, and done the other. Ie. They lied, and people are pissed.

What about?
Vanta Aug 8, 2024 @ 6:07am 
People are just seething about some very minor nerfs in the grand scheme of things. Ignore it and just enjoy the game.
DapperDeeds Aug 8, 2024 @ 6:44am 
Originally posted by Vanta:
People are just seething about some very minor nerfs in the grand scheme of things. Ignore it and just enjoy the game.

That's fair, I just dont like seeing a bunch of bombing for no reason. Others will see and not give it a shot because people don't know how to play without 1 OP weapon. Yeah some updates were terrible but this isn't one of them. Seriously, lvl 10 is more of a mob clear than lvl 9 (which has more chargers and titans).
Last edited by DapperDeeds; Aug 8, 2024 @ 6:44am
imsouporcereal Aug 8, 2024 @ 6:47am 
Originally posted by DapperDeeds:
I dont understand all the negative reviews towards the game and EOF update. First off it seems easier.... there are not near as many behemoth chargers or bile titans which means it's mostly about crowd control. The new enemies are pretty badass and cool. I ran three missions back to back, 100% clear and I took a bug fortress solo too. I used the inc breaker still (which is still good you just have to be cautious of ammo) and my support weapon was the autocannon one game and the grenade launcher the next. I dont see anyone using the launcher on higher levels but it's great for mobs.... Genuinely, can someone explain why people are upset about getting new content?
  1. They massively buffed bugs.
  2. They nerfed flame mechanics right before a flame-based Warbond.
  3. It is now not uncommon to see 6 chargers at a time. One of them being a Spore charger that completely blocks your vision.
  4. Flamethrowers used to be the default weapon for dealing with chargers.
  5. It is essentially a requirement now to be juggling Support Weapons (loadout with BOTH EAT and Commando).

So basically, for months the devs said, "We don't like meta play." Yet each braindead update that includes nerfs funnels all players into an accidental forced meta.

TLDR: Devs are still anti-fun for some reason in a PvE game. We're a month away from Space Marine 2... Good luck, AH.
costasiero Aug 8, 2024 @ 6:56am 
Originally posted by Vanta:
People are just seething about some very minor nerfs in the grand scheme of things. Ignore it and just enjoy the game.
+1
Monkey Man Aug 8, 2024 @ 6:56am 
They keep saying "oh we're gonna stop nerfing and start buffing" which is a lie since all they do is look at the most used/strong weapons and nerf them instead of buffing the weapons that are completely useless, it's a pve and they treat it as if they have an esports game
costasiero Aug 8, 2024 @ 6:58am 
  • They massively buffed bugs.
    WRONG!
  • They nerfed flame mechanics right before a flame-based Warbond.
    Somewhat true
  • It is now not uncommon to see 6 chargers at a time. One of them being a Spore charger that completely blocks your vision.
    SKILL ISSUE
  • Flamethrowers used to be the default weapon for dealing with chargers.
    Which was weird and not intended.
  • It is essentially a requirement now to be juggling Support Weapons (loadout with BOTH EAT and Commando).
    Thats how it should had been.
    Overall , a skill issue.


    Git Gud or lower the difficulty.
Last edited by costasiero; Aug 8, 2024 @ 6:58am
DapperDeeds Aug 8, 2024 @ 6:59am 
1. The bugs feel easier. There are harder bugs on lvl 10 but less chargers overall making it less stressful.
2. Have you tried to new weapons? Everyone is upset with the flamethrower nerf but that doesn't mean the new fire weapons are going to be bad.
3. I haven't experienced this in lvl 10 and most of the breaches are just commanders and hunters (izi pizi).
4. Use something eles - 3 grenades to the under belly, orbitals (take your pick), stun grenade and any weapon to the ass, turrets, etc. It helps to want to try different builds.
5. Eats and commandos are useful but, again, that's not been my experience. As stated a grenade launcher did great in lvl 10.

TLDR: I undersatnd the frustration of nerfing the flamethrower but there are less chargers and titans from what I've seen and we need to adapt to different builds (it's also fun to try new things).
Venatos Aug 8, 2024 @ 7:03am 
1. how?
2. it needed to be done before the release, would have been awkward afterwards.
3. sorry, but if your group doesnt bring any anti-armor they deserve whats coming to them.
4. it was blindingly obvious that a flamer killing a charger before it reaches you is broken even for PvE.
5. if you run solo only, you may have a point. on the other hand takibo(youtuber) seems to be doing just fine without a flamer, so...

Originally posted by imsouporcereal:
Originally posted by DapperDeeds:
So basically, for months the devs said, "We don't like meta play." Yet each braindead update that includes nerfs funnels all players into an accidental forced meta.

TLDR: Devs are still anti-fun for some reason in a PvE game. We're a month away from Space Marine 2... Good luck, AH.

you may want to look up the meaning of the word meta... bringing overperforming weapons back into balance is not how it is created, i can tell you that much for free.
MaTTaX Aug 8, 2024 @ 7:12am 
Originally posted by imsouporcereal:
  1. They massively buffed bugs.
    - Play lower diff
  2. They nerfed flame mechanics right before a flame-based Warbond.
    - They boosted flame mechanic greatly 2 months ago. like 5 steps forth and now 1 back.
  3. It is now not uncommon to see 6 chargers at a time. One of them being a Spore charger that completely blocks your vision.
    - Play lower diff
  4. Flamethrowers used to be the default weapon for dealing with chargers.
    - then it was about dang time to nerf it. also play lower diff.
  5. It is essentially a requirement now to be juggling Support Weapons (loadout with BOTH EAT and Commando).
    - Play lower diff
imsouporcereal Aug 8, 2024 @ 7:20am 
Originally posted by DapperDeeds:
1. The bugs feel easier. There are harder bugs on lvl 10 but less chargers overall making it less stressful.
2. Have you tried to new weapons? Everyone is upset with the flamethrower nerf but that doesn't mean the new fire weapons are going to be bad.
3. I haven't experienced this in lvl 10 and most of the breaches are just commanders and hunters (izi pizi).
4. Use something eles - 3 grenades to the under belly, orbitals (take your pick), stun grenade and any weapon to the ass, turrets, etc. It helps to want to try different builds.
5. Eats and commandos are useful but, again, that's not been my experience. As stated a grenade launcher did great in lvl 10.

TLDR: I undersatnd the frustration of nerfing the flamethrower but there are less chargers and titans from what I've seen and we need to adapt to different builds (it's also fun to try new things).
I stopped using the flamethrower a long time ago. Been doing the EAT, Commando, Machine Gun juggle strats because it's more fun for me.

How are the additions of the Spore Charger and Charger hordes, Hentai Demon, and the increase in Hunter numbers and aggression not a bug buff? Are you intentionally ignoring facts to be right?

An entire playstyle for flame players was just made basically useless. The game has been forced back into a very narrow meta. It just so happens that my strats weren't effected, and it sounds like that's your experience as well. The fact remains that this is a PvE game, and nerfs are basically unnecessary unless the mechanic is truly game-breaking, which nothing has been so far.

Also, this is kind of Game Dev 101... don't nerf a tool. Create a new mechanic that opposes the tool. Off the top of my head:
  • Case: Flamethrower too strong against Charger
  • Solution: Create Spore Charger, but spores only create gas when exposed to flame. Therefore, Flamethrower users need to be smart about what they're shooting otherwise they create an environment of zero visibility for the rest of the team.
I get that game dev and coding is extremely difficult. But design and balancing decisions aren't. Especially for a PvE game. If they were actually playing their own game, they would have thought of this already.
DapperDeeds Aug 8, 2024 @ 7:28am 
Originally posted by imsouporcereal:
Originally posted by DapperDeeds:
1. The bugs feel easier. There are harder bugs on lvl 10 but less chargers overall making it less stressful.
2. Have you tried to new weapons? Everyone is upset with the flamethrower nerf but that doesn't mean the new fire weapons are going to be bad.
3. I haven't experienced this in lvl 10 and most of the breaches are just commanders and hunters (izi pizi).
4. Use something eles - 3 grenades to the under belly, orbitals (take your pick), stun grenade and any weapon to the ass, turrets, etc. It helps to want to try different builds.
5. Eats and commandos are useful but, again, that's not been my experience. As stated a grenade launcher did great in lvl 10.

TLDR: I undersatnd the frustration of nerfing the flamethrower but there are less chargers and titans from what I've seen and we need to adapt to different builds (it's also fun to try new things).
I stopped using the flamethrower a long time ago. Been doing the EAT, Commando, Machine Gun juggle strats because it's more fun for me.

How are the additions of the Spore Charger and Charger hordes, Hentai Demon, and the increase in Hunter numbers and aggression not a bug buff? Are you intentionally ignoring facts to be right?

An entire playstyle for flame players was just made basically useless. The game has been forced back into a very narrow meta. It just so happens that my strats weren't effected, and it sounds like that's your experience as well. The fact remains that this is a PvE game, and nerfs are basically unnecessary unless the mechanic is truly game-breaking, which nothing has been so far.

Also, this is kind of Game Dev 101... don't nerf a tool. Create a new mechanic that opposes the tool. Off the top of my head:
  • Case: Flamethrower too strong against Charger
  • Solution: Create Spore Charger, but spores only create gas when exposed to flame. Therefore, Flamethrower users need to be smart about what they're shooting otherwise they create an environment of zero visibility for the rest of the team.
I get that game dev and coding is extremely difficult. But design and balancing decisions aren't. Especially for a PvE game. If they were actually playing their own game, they would have thought of this already.

I'm not igoring any facts and don't see conversations as an argument to be won or lossed. The devs added newer harder enemies... they didn't buff the existing ones from what I've seen or read (I could be wrong!). It helps if you just shoot em - they all die eventually.... or go the stealth route. Fact is there are multiple ways to play and win at this game and it's not that hard to try new things and figure out what works.

You mention meta twice now and I think that's the thing - the devs dont want a meta... they want balance and to be able to take new and different strats for diff gameplay styles. We don't need the end all be all meta weapon that will destroy everything - it trivializes the game. I listed multiple easy ways to take out chargers and you can't seem to think of anyting other than "flamethrower nerf".

I like that idea with the spore chargers actually... but everyone has good ideas about how they think the game should be... but it's the devs choice and limited by their creativity (although this is off topic).
Last edited by DapperDeeds; Aug 8, 2024 @ 7:29am
❌ Peath Aug 8, 2024 @ 7:30am 
Originally posted by DapperDeeds:
Originally posted by ❌ Peath:
it's a principle - they promised playerbase one thing, and done the other. Ie. They lied, and people are pissed.

What about?
About not nerfing anymore and focusing on buffing instead. They specifically said they take a longer time to make sure they deliver a major patch that'll improve the game.
Tall Giraffe Aug 8, 2024 @ 7:30am 
They still need to buff the Purifier
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Date Posted: Aug 8, 2024 @ 5:40am
Posts: 55